[hider=Thomas Gardner, Poppet Magus] [img]https://vignette.wikia.nocookie.net/overlordmaruyama/images/0/0f/Sebas.png/revision/latest/scale-to-width-down/174?cb=20170519052524[/img] Name: Thomas Gardner Titles: Magister Templi, Third Order of the Hermetic Order of the Golden Dawn Age: 63 Gender: Male Master of: Berserker Command Seal Location: Back of his right hand Origin: Linking - Personality: On the surface Thomas is a polite and charming individual, the very picture of an English gentleman. Having spent the better part of his life as part of what is essentially a secret society Thomas has developed a way of dealing with people that can best be described as diplomatic and restrained; he is friendly, approachable, and amiable and yet rarely if ever gives any sort of hint towards his true feelings or motivations. A determined individual who is not easily swayed by others and someone with the fortitude to forge his own path and follow his own goals even if others seek to place obstacles in his path, yet savvy enough to toe the line and not make enemies unnecessarily. Such social acumen was needed to survive in the Golden Dawn, especially when he is seen as such a… controversial figure by many. Biography: Thomas comes from a long line of Magus; not the most impressive line, not the oldest and their name hasn’t always been Gardner, but Thomas’ family have been practitioners of Witchcraft in Europe and Britain since the middle ages, engaging in both sides of the art as both black witches focused on curses and hexes and white witches focused on protection from the former. Even with this age the Gardner Magic Crest is not as well developed as it could be. Being a witch in Britain has always been a hazardous occupation and the family has been forced into hiding a number of times over the years as the craze of witch-hunting rose and fell in popularity. In particular the writing of the Witchcraft Act of 1604 was nearly the death of the Gardner line and their Magic Crest was nearly lost during this period. Thankfully they managed to outlast the witch hunters and the family survived, although diminished. Over time they began to recover and the complexity of their crest grew in leaps and bounds although it wasn’t until Thomas’s grandfather and great grandfather that the family truly began to flourish. They are the ones mostly responsible for making the family what it is, at least in terms of wealth and influence. However, it was also his grandfather than nearly ruined them. Thomas’ grandfather joined the Hermetic Order of the Golden Dawn after being invited to be a member by another magus via their joint association with the Clocktower. Being a talented Magus in his own right his grandfather quickly rose through the ranks but was at the same time a controversial figure who upset a lot of people by publishing books on occultism. The books were complete nonsense which he saw as both a way to make money while also having some fun but others in both the Golden Dawn and the Clocktower saw it as potentially threatening to reduce the amount of mystery in the world by revealing secrets about Magecraft. In the end he was acquitted and no punishment was given, but the Gardner name was forever tarnished by the accusations. This controversy has directly affected Thomas as well and means that a number of people within the order have taken a disliking to him on principle. It doesn’t help that his style of Magecraft is seen by some as out-dated, archaic or even barbaric in nature; it seems even Magi are not immune to developing certain stigmas around witchcraft. There have been numerous occasions where people have tried to question whether or not his family should even be allowed to keep their association with the order, citing his grandfather’s past discretions as reasons, and whether or not Thomas and his obsolete style of magecraft can possibly contribute anything of worth to the order. This did not prevent him from climbing the ranks to become a member of the highest order of the Golden Dawn, as progress through the ranks is determined by skill and learning rather than politics, but he had to fight his way through opposition most of the way. When Thomas was contacted to take part in the Holy Grail War by the Association there were many who sought to argue against his participation, that he should not be allowed to represent their order, even going so far as to suggest that the seals should be removed and given to someone else. Rather than argue in his own defence or try to convince the order to sanction his participation in the Holy Grail war Thomas opted to simply leave; he acquired a suitable catalyst from the Golden Dawn by what some would consider theft and left, lacking the resources of the order to which he may or may not still be a member but backed by the considerable wealth of his family. - Magecraft Section: School of Magecraft: Elementalism (Fire and Earth) – Those in the First Order of the Golden Dawn must study the concepts of elementalism and prove their understanding before moving on to the next level. Every member of the Golden Dawn who has advanced past this stage not only knows how to use magecraft that matches their affinity, they also have knowledge of all the other affinities they cannot use. Thomas in particular has a particular affinity for fire and earth. European Witchcraft – An old form of magecraft not much favoured within the Clocktower due to its close association with curses, European Witchcraft is as much to do with the protection and prevention of curses and afflictions as it is with creating them. Thomas is well versed in the common practices of European Witchcraft including scrying, divination (particularly that will allows for objects/people to be found), healing and protection from harmful magecraft. His particular focus in this area is in the creation and use of Poppets and other items. Sympathetic magic - A style of magecraft dictated by the laws of Sympathy and Contagion based on the idea that one can influence something, even people, based on its relationship or resemblance to another object. Thomas gained a basic understanding of this craft through his studies of European Witchcraft which makes use of Sympathetic Magecraft in places, particularly in the creation and use of Poppets. Finding himself particularly interested in the subject Thomas continued his studies in this area over the course of decades in order to become a true master of the art, even beyond what is often associated with European Witchcraft. Skills/Spells List: Elementalism – Fireball – 8 casts Greater Fireball – 3 casts Fire Whip – 4 casts Earth Wall – 5 casts Spike Field – 3 casts Softening/Hardening – 6 casts European Witchcraft – Lesser Healing – 4 casts Divination: Locate Person (Requires an item with a link to the target) – 3 casts Scrying – 2 casts Item Creation (Requires material components) – N/A Poppet Creation (Requires items with a link to the target and the creation of a doll) – N/A Sympathetic Magic – Inflict Pain (Requires a Poppet with a link to a target) – 7 casts Inflict Harm (Requires a Poppet with a strong link to a target) – 3 casts Inflict Death (Requires a Poppet with a very powerful link to a target) – 1 cast Mystic Codes: Grand Poppet – The ultimate expression of Thomas’ art, the Grand Poppet is an item created by Thomas over the course of decades using the principles of European Witchcraft and Sympathetic Magecraft. It is a humanoid figure; a doll woven out of Thomas’ own hair and stained with his blood, creating a Poppet so steeped in Contagion as to be considered unwise or even obscene by other practitioners of his craft, were they to learn of it. The aim of Sympathetic Magecraft if often to create an object that in some way resembles the object or person that the Magus is attempting to manipulate, but in many ways the Grand Poppet is more real than Thomas is and as such it attracts much of the harm that is intended for him whether that be magical in nature or physical. Ring of Vampirism – A Mystic Code in the form of a ring which allows for the extraction of blood from a person over short distances, which is then stored inside a small internal reservoir. This object has an extremely short range, between five and ten feet at the most, and works best when in direct contact with the target with greater distances slowing the process of extraction. The target feels no pain and the quantities of blood being extracted are so small as to cause no negative effects to the target. Image Capturing Glasses – A simple pair of glasses capable of capturing and storing an image of whatever the wearer is observing at any given time and recalling that image when requested. Amplifier Staff – A simple amplification style Mystic Code resembling an ornate cane or walking stick. Intended to be used to strengthen Thomas’ elemental magecraft in particular should he ever need to get his hands dirty. Amount of Magecraft Mana: A- Other: Thomas is proficient at administering first aid and is skilled at sewing and carving sculptures. [/hider] [hider=The Berserker King of Zealand] [img]http://badassoftheweek.com/images/434873628949/wartooth3.jpg[/img] [b]Class:[/b] Berserker [b]True Name:[/b] Harald Wartooth [b]Alignment:[/b] Chaotic Neutral [b]Servant of:[/b] N/A [b]Weapon:[/b] Two heavy oak clubs [b]Wish:[/b] To engage in glorious and noble battle once more [b]Parameters:[/b] STR: B+ CON: A+ AGI: D+ MGI: D LCK: A [b]Class Skills: [/b] Mad Enhancement C: Although sane enough to become King of Denmark and rule unopposed for 50 years, he fought like a madman on the field of battle, charging in the ranks of his enemies without armour and wearing only his royal insignia. This skill is drawn from that wild style of fighting, ranking up all of Harald parameters by 1 except MGI and LCK and robbing him of his ability to speak and be reasoned with, though glimpses of sanity can be seen in his eyes at times. [b]Personal Skills:[/b] Unwounded A: [i]“He went before the armed battalions and gave the raging dangers of war a chance. Yet the spears flung at him could no more harm him then if their blades pointed backwards. When others saw this fighter's woundlessness, they were taken aback and shame spurred them to attack him still more fiercely. Harald, unwounded, killed them with his sword or sent them fleeing."[/i] A variant of Battle Continuation that allows Harald to not only continue fighting after taking mortal injuries, but to appear unwounded no matter how much damage he sustains. This skill is equivalent to Battle Continuation A and allows Harald to continue fighting even when afflicted with deadly injuries and can remain alive as long as one does not receive a decisive fatal wound. Additionally, enemies who attack Harald and who see that their attacks seemingly did no damage, will receive a minus modifier on their strength parameter (if a physical attack was used) or any Noble Phantasms at rank A or below (if Harald was damaged by them). Military Tactics C: Before battles it was said that Harald would receive guidance from Odin himself about how to win his battles; often this just amounted to forming his army in a wedge shape and charging into the heart of the enemy army, but as these tactics led to Harald conquering all of his enemies you can’t really argue with results. In his maddened state this skill is not suitable to be used to lead troops into battle, but still provides Harald with a boost to the power of his Anti-Army Noble Phantasms as well as being better able to defend against his enemies Anti-Army Noble Phantasms. Regeneration C: It is said that Harald earned the name “Wartooth” during a battle against Veseti, the Lord of Scandinavia, during which Harald’s two front teeth were knocked out only for them to grow back instantly. Harald will heal from injuries faster than most other Servant’s and at a reduced mana cost for his Master. [b]Noble Phantasm(s): [/b] Name: Grav Varer Title: Final Tribute to a Fallen King Rank: C+ Type: Anti-Army Range: 2-50 Maximum Number of Targets: 250 Description: Upon realised that Harald had been killed during the battle of Bråvalla his opponent, the King of Sweden Sigurd, brought a stop to the fighting and order that Harald’s body be found. The two armies searched for the rest of the morning and eventually found Harald’s body under a pile or corpses piled high enough that a wagon couldn’t drive over it. Sigurd constructed a funeral pyre and placed Harald’s body on it, along with his horse, and bade Harald to ride straight to Valhalla and secure lodging for those who had perished. Thereafter, all the chiefs walked around the pyre throwing weapons and gold onto it. This Noble Phantasm is an manifestation of the final tribute paid to King Harald on his funeral pyre, a collection of weapons and other items burnt alongside his body and sent to Valhalla with him; the sheer size of that final battle means that Harald has thousands of weapons in his possession, many of which were wielded by warriors worthy of being sent to the Throne of Heroes themselves. Grav Varer allows Harald to summon this vast armoury to the field; sword, spears, axes and even shields and pieces of armour. As a Berserker Harald does not have much control over this Nobel Phantasm, which if anything makes it more dangerous, and using it causes hundreds upon thousands of weapons, each of which is on the level of a D rank Noble Phantasm themselves, to rain down from the sky. Name: Ubøjelige Egetræ Title: Weapons Strong Enough to Withstand the Kings Might Rank: D Type: Anti-Unit Range: 1 Maximum Number of Targets: 1 Description: Berserker’s strength in battle was so great that any sword he tried to wield would break upon his enemies. No blacksmiths in his employ were able to create a weapon which would last more than a few battles in his hands and he would often find himself fighting hand-to-hand or searching for discarded weapons to use. It wasn’t until he picked up these heavy oaken clubs, little more than thick, sturdy wooden bludgeons, that he found a weapon which would not break under his strength. While nothing more than simple heavy oaken clubs in truth, these weapons favoured by Berserker took on a legend of their own among his men and his enemies for being the only weapons he ever wielded, aside from those sword which he died holding, which he did not break in battle. These weapons are synonymous with the image of Berserker in battle and as such became Noble Phantasms when he was summoned by the grail; unable to be broken by any test of strength or powerful impact. [/hider]