Off in the distance is heard the sound of jiggling chains and thumping boots. "Wait....wait for me!" A heavily armored dwarf runs up with all the grace of a ton of brinks. "Don't leave yet." [hider=Magdar Ironhart] [center][h2][color=fff200]Madgar Ironhart[/color][/h2] [img]https://i.imgur.com/q4XH5C3.jpg?1[/img] [h3]CG Gold Dwarf (Hill) | Cleric 1 | Mercenary Veteran[/h3] [i][color=fff200]"Form Ranks"[/color][/i] [h3][color=fff200][b][u]Attributes[/u][/b][/color][/h3] [h3][b]AC[/b] 18 • [b]HP[/b] 12/12 • [b]Speed[/b] 25[/h3] [b]STR[/b] 14 (+2) | [b]DEX[/b] 10 (+0) | [b]CON[/b] 16 (+3) [b]INT[/b] 8 (-1) | [b]WIS[/b] 16 (+3) | [b]CHA[/b] 10 (+0) [b]Saving Throws:[/b] Wisdom +5. Charisma +2 [b]Skills:[/b] Athletics +4, Insight +5 Medicine +5, Persuasion +2 [b]Tools:[/b] Brewer's Supplies, Dice Set, Vehicle (Land) [b]Languages:[/b] Common and Dwarvish [h3][color=fff200][b][u]Arms & Armour[/u][/b][/color][/h3] [b]Armour[/b] | Chain Mail | Shield [b]Weapons[/b] | Battleaxe | Light Crossbow [h3][color=fff200][b][u]Appearance[/u][/b][/color][/h3] [b]Age:[/b] 51 | [b]Height:[/b] 4’9” | [b]Weight:[/b] 135 lbs Magdar Ironhart has blond hair and beard. His eyes are a very light blue, almost white-blue. His shield has the Flaming Sword of Tempus painted on it. His armor and weapons are simple in design but they are well cared for. In battle, he wears a red cape and is heard bellowing out commands and threats. [hider=Foe Slayer] [img]https://tse4.mm.bing.net/th?id=OIP.Mx99M72oal_BhKi9_Q_n6gHaRa&pid=15.1[/img] [b]Name:[/b] Foe Slayer| [b]Size:[/b] Med | [b]Weight:[/b] 4lbs Foe Slayer is the battleaxe given to Magdar when he became a War Priest. It used to belong to his trainer, Roland. He wields Foe Slayer in all of his battles. It has been blessed by many War Priests through the years.[/hider] [h3][color=fff200][b][u]Personality[/u][/b][/color][/h3] [b]Main Mood:[/b] Irreverent | [b]Fave Food:[/b] Camp Chili | [b]Pet Peeve:[/b] Bullies | [b]Style of Battle:[/b] In the thick of it Compared to other dwarves, Magdar is very funny and out going. That was part of his problem in the Hall. He enjoyed to play and have fun too. He would tell jokes and find humor in almost everything. [h3][color=fff200][b][u]Origin[/u][/b][/color][/h3] Magdar never truly fit in with his dwarven hall. He wasn't well liked and was always getting in trouble. He decided to leave before he did get himself into serious trouble with the Hall Masters. Magdar soon joined an mercenary warband called 'Darfn'. Finally he found a group where he could have his own place. He liked it there and they liked him. Darfn was a mixed group with warriors of many different races. Roland Firehair was a War Priest of Tempus who took Magdar under his wing. Magdar learned from Roland and soon became a cleric himself. He used his magic in battle as he fought with his band brothers. After the battles, he would use his magic to heal the wounded. Once Roland retired, he would become Darfn's main priest. However, after one of their jobs, they were attacked by a dragon. The night after a battle, when many warriors Darfn was tired and injured, and those who were not injured were passed out or still drunk from the post victory celebrations. In the middle of the night, a dragon attacked. Magdar's brothers where killed or scattered. Magdar tried to fight back, but he was carried away by some other survivors. His trainer, Roland, was killed by the hated dragon. Magdar survived, but he was alone. The other mercenaries were either killed or scattered into groups one one or two. Darfn was no more. He swore he would get revenge against that damned dragon. [h3][color=fff200][b][u]Writing Sample[/u][/b][/color][/h3] [hider=How did Magdar meet Sebastian?]Magdar Ironhart was tired and pissed off. He had spent the last two weeks walking to Baldur's Gate and found this dive of an tavern. He knew that this tavern was a place that mercenaries often came to find jobs. He needed an job and soon. He was nearly out of coin and food. He could find a local church of Tempus and get a bed and food there. However, his pride wouldn't let him do that until he found a job. He didn't want go begging from the church while unemployed. While at the tavern waiting for [i]something[/i] to happen, Magdar noticed Sebastian enter the tavern. He didn't look to belong in this tavern. He looked too you and naive to be in this dive. Magdar thought that he must be looking to hire some sell swords. He stood up to see what Sebastian wanted and offer his services. Before he got there, three large men had surrounded Sebastian. They were very rude to him, the thugs threaten him. Maybe Sebastian could take of him self, maybe not. Either way, Magdar has always hated bullies from his youngest days. Without really thinking he slammed his shield into the face of one of the bullies. It was a short but exciting fight. Sebastian to subdue one of his attackers. Madgar used his shield and fists to beat the other two down. Magdar was hired on the spot. [/hider] [h3][color=fff200][b][u]Features & Traits[/u][/b][/color][/h3][/center] [hider=Racial Features: Gold Dwarf (Hill)][i]Darkvision[/i] - 60 Ft [i]Dwarven Resilience[/i] - Advantage on Saves vs Poison. Resistance vs poison damage [i]Combat Training[/i] - Proficient with Battleaxe, Handaxe, Light Hammer, Warhammer [i]Tool Proficiency[/i] - Brewer’s Supplies [i]Stonecutting[/i] - History Checks with Stone get +4 bonus [/hider] [hider=Background Features: Mercenary Veteran][i]Skills[/i] - Athletics, Persuasion [i] Tool Proficiency[/i] - Gaming Set (Dice), Land Vehicles (Cart) [i]Mercenary Life[/i] - You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle.[/hider] [hider=Class Features: Cleric (War)][i]Armor[/i] - Light Armor, medium, shields [i]Weapons[/i] - All Simple weapons [i]Tools[/i] - None [i]Saving Throws[/i] - Wis, Cha [i]Skills[/i] - Insight, Medicine [i]War Domain[/i] - Proficient with martial weapons and heavy armor [i]War Priest[/i] - Make weapon attack as Bonus action. X3 per long rest[/hider] [center][h3][color=fff200][b][u]Prepared Spells[/u][/b][/color][/h3] [b]Spell Save DC[/b] 13 | [b]Spell Attack Modifier[/b] +5 | [b]Max Spells Prepared[/b] 4[/center] [hider=Cleric Spellcasting]Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.[/hider] [hider=Cantrips] [i]Guidance[/i] - V S, Touch, action, 1 min, add 1d4 to next skill check. [i]Sacred Flame[/i] - V S, 60ft, action. Dex save, 1d8 Radiant. [i]Spare the Dying[/i] - V S, touch, action.[/hider] [hider=Level 1 (2 Slots)] [i]Bless[/i] - C V S M (sprinkling of holy water), 30ft, action. +1d4 to attacks and saving throws. [i]Cure Wounds[/i] - V S, touch, action. 1d8+2 HP. [i]Guiding Bolt[/i] - V S, 120', action, +5 hit, 4d6, next attack has advantage [i]Healing Word[/i] - V, 60', bonus action, heals 1d4+3 [i]Divine Favor[/i] - V S, Self, bonus action, 1 min, +1d4 dam (Domain) [i]Shield of Faith[/i] - V, S, M (a small parchment with a bit of holy text written on it), 60', bonus action, Concentration 10 min, +2 AC (Domain)[/hider] [center][h3][color=fff200][b][u]Other[/u][/b][/color][/h3][/center] [Hider= Inventory] Battleaxe 1d8 Chain Mail AC16 Light Crossbow 20 bolts Backpack Blanket 10 candles Tinderbox an alms box 2 blocks of incense censer vestments 2 days of Rations Waterskin Uniform of Warband Set of Dice 10 gp [/hider] [/hider]