[hider=Jeremy] [url=https://youtu.be/GySIToHCPac]Steel is Golden[/url] [color=00aeef]Name:[/color] Jeremy, or at least that's what he has written on the piece of paper he uses to introduce himself. [color=00aeef]Age:[/color] Somewhere in his early 20's [color=00aeef]Sex:[/color] Male [color=00aeef]Height:[/color] 5'9 [color=00aeef]Weight:[/color] 137 [color=00aeef]Appearance:[/color] Brown hair, average height, average weight (for a post apocalypse) average face. Overall he appears pretty average save for bright and piercing green eyes. He was born with a few (presumably) radiation induced birth defects including 12 fully functional fingers, a few extra toes, and a partially functional extra left arm half way down his ribcage he keeps tucked away under his shirt and coat. So maybe not so average. [color=00aeef]Equipment:[/color] [indent]> Throwing Knives (x5) Throwing knives are never immediately lethal, but throwing 7 ounces of sharpened metal into someone's neck or arm or simply hurling it into their abdomen makes for a great distraction. Years of practice have made him incredibly precise on the level of being able to reliably hit a neck at 25 ft. He made all the throwing knives he owns as he prefers to weight them himself. > 10” Pry Bar Though not nearly as heavy duty as a full crowbar, it can still jimmy most locked boxes and doors given time and enough muscle while still being compact. > Lock Picking Tools A small pouch of funny shaped slivers of metal no bigger than a smartphone and a Phillips head screwdriver can get one into a surprising number of places assuming they know how to use them like Jeremy does. > Ka-Bar 7 inch fighting knife with a blacked out blade and leather sheath. He greatly prefers a knife over any gun. Guns are loud, they jam, run out of ammo, it's easy to miss, and gunshots usually aren't fatal without follow up save for headshots. Knives are quiet, they never jam, don't need to be reloaded, he's never missed with this knife, and a slit throat or severed brain stem is always fatal. Despite how much he uses it, the knife remains both razor sharp and impeccably clean. Given how often it saves his life, he feels it's the least he can do in return. > Whetstone Living in a post nuclear holocaust wasteland doesn't mean you have an excuse to let your equipment degrade. > Crank Flashlight An old beaten junker that often needs to be beat to do its job. Every 1 minute of cranking gives him about 30 minutes of admittedly bright light up to 4 hours at full battery. > Canteen Holds water. Not much else to tell. > Zippo Usually works. Useful for both clearing spider scorpion webs and most fire related needs. > Torches (×3) He's rather proud of these little pipe, cloth, and fat amalgamations. It's just best not to ask where he gets the fat. > Police Issue Gas Mask (filters x6) Jeremy tries not to think about how many pieces of his gear came from people he's killed and what that says about him. > Small Notepad and Pencil Sometimes gestures and expressions just don't cut it especially when trying to bargain. > 60L Military Issue Rucksack He still feels a tad guilty about taking this from a corpse he found. Some years ago someone told him the men who used them fought for freedom and were the bravest of the brave. Jeremy thinks that's noble and hopes the man he took it from won't mind him using it.[/indent] [color=00aeef]Personality[/color] For a mute, he's rather talkative. He greatly enjoys interacting with others, but only at arm's length. Depending on others is hard for him even for menial tasks so forget bringing other people for scavenging runs. Sure he might make more mg rounds with one or two other people to help haul and guard his back but people make mistakes and two people means twice as many mistakes. At least... that's how he feels. Lately though he's been trying to give people more chances. He's reached the limits of what he can do on his own and besides, having more permanent friends sounds nice. [color=00aeef]Backstory:[/color] Jeremy was born to a pair of bandits in the northern tunnels who both died rather unceremoniously in a gun fight while attempting to rob some seemingly unassuming travelers. One of these travelers followed the sound of a crying baby back to their would be muggers' shelter and, taking pity on the child he'd just orphaned, took him back down into the metro tunnels. From there he raised the boy and taught him the means to survive down in the tunnels and the world above. Jeremy took these lessons and held them tight to his chest. Ironically his adoptive father died to pneumonia rather than bandits, faction warfare, or even mutant animals. These lessons were only the beginning as Jeremy continued to learn from others’ successes and mistakes, from their wisdom and their ignorance. He quickly developed a talent for scavenging above ground and retrieving pre-war treasures back to the markets. His years of experience have taught him how to be incredibly resourceful and given him extensive knowledge of how to survive above ground.[/hider]