[color=cyan][center][h1][u]TWILIGHT ARENA RULES[/u][/h1] [b]- The battle will begin once all combatants who wish to join enter. - The battle will not end until the Champion is defeated. - Defeating someone other than the Champion will accrue rewards. - Defeating the Champion will give the biggest reward. - The one who comes closest to the chest will find it.[/b][/center][/color] [hider=Ascension Arena Rules] Autohit - Establishing a confirmed hit or contact in the same turn an action was initiated on an opponent is prohibited. Participating parties are allowed to react to any action when applicable, and recipient of a perceived hit is permitted options in response to the proposal of an enemy player in accordance with Play-By Post rules. Ruling An interception may infer an autohit if the receiving party is unable to respond to the action of the proponent. Godmodding - Control of the opponent or their actions is forbidden. Negation and Immunities may full under this category. Meta-Game - Using Out Of Character knowledge and information in character. Blatant unjustified actions is prohibited pertaining to precise disassembling of a character or ability/power they control. Retroactions and Precognition fall under this category. Information your character does not have access to constitutes as Meta-gaming. Precognition - The power to perceive predetermined events is not allowed. Calculations and heuristic creativity is permissible. Retroaction - To undo an action proposed by the original party in the next post is unacceptable. An action can be cancelled by a player with minimum committal when applicable, but the act of resetting or reversing a previously stated action is disallowed. Example: creating an action, and upon the enemy player's response, deciding that said established action never occurred. Meta-gaming with explicit intent in a Retroaction is forbidden.[/hider]