[@Midnight drag] Yea it was! It’s ok if you haven’t played cyberpunk, it was just a reference for the vibe. So I imagine this is still a while off but would love input into the sheets/mechanics. I am trying to build 3 aspects into the game. 1.) [u]Monster hunting/fighting[/u]. -This will be heavy combat T2, guided by stats. There will be money and fame to be won. -Equipment will include upgrades, (biomechanical, cybernetic, ect) healing/storage tanks, weapons and catching equipment. 2.)[u]Ship/Company build[/u] -Here you take a more overview approach, As the captain you have to make recruitment decisions, build alliances, manage finances, balance a moral compass, direct your forces, ensure your people, creatures and aliens are fed and happy while keeping the ship maintained and in the air. 3.)[u]Main character/world building[/u] -Players should still have a social aspect. Drive, Personality, flaws and merits. This doesn’t have to be laden with stats but at least have a nice backstory. New locations and law will be built through this area. I’m thinking a creation point system (CP) rewarded weekly. Ie; 2 points build a new monster species or rare alien race 3 points would be either stronger or more common 1 = new town/land mark 2 = major important location/landscape 3 = new planet 4 = major planet 5 = new system Feel free to put forward any input, ideas or character sheets. It will be muchly appreciated. Look forward to your feedback :)