[center][h2][color=slateblue]Allies & NPCs[/color][/h2][/center][hider=Sebastian][table=][row][cell][sup][center][img]https://img.roleplayerguild.com/prod/users/87310aae-c854-4b25-86f8-66c480e0776d.png[/img][/center][/sup][/cell][/row][row][cell][h2][color=9e0b0f]SEBASTIAN N[/color][color=2e2c2c]IGHTHILL[/color][/h2] [i]Medium humanoid (human), unknown alignment[/i] [hider=Description]Sebastian is the younger twin brother of Cassandra, and of the two, is much more prone to letting his emotions rule him. Though by no means naive, he is certainly the more sheltered of the two and has a stronger sense of justice and more of a drive to see things through. During your journey, he has insisted on taking a watch each night - unusual for someone who hired guards, but then, he is no usual employer. He has also proven to be cautious, as he wears armour throughout the day, and his coinpurse, as Caw the Kenku so quickly discovered, is enchanted to let him know if someone reaches inside. There is one major trait he shares with his sister; he cannot stand by if someone is in desperate need of help. Be it a starved beggar on the streets, or a situation of life and death, he will act, though he may try and think it through first. His appearance, whilst not flashy, is clearly that of one above the common folk, and something he puts care into, given his hair is often combed neatly, and he always smells faintly of soap. He wears brown leather boots and gloves, along with black breeches and a white shirt with flowing sleeves, though cuffed at the wrist, under a dark blue, short-sleeved tunic, and his red cloak is clasped at his throat. Over this, he wears steel half-plate, though he seems to have forgone a helmet. His weapons and armour are of fine make, the hilt of his sword embellished with gold, and has a ruby set into the pommel. Though at first, it may seem decorative, he practices shadow-fencing with it every evening when you make camp.[/hider][hider=Inventory][list][*]Longsword [*]Shield [*]Hand Crossbow [*]Case, Crossbow Bolts (20) [*]Half-Plate [*]Clothes, fine [*]Ring [*]Coinpurse containing an unknown amount of gold [*]Lucian, riding horse[/list][/hider][/cell][/row] [row][cell][color=9e0b0f][b]Armour Class[/b][/color] 18 (half-plate, shield) [color=9e0b0f][b]Hit Points[/b][/color] 11 [color=9e0b0f][b]Speed[/b][/color] 30 ft.[/cell][/row][row][cell][b]STR[/b] 16 (+3) | [b]DEX[/b] 12 (+1) | [b]CON[/b] 12 (+1) [b]INT[/b] 12 (+1) | [b]WIS[/b] 9 (-1) | [b]CHA[/b] 14 (+2)[/cell][/row] [row][cell][color=9e0b0f][b]Saving Throws[/b][/color] STR +5, CON + 3 [color=9e0b0f][b]Skills[/b][/color] Athletics +5, History +3, Perception +1 Persuasion +4, Stealth +3 [color=9e0b0f][b]Senses[/b][/color] passive Perception 11 [color=9e0b0f][b]Languages[/b][/color] Common, Elven, Celestial[/cell][/row][row][cell][color=9e0b0f][b][i]Fighting Style - Protection.[/i][/b][/color] When a creature Sebastian can see attacks a target other than him that is within 5 feet of him, he can use his reaction to impose disadvantage on the attack roll. He must be wielding a shield. [color=9e0b0f][b][i]Second Wind (1/short or long rest).[/i][/b][/color] Sebastian has a limited well of stamina that he can draw on to protect himself from harm. On his turn, he can use a bonus action to regain hit points equal to 1d10 + 1. [color=9e0b0f][b][i]Inspiring Leader.[/i][/b][/color] Sebastian is a natural-born or incredibly trained leader. He can spend 10 minutes inspiring his companions, shoring up their resolve to fight. When he does so, up to six friendly creatures within 30 feet of him who can see or hear him and understand him gains 3 temporary hit points. A creature can’t gain temporary hit points from this feat again until it has finished a short or long rest.[/cell][/row][row][cell][h3][color=9e0b0f]Actions[/color][/h3][i][b][color=9e0b0f]Longsword.[/color][/b] Melee Weapon Attack:[/i] +5 to hit, reach 5ft., one target. [i]Hit:[/i] 1d8+3 slashing damage. [i][b][color=9e0b0f]Longsword.[/color][/b] Melee Weapon Attack:[/i] +5 to hit, reach 5ft., one target. [i]Hit:[/i] 1d10+3 slashing damage. [i][b][color=9e0b0f]Shield Bash.[/color][/b] Melee Weapon Attack:[/i] +5 to hit, reach 5ft., one target. [i]Hit:[/i] 1d4+3 bludgeoning damage. If the target is Medium or smaller, it must succeed on a Strength saving throw (DC 13) or be knocked prone. [i][b][color=9e0b0f]Hand Crossbow.[/color][/b] Ranged Weapon Attack:[/i] +3 to hit, reach 30/120, one target. [i]Hit:[/i] 1d6+1 piercing damage.[/cell][/row][row][cell]Sebastian's colour is [color=9e0b0f]9e0b0f[/color][/cell][/row][/table][/hider] [hider=Cassandra][table=][row][cell][sup][center][img]https://img.roleplayerguild.com/prod/users/dc089495-e212-4c4e-910e-ab76a0879956.png[/img][/center][/sup][/cell][/row][row][cell][h2][color=8dc73f]CASSANDRA N[/color][color=2e2c2c]IGHTHILL[/color][/h2] [i]Humanoid (human), unknown alignment[/i] [hider=Description]Cassandra is the older twin sister of Sebastian, and of the two, is the calmer, more thoughtful of the pair. She has a clearer idea of the way the world is and does not agonise over the things that do not go her way. She struggles in many social situations, and though she can and will engage in casual conversation, she has spent much of the journey lost in thought. She seems to have a fondness for the simple beauties in life, as high-born as she seems. There is one major trait she shares with her brother; she cannot stand by if someone is in desperate need of help. Be it a starved beggar on the streets, or a situation of life and death, she will act without hesitation. Cassandra's appearance is somewhat more subdued than Sebastian's - though she still looks well-kept, she keeps things simple, tying her hair into a braid rather than grooming it. She has packed away her dress for the journey, instead favouring riding clothes, boots of black leather, with brown breeches and a spring-green tunic over a white chemise, and her red cloak clasped at her throat. Though her sleeves are long, she also wears leather bracers at Sebastian's insistence and carries a leather breastplate in her saddlebags. They seem fairly new, not yet worn regularly, but never far from her side is a staff of rowan wood, with a ruby set into its top.[/hider][hider=Inventory][list][*]Rowan Staff (quarterstaff, druidic focus) [*]Leather armour [*]Shield [*]Healer's Kit, 20 uses [*]Two sets of fine clothes [*]Ring [*]Sylvana, riding horse[/list][/hider][/cell][/row] [row][cell][color=8dc73f][b]Armour Class[/b][/color] 15 (leather armour, shield) [color=8dc73f][b]Hit Points[/b][/color] 9 [color=8dc73f][b]Speed[/b][/color] 30 ft.[/cell][/row][row][cell][b]STR[/b] 12 (+1) | [b]DEX[/b] 14 (+2) | [b]CON[/b] 12 (+1) [b]INT[/b] 10 (+1) | [b]WIS[/b] 16 (+3) | [b]CHA[/b] 9 (-1)[/cell][/row] [row][cell][color=8dc73f][b]Saving Throws[/b][/color] INT +3, WIS +5 [color=8dc73f][b]Skills[/b][/color] History +3, Insight +5, Medicine +5, Persuasion +1, Stealth +3 [color=8dc73f][b]Senses[/b][/color] passive Perception 13 [color=8dc73f][b]Languages[/b][/color] Common, Elven, Celestial, Druidic[/cell][/row][row][cell] [color=8dc73f][b][i]Spellcasting.[/i][/b][/color] Cassandra is a 1st level spellcaster. Her spellcasting ability is Wisdom (spell save 13, +5 to hit with spell attacks). Cassandra has the following druid spells prepared: [list][*][color=8dc73f][i]Cantrips (at will):[/i][/color] Mending, Produce Flame [*][color=8dc73f][i]1st level (2 slots):[/i][/color] Cure Wounds, Entangle, Faerie Fire, Ice Knife[/list] [color=8dc73f][b][i]Healer.[/i][/b][/color] Cassandra is an able physician, allowing her to mend wounds quickly and get her allies back in the fight. This gives her the following benefits: [list][*]When she uses a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point. [*]She can spend one use of a healer’s kit to tend to a creature for one minute and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature’s maximum number of Hit Dice. The creature can’t regain hit points from this feature again until it finishes a short or long rest.[/list][/cell][/row][row][cell][h3][color=8dc73f]Actions[/color][/h3][i][b][color=8dc73f]Quarterstaff.[/color][/b] Melee Weapon Attack:[/i] +3 to hit, reach 5ft., one target. [i]Hit:[/i] 1d6+1 bludgeoning damage. [i][b][color=8dc73f]Quarterstaff.[/color][/b] Melee Weapon Attack:[/i] +3 to hit, reach 5ft., one target. [i]Hit:[/i] 1d8+1 bludgeoning damage. [i][b][color=8dc73f]Produce Flame.[/color][/b] Ranged Spell Attack:[/i] +5 to hit, reach 30ft., one target. [i]Hit:[/i] 1d8 fire damage. [/cell][/row][row][cell]Cassandra's colour is [color=8dc73f]8dc73f[/color][/cell][/row][/table][/hider]