[center][hider=The Gentleman Thief][img]https://i.imgur.com/AssPNZY.jpg[/img] Name: Arsene Lupin Title(s): The Gentleman Thief Class: Assassin Gender: Male Attribute: Man Era: 19th Century Alignment: Chaotic Good Bio: The eponymous gentleman thief, Arsene Lupin is the star of a series of stories published in a French magazine titled "Je sais tout" or "I Know All". Famous for his legendary heists and mastery of disguise, it would be no stretch of the imagination to say that Arsene is the most famous fictional thief in history today, yet somehow he is summonable by the Holy Grail. His existence seems to be similar to his known rival Sherlock Holmes in this case, as he constantly hints towards the possibility of him existing in real life. If you were to question him about this, he would likely dodge around the question and vaguely allude to Monsieur Holmes and say that his existence is similar to that man in some way. You would also find yourself missing several items off your personage. On an unrelated note, much of Arsene's fame comes from Japanese interpretations of the Gentleman Thief and their many works inspired by his adventures. As such, he has been summoned with much more flair and dramatic ideals than he had in life, ensuring his heists will be noticed by the world. [hr] Weapon: While he wielded no weapons in his many adventures, the idea of the gentleman thief using a cane sword as become so ingrained into the public psyche that Arsene has been summoned with just such an item to use during the Holy Grail War. While he isn't exactly displeased that he's been summoned with this handy new tool, he is loath to do any actual fighting himself. Parameters: Strength: C Endurance: E Agility: A+ Mana: E Luck: A++ [hr] Class Skills: Presence Concealment A+: Arsene's ability to seamlessly blend into crowds and perfectly disguise himself has proven to fool absolutely anyone, with the only person being able to see through his disguises being Sherlock Holmes himself. As such, Arsene has been granted the skill Presence Concealment at a rank of A with a plus modifier being added whenever he uses his Disguise Skill. At this rank it is possible to disappear completely and become almost impossible to be detected, even against a Servant's perception. However, efficiency will decrease once preparations to attack are taken. Personal Skills: Disguise A+: It is no exaggeration to say that Arsene Lupin is the greatest in the world when it comes to appearing as someone else. Assassin can not only disguise himself as another, but he can also perfectly replicate any unique mannerisms and accurately judge what a person is like after only one conversation. This skill also makes it possible to disguise himself as a completely fictitious person and give away no hints to his true identity. At this rank, it is even possible to make modifications to oneself similar to the Shapeshift skill. Disengage A+: It is inevitable that eventually even the greatest thief could be caught mid heist, forcing him to enact a hasty getaway. Of course Arsene is the greatest thief of them all, so he would have the greatest getaways of all too. At this rank, Arsene can retreat midbattle with no penalties and nullify any negative status effects placed upon him. In addition, if Arsene can break line of sight a plus modifier is added to the skill when he uses Disguise to make himself look like someone else. It is this very tactic that Arsene periodically used throughout life to make a quick getaway. Charisma of an Evil Genius B: A variation of the Charisma Skill meant for criminal masterminds and their ilk. During his many adventures Assassin built a complex network of "friends" and friends who would help him commit his daring escapades. At one point he even attempted to recruit his own daughter to his gang, only to be stopped by her wetmaid at the last possible moment. At this rank, Assassin is capable of instilling enough confidence and coordination in his allies to perform even the most complex of heists. A Wonderful Heist A+++: A unique skill given only to Assassin, this is a variation and upgrade of the skill Military Tactics. From a very young age Assassin has had a talent for crime, going into several fields of study just so he could apply them to his crimes to pull off more daring heists. With enough time and dedication, there is no castle he can't infiltrate, no security system he cannot circumvent, and no treasure he cannot take. [hr] Noble Phantasm: [b]Je Sais Tout[/b] [i]The Greatest Heist of All[/i] Rank: C+ Type: Anti-Unit/Anti-Treasure Range: 1-2 This is the sum of everything Assassin is and was, the collection of his skills and the materialization of the "phantom thief" trope that he embodied into an unstoppable curse. To activate it, Assassin merely needs to warn his chosen target that "I am going to steal your most valuable treasure." The method of warning is irrelevant, it could be either letter or verbal warning, so long as the calling card is sent and the message is understood the curse is loaded. The curse is then fired once the target puts up their defenses or accepts Assassins challenge by preparing for his attack. Once activated the target must pass either a Luck or Agility check (whichever stat is lower is the one that will be tested), if they cannot pass then their "treasure" will fall into Assassin's possession without fail. Normally this would be an instantaneous attack that could be done from any distance, the "treasure" seemingly teleporting into Assassin's possession with no action from him, Assassin has declared that it would be quite boring if he there was no game to be played. Thus he has intentionally weakened the Noble Phantasm and made it so he must be within melee range in order to pull off his heist. Normally Assassin would also not be able to steal immaterial possessions with no physical form, however a certain Phantom Thief who steals hearts has popularized the idea enough that Assassin can now steal "ideas". In effect, Assassin can now steal even the idea of something, such as an enemy Servant's skill or other such nonmaterial things. [/hider] [/center] [center][hider=The Dark Word][img]https://i.imgur.com/IEVCifE.jpg[/img] Name: Asmar Sharir Nicknames: The Dark Word Age: 22 Gender: Male Master of: Assassin Command Seal Location: Back of Right Hand Origin: Stare - Personality: To call Asmar cruel would be inaccurate, yet only just slightly off the mark. The best word one could use to describe him would be efficient, it just so happens that sometimes efficiency and cruelty go hand in hand. He cares not for other humans and their petty problems, all that matters is his path to Akasha and the unlimited knowledge within. Biography: Asmar was born to the Sharir family, the Second Owners of Riyadh, the capital city of Saudi Arabia. As such he had no want for money nor any of the mundanities that humanity has so desperately clawed after, focusing his efforts solely on the development of the family Magecraft of Curses and Blessings. At some point in his life he realized that to hole himself up in a workshop was inefficient to his work, so he began to travel the world to further develop his skills on those the Clocktower deemed heretics. This was the beginning of his career as a professional Enforcer, the youngest to achieve such a position in many years. This brings us to today, where the Clocktower has placed Sealing Designations on the entire Grey family and ordered Asmar to annihilate them with prejudice. Simply another bloody job, one which he will use to get ever closer to Akasha. - Magecraft Section: School of Magecraft: Curses and Blessings Skills/Spells List: [b]Evil Eye[/b]: A curse from merely staring at another with ill intent, this curse has enough mana poured into it to cause physical harm and induce madness. [b]Curse of the Shayatin 5/day[/b]: Let the Shayatin embrace you, obscuring your journey and drawing you ever further into Jahannam. A simple point towards the target binds them for up to five seconds, snakes of red flame manifesting around them and preventing movement. [b]Blessing of the Wind 3/day[/b]: With the wind at your back, may your journey be ever swift. Increases the Agility of target by one rank for up to two minutes. [b]Blessing of the Djinn 3/day[/b]: With the mighty djinn at your call, may your journey be ever fortunate. Increases the Luck of target by one rank for up to two minutes. [b]Blessing of the Sands 3/day[/b]: Let your body be as stalwart and boundless as the sands, let no illness claim you. Increases the Endurance of target by one rank for up to two minutes. [b]Blessing of the Ahriman 3/day[/b]: Let the great demon Ahriman bless you with unending strength to crush your foes beneath your heel. Increases the Strength of target by one rank for up to two minutes. [b]Blessing of the Sun 3/day[/b]: May the sun shine upon you, filling you with its blessed light. Increases the Mana of target by one rank for up to two minutes. [b]Evil Tongue 1/day[/b]: There is great power in one's words, to verbally wish death upon someone is one of the greatest sins one can commit. Should the target hear these evil words, their heart shall surely stop. Requires a Luck check to circumvent, however most humans don't even possess the base E ranked luck that Servants have. Amount of Magecraft Mana: B [/hider][/center]