[Center][H2]Avengers: Save The Day[/H2][/Center] Greetings true believers, once again an as-of-yet unidentified dastard has mobilized his machinations against the status quo. That means that being a person just became significantly more dangerous in general. But fret not, for all is not lost yet. After all, you’re an Avenger now. Though the way you go about it may not be, your task is a simple one: Save The Day! ASTD is a tabletop-lite roleplaying game whose design is largely informed by the design of [URL=https://www.roleplayerguild.com/topics/171991-avengers-heroes-united/ooc]Avengers: Heroes United[/URL], as written [@AndyC]. The main gameplay loop is to identify which emerging crisis your PC is best suited to respond to before resolving it while attempting to identify the mastermind responsible for the plot and gaining the ability to launch preemptive strikes, all the while keeping ahead of persistent real world deadlines to avoid calamity. [B]Basic Rules[/B][Indent] 1. This game is based on characters appearing in MARVEL comics and, by extension, is not based on any particular previously existing continuity. 2. Characters applied for are expected to be based around a recognizable iteration of an [I]existing[/I] MARVEL character as they had appeared in an official publications, though cherry-picking details from multiple sources is perfectly kosher.[/Indent] [B]Game Mechanics[/B][Indent] 1. Taking any action to resolve a situation will defaultedly subtract one point from The Gravity of The Situation. The contents of a post will only ever count as one action. If the PC who takes an action has a proficiency that is relevant, they will be awarded another point. It is therefore prudent on your point to respond to situations where your particular proficiencies seem relevant. 2. The world’s stability rating begins at thirty, its maximum. Once it reaches zero, the game will conclude with an in-game epilogue posted by the GM. The world loses stability points based upon how many gravity points had remained on an unresolved crisis when its deadline had passed. 3. Launching a pre-emptive strike to prevent a supervillain attack is a gamble. Based upon how many gravity points the strike is appraised at, that amount will either be added to or subtracted from the world’s stability rating. 4. At various points throughout the process of dealing with a crisis, it may be met with an emerging complication that increases the gravity of the situation, but does not affect the deadline. The amount of complications encountered during a given crisis will not exceed the amount of crises that have been resolved throughout the campaign. 5. Any given crisis may have additional opportunities to restabilize the world or mitigate the gravity of the situation and additional points may be awarded if a solution described in a post is particularly clever. 6. Posts are expected to roughly be five to seven paragraphs. If they are not, it becomes increasingly unlikely that they will be awarded points.[/Indent] [Hider=Character Sheet Code][Code][B]Civilian Name:[/B] | [B]Alias:[/B] | [B]Proficiency:[/B] (One of the six listed below) [B]Superpowers:[/B] (A superpower is the ability to do things that a common man can’t. Therefore, possessing biological deviations, uncommon tools, forbidden knowledge or mastery over skills are all superpowers. It isn’t rocket science, unless, of course, it is. A brief description will suffice.) [B]Backstory:[/B] (Just the cliff notes about their history and ongoing relationship with superheroics.)[/Code][/Hider] [B]Proficiencies:[/B] [Indent]Diplomacy Engineering Esotericism Finesse Medicine Perception[/Indent]