[hr] [center][h1][color=Red]Bloodlines[/color][/h1][/center] [hr] [hider=Tyro] [url=https://i.pinimg.com/originals/a2/d5/db/a2d5dbb63429f4801a204e229cd0236b.jpg]Tyro image[/url] Tyro- [u]Abilities[/u] 100%+: Immune to heat. Can absorb heat to quickly recover wounds, stamina and soul. Can summon intense fires on the ground nearby within seconds. [color=red]+3 Soul & Stamina per second in 160 or higher degree heat.[/color] 90%+: Can summon a three foot wide and twelve foot high gout of fire on the ground within ten meters nearby within a few seconds. [color=red]2 Soul cost[/color] 80%+: Immune to virtually all heat. Can control nearby (10 meters) fire and turn it into balls of fire in the palm of the hand up to 3 meters wide. Can be thrown up to 40 mph. 70%+: Can control flames up to seven meters nearby. Can breathe a ball of fire up to 3 meters wide. Flames can be lifted off the ground and moved freely. 60%+: Can control flames up to three meters nearby (Mostly just making them move and grow) Cannot lift flames midair. Stamina x2. [color=red]2 Soul cost[/color] 50%+: Fire breathe up to twenty feet. Can sense heat up to 8 meters. [color=red]2 soul cost[/color] 40%+: Resistant to normal fires. Fire breathe that reach up to 12 feet. Can sense the heat off of others up to 5 meters around you. [color=red]2 soul cost[/color] 30%+: Resistant to basic heats. 20%+: You are resistant to basic heats almost entirely. 10%+: You can resist the most basic of heats. Cooking doesn't burn you that often. Height Max - 8 feet tall Height Min - 5 Feet tall[/hider] [hider=Lassa] [url=https://s9.postimg.cc/p6z0uy1zj/f7c73f70d5925885416814322aeeb9e7.jpg]Lassa Image[/url] Lassa -[u]Abilities[/u] 100%+: Can make a spot up to ten feet wide lighter or heavier up to five meters around by up to 200 ibs. [color=red]2 Soul cost[/color] 90%+: Can conjure water from the ground up to twelve meters around from a powerful geyser blast reaching thirty feet high and two feet wide. Can make themselves lighter or those they touch heavier by up to 200 ibs. [color=red]2 Soul cost each[/color] 80%+: Can conjure water from the ground up to seven meters around from gentle spurts to a water spray up to twenty feet high and a foot wide. [color=red]2 soul cost[/color] 70%+: Can absorb electricity and store energy from it. Can move water up to seven meters around. 60%+: Can move water around up to three meters nearby. Can lift it off the ground and form all types of shapes with it. [color=red]2 Soul cost per manipulation[/color] 50%+: Can walk on water. 40%+: Gills for breathing water. Can detect water currents up to twenty feet around. Water can slowly recover wounds and stamina and soul. [color=red]+1 Soul & Stamina per second when a wound is covered in water.[/color] 30%+: Fairly resistant to electricity. 20%+: Slightly resists electricity. 10%+: Can hold breathe for twenty minutes. Height Max- 7'0 Height Min- 4'0[/hider] [hider=Oro] [url=https://i.pinimg.com/originals/f3/4d/8b/f34d8bbeaff30ce895b3cf0619fcb6f3.jpg]Image of Oro[/url] Oro- [u]Abilities[/u] 100%+: Can conjure tornadoes from the sky downward from twenty meters high that moves at 50 mph. Can conjure fist sized stones anywhere up to 12 meters around and shape it into all kinds of fist sized shapes. [color=red]2 Soul cost per conjuration & Manipulation.[/color] 90%+: Can control winds up to twenty meters around up to 125 mph. 80%+: Can control strong winds up to 100 mph up to ten meters around and amplify winds to move faster over time. Can make tornadoes this way. [color=red]2 soul cost per minute while controlling winds.[/color] 70%+: Can now fly and create gusts of wind with wings up to 30 mph with constant flapping. [color=red]2 Stamina cost per five minutes flying.[/color] 60%+: Can lift stones or gravel up to 100 ibs 8 meters around. Can shape the material to a wall or launch it in mass up to 70 mph.[color=red]2 soul cost per manipulation.[/color] 50%+: x2 Denser bones and wider lungs. Can detect the earth all around up to 8 meters. 40%+: Rock hard hide, claws & scaled wings. Can only glide with wings. x2 strength. 30%+: Thick Hide. Denser claws. 20%+: Bleed resistance. 10%+: Density increased by a bit. Height Max- 11'0 Height Min- 6'0[/hider] [hider=Sol] [url=https://s9.postimg.cc/5dmx2rrbz/ae2264c00d78853f21f1d483f76f5080.jpg]Sol Image[/url] Sol - [u]Abilities[/u] 100%+: Can unleash beams of light that can cut through flesh within seconds. 90%+: Can absorb light and recover wounds stamina and soul. Can create light beams or flashes of light. The beams can burn flesh and can only reach up to four inches wide. [color=red]2 Soul cost. +1 Stamina & Soul per second under light.[/color] 80%+: Can read the mind of those they meet eyes with. Can lift objects up to 50 ibs and move them around swiftly up to ten meters around. Can meditate to project a ghost form that is immune to physical damage nor can it wield a weapon but can command all other abilities. [color=red]2 Soul per activation.[/color] 70%+: Shield resists all minor forces effectively. 60%+: Physical force resistant shield stronger than steel up to two meters around. Invisible to the naked eye. Can absorb plant energy to recover wounds stamina, and soul. [color=red]2 soul cost +1 Soul & Stamina per plant or handful mass.[/color] 50%+: Can rapidly move and grow plants nearby up to eight meters around. 40%+: Can sense someone's location up to five meters around. Can speak with someone mentally and read their minds by touching them. Can slowly grow and move plants up to five meters nearby. [color=red]2 cost per activation.[/color] 30%+: Can sense someone's emotions up to five meters around within sight. 20%+: Immune to being blinded by lights. Can sense plant life up to five meters around. 10%+: Resistance to bright lights. Height Max- 7'0 Height Min- 4'0[/hider] [hider=Nayu] [url=https://artfiles.alphacoders.com/110/thumb-110270.jpg]Nayu Image[/url] Nayu - [u]Abilities[/u] 100%+: Can teleport from one shadow to another up to five meters around. [color=red]2 Soul cost[/color] 90%+: Fist sized balls of shadows can be conjured midair as black voids and shaped in various forms up to five meters around. 80%+: Can turn invisible for up to three minutes. Five minute cooldown. Shadows gain steel density and can be controlled up to eight meters around in sight. Can move sound wave trajectory and amplify them up to 130 decibels. [color=red]2 soul cost per ability.[/color] 70%+: Can turn invisible within shadows. [color=red]-1 Soul per five minutes[/color] 60%+: Paralyzing bites that take affect within three minutes and lasts for one minute. Can make shadows within sight physical by shaping them into various forms up to five feet tall or wide. They become as solid as thick glass. Shadows cannot be moved midair. [color=red]2 Soul cost per manipulation. [/color] 50%+: Gains double the speed for three minutes after drinking 5ml of fresh blood. 40%+: Resistant to poisons. Sharp fangs. Can drink blood to slowly recover wounds, stamina and soul. 30%+: Can hear at double the distance. 20%+: Can see in the dark. 10%+: Can smell fresh blood nearby up to ten meters. Height Max- 7'0 Height Min- 5'0 [/hider] [hider=Seraph] [url=https://i.pinimg.com/736x/81/29/02/8129020ec3eb03c882904d1f24ab70b4.jpg]Seraph[/url] Seraph - [u]Abilities[/u] 100%+: Choose an element. You can become that element entirely and manipulate it freely up to ten meters around for thirty seconds. Immune to physical strikes while in this form. Has a ten minute cooldown. (You can only choose one element)[color=red]2 Soul cost each manipulation[/color] 90%+: Choose an element. You are entirely immune to it. (You can only choose one element) 80%+: Can absorb soul from those you touch. Recovering wounds, and stamina as well. Can conjure steel armor or weapons. Can only conjure and use only one piece of armor or weapon. When one is destroyed then another can be summoned. [color=red]2 Soul cost +1 Stamina or Soul per second.[/color] 70%+: Can form small portals down to the size of a fist. 60%+: Can create a person sized portal up to twenty meters away within sight. If two are made can move between the two. Can only have two portals active at once. When a third is made the last two disappear. [color=red]2 Soul cost[/color] 50%+: Can sense when a portal is being formed nearby up to five meters. 40%+: Large angelic wings allowing flight. 30%+: Small wings on the back to allow even swifter movements x2 speed. 20%+: Can see the souls of those before them. 10%+: Naturally lighter and a bit swifter. Height Max- 6'0 Height Min- 4'0[/hider] [hider=Dragon] [url=https://www.dandwiki.com/w/images/thumb/e/e0/Blue_Serenity.jpg/400px-Blue_Serenity.jpg]Dragon[/url] Dragon - [u]Abilities[/u] 100%+: Can shapeshift into a fifteen meter dragon with metal dense scales, claws and teeth. Can shift back but needs a five minute cooldown. [color=red]5 Soul cost -2 Stamina each shift[/color] 90%+: Choose an element. Can breathe that element or form a sphere. (Can only choose one element) 80%+: Can fly with their wings. x3 Strength boost. [color=red]Flight -1 Stamina per two minutes[/color] 70%+: Breathe can be unleashed as four feet wide balls of flame or debilitating frost that moves at 50 mph. [color=red]2 Soul cost.[/color] 60%+: Stone tough scaled skin. Heat and Frost breathe reaching 12 feet. Metal dense teeth. 50%+: Decent Heat and Cold resistance. 40%+: Binocular vision. Five meter accurate smell detection. 30%+: Tougher hide. Rock hard horns and teeth. 20%+: Wings and or tail (One or both) similar to a dragon. Can only glide. 10%+: Scales that are scattered on the body that are fairly tough. Height Max- 8'0 Height Min- 6'0[/hider] [hr] [center][h1][color=fc262d]Wounds / Soul / Stamina[/color][/h1] [hr] [img]https://warriorsway98.files.wordpress.com/2017/08/death-battle-knights-fantasy-art-warband-medieval-arrows-ravens-lost-imperia-online-1920x1080-wal_www-wallpaperhi-com_491.jpg[/img][/center] [hr] [color=fc262d] [b]Wounds[/b] - You will be injured. These injuries will affect your characters in variable ways. The severity will be noted. Minor wounds to major wounds. Incur enough of either and your character will be defeated. Wounds will be judged based on what hit, where it hit, and how it hit the character. [b]Soul[/b] - How your character does their supernatural magic. Even breathing fire costs soul. Keep track of what you are using. If you run out of soul you can no longer manipulate elements or much else. Most uses of power cost 2 soul. Such as forming a fireball, firing a beam of light, or creating a shadow spear. The cost is set in stone and so is the limits of the abilities. [b]Stamina[/b] - Actions require energy and that is your stamina. Without it you can no longer move. Keep track of it or be easily defeated. Most actions require no energy. But performing strenuous maneuvers or constant activity will cost stamina. Constant running for example will cost 1 stamina per five minutes. Anything above that will cost 2 or more depending on the severity. [/color]