[color=2391e6][h2][center][ The Anomalous Chronicles ][/center][/h2][/color] [center][img]https://i.ibb.co/VtST88f/dna-com-ggn.jpg[/img][/center] [center]Some call us superhumans, some call us enhanced, some even call us freaks of nature. Over time, the ‘politically correct’ term has become Variant -- as in, a variation of the normal human genome. We’re said to have an anomaly in our genetic code that allows us to manifest certain powers or abilities. No explanation as to how or why or where this came from...either way, it’s a major source of conflict in our world. While the world struggles to figure out what to do with Variants, the Variants struggle to find their place in the world. Apparently, a normal life isn’t an option for someone who can turn into ice or has armored skin or can read minds...too much to ask, it seems. But with every struggle, there’s a story...and this is ours.[/center] [center]* * * * * * *[/center] [hider=New Haven] [center][h3][ New Haven ][/h3] The most ‘unique’ city in America. Vibrant culture, breathtaking architecture, rich history, festivals all year. One of the greatest cities the country has to offer...if you don't plan on staying, that is. Visiting is great; living there is a whole different story. Poverty, crime, and corruption all come to light once the veil is lifted and the allure fades away. The rich enjoy the most opulent of lives, while the poor struggle to keep food on the table. The city's rising crime rates are overwhelming local law enforcement. It's like biting into the most delicious dessert you've ever tasted...only to discover it contained a deadly poison. [b][i]Key Districts[/i][/b] [u]Ville Rouge[/u] The oldest part of town which also happens to be the primary cultural hub. [img]http://vignette2.wikia.nocookie.net/theoldonesthebeginningoftheimmortals/images/e/e3/NOL.jpg/revision/latest?cb=20131130054255[/img] [u]Business District/Midtown[/u] The central urban area of New Haven boasting numerous skyscrapers and several rail lines. [img]http://www.destination360.com/north-america/us/louisiana/new-orleans/images/s/central-business-district.jpg[/img] [u]Vines[/u] A historical neighborhood filled with mansions on large plantations located just south of Midtown. [img]http://housely.com/wp-content/uploads/2015/05/new-orleans-streetcars-592js071210.jpg[/img] [u]Uptown[/u] Another wealthy district with slightly smaller estates than Vines. [img]https://c1.staticflickr.com/5/4058/4582651109_352ab4a937_b.jpg[/img] [u]The Shanty[/u] The poor area located near Ville Rouge. [img]https://windycitizensports.files.wordpress.com/2011/10/detroit-ghetto.jpg[/img] [u]Country/Bayou[/u] The rural area on the other side of the large river that borders the city. [img]https://img.vimbly.com/images/full_photos/bayou-6.jpg[/img][/center] [/hider] [hider=N.O.V.A.] [h3][ N.O.V.A. ][/h3] The National Office for Variant Affairs, more commonly referred to as N.O.V.A., is a government agency that deals with Variants involving everything from public relations to legal issues to scientific research. The agency for the most part is quite professional, though, over the years, corruption has started to make its way through the system at various levels. [b][i]Ability Classes and Danger Levels[/i][/b] N.O.V.A. uses a system to classify Variants based on their specific abilities and also by the potential threat to society that those abilities pose. This does not necessarily take into account the notoriety of a Variant, but an especially aggressive or abusive Variant may have a higher danger level than normal (if he/she has been identified). [u]Danger Levels[/u] [color=green]Green[/color] - Low [sub](oh please...are you [i]even[/i] a Variant?)[/sub] [color=blue]Blue[/color] - Mild [sub](yeah, that guy kinda bothers me a bit...)[/sub] [color=yellow]Yellow[/color] - Moderate [sub](hey now...you be careful with that, ok? we don't want any trouble)[/sub] [color=red]Red[/color] - High [sub](wait...she can do what?!...yeah, we're screwed...)[/sub] [color=black]Black[/color] - Extreme [sub](that's ok...we don't need the Earth anyway, right?)[/sub] [u]Class 1 - Enhancements[/u] These are powers that usually only affect the person using them. They come in the form of things like heightened senses, superhuman strength, accelerated healing, and even immortality. Class 1 abilities are usually of very little danger to others when they aren't being specifically abused. [u]Class 2 - Alteration[/u] Though Class 2 abilities are similar to Class 1 in the fact that they affect only the user, the difference lies in the nature of how they work. While Class 1 abilities are passive, Class 2 are alternatively more active. These abilities allow a person to alter their bodies, both partially and fully. Some examples would be a physical transformation, a manifestation of an elemental force, or adopting the physiology of a non-human creature. This classification isn't limited to changes in physical appearance. Altering one’s natural ability to adapt to certain situations or environments also falls into this category. [u]Class 3 - Mental Powers[/u] This category of abilities involves those linked with the mind. Standard psychic powers such as telepathy, telekinesis, and ESP fall into this class as well as powers based on auras, sleep, emotions, and intuition. Other examples of Class 3 abilities would be dream manipulation, astral projection, super-enhanced learning, and illusions. [u]Class 4 - Manipulation/Creation[/u] Though there may be a few abilities that blur the line between Class 3 and Class 4, Class 4 abilities primarily deal with the manipulation and/or creation of matter and energies outside of the body; however, the creation abilities are of a very specific and limited nature. This class quite possibly contains the widest variety of powers such as the power to manipulate the elements or organic matter, the power to control something more abstract such as color, and even limited power over space-time. [u]Class 5 - Almighty Powers[/u] This category is reserved for powers that many would consider to be 'godlike’. These abilities are almost -- if not completely -- impossible to control or counter and, at times, have the potential to alter reality or cause an apocalypse. Oftentimes, they can be highly extreme versions of abilities from other classes such as the creation of highly complex life forms or the ability to gain infinite knowledge. The ability to manipulate intangible concepts like probability or physics also fall under this category. Because of their catastrophic potential, the powers in this class are always considered to be of the highest danger level. [u]Class 6 - Multi-Powered[/u] This is a special designation for sets of powers that fall into multiple categories. This doesn't include a single power that has multiple uses. [b][i]Notoriety[/i][/b] One of the primary goals of N.O.V.A. is to identify and register all Variants living within the nation's borders. As one would expect, not all Variants are willing to comply with the agency's agenda, whether out of privacy or sheer rebellion. For these reasons, every Variant has a certain level of notoriety with N.O.V.A., whether officially or unofficially. Variants who have yet to be identified by N.O.V.A. are considered [u]Unknown[/u]. Confirmed Variants fall into two categories: [u]Watched[/u] and [u]Wanted[/u]. Those who have been identified but have not registered -- as Variants have no legal obligation to do so -- are put on a Watch list. Variants who are known to misuse their abilities and pose a threat to the well-being and quality of life of others are considered Wanted. Vigilantes operating outside of the law are also considered Wanted as oftentimes their actions can cause collateral damage to people or property. Variants who register with N.O.V.A. do so under the obligation that they will gain or have already gained employment -- whether through their own means or through one of N.O.V.A.’s programs. This is to ensure that Variants who are compliant are ‘productive members of society’. While several Variants see the registration as a step toward tagging and tracking, others (usually the less fortunate) see it as a way to guarantee themselves a job in a world that has mixed opinions on the treatment of those with powers. [u]Employed[/u] Variants must renew their registration once a year and are also subject to ‘check-ins’ with N.O.V.A., which is a large part of why many Variants choose not to register. [b][i]M.A.D.[/i][/b] N.O.V.A. employs a task force that is specially trained and equipped to handle Variant criminal activity. M.A.D., which stands for Monitoring, Apprehension, and Detainment, is a fairly recent institution that is being implemented in several major cities. Its members, which included Variants until a rather serious incident caused a policy change, are commonly referred to as MADmen. M.A.D. uses both street cameras and surveillance drones to track suspicious Variant activity. The main facility contains their central command center as well as an armory, garage, and training camp. There are also several smaller satellite 'posts' that are dispersed throughout a city to ensure a wider coverage and quicker response times. [/hider] [hider=Notable Tech] [u]Intelligent Command and Operation Network (ICON)[/u] - an AI guidance system that controls the movements of vehicles and civil robots throughout the country. Construction bots, delivery drones, and public transport vehicles are all linked to ICON. [u]Interactive Immersive Interface (i³)[/u] - virtual reality (i³Total) and mixed reality (i³Spatial) [u]Omni-Lens [/u]- eyewear that uses i³Spatial technology [u]Drones[/u] - any unmanned aircraft or airborne device; delivery, security, personal [u]E-Vap[/u] - electronic vapor cylinders used for smoking; sometimes called 'cyls’ [u]Stingers[/u] - used to shoot intravenous drugs [u]Dissemblers[/u] - a small, concealable device used to make oneself ‘invisible’ to surveillance cameras; extremely rare and highly illegal [/hider] [center]* * * * * * *[/center] [center]There are those who want to try and maintain ordinary lives just like everyone else...perhaps use their abilities to help a few people or get ahead in life. Some prefer to play the hero, believing that their abilities were somehow bestowed upon them for upholding some grand responsibility. And, yet, there are those who would rather watch the world burn just to see if anything will rise from the ashes...[/center] [center]* * * * * * *[/center] [hider=Other Key Organizations] [h3][ Organizations ][/h3] [b][i]Coalition Zero[/i][/b] Coalition Zero is a highly secretive agency that operates to maintain global welfare. Rather than operating as a single collective body, the Coalition is made up of a network of independent agents, both human and Variant, called ciphers who take orders from an unknown head commander simply known as The Apex. Some agents choose to operate in small cells while others prefer to work solo. The funding and resources for the agency are explicitly undisclosed. [b][i]Pariah Underground[/i][/b] The Pariah Underground is a loose network of wayward Variants operating in several major cities throughout the nation. Though many normal humans accept Variants as a part of society, there are those who view them as a danger or a blemish of the population. These more negative attitudes have driven a large number of Variants to oppose normal humans. Though they are more rebels than terrorists, the activity of the Underground had become more aggressive in recent years. [b][i]Chimera[/i][/b] Chimera is an underground hackers’ guild that frequently engages in acts of cyber-terrorism. One of the primary goals of Chimera is to infiltrate government systems and the systems of large corporations. Though governments and corporations are their main targets, they will make attacks on citizens quite often. Chimera employs a variety of militant techies including coders, hardcore gamers, and computer engineers. [/hider] [hider=CS] [i][h3]Character Sheet[/h3][/i] [N.O.V.A. Profile] [center] (insert photo here) [/center] [b]Name |[/b] [b]Alias |[/b] [b]Age |[/b] [b]Gender |[/b] [b]Appearance |[/b] (height, weight, body type/build, identifying marks/tattoos) [b]Notoriety |[/b] (Unknown, Watched, Wanted, Employed, Missing) [b]Class/Level |[/b] [b]Abilities |[/b] [Gear] [b]Attire |[/b] [b]Armament/Equipment |[/b] [Temperament & Lifestyle] [b]Affiliation |[/b] (can be independent) [b]Alignment |[/b] [hider=Choose One] [hider=FYI] [i]Lifestyle[/i] Lawful (lives by rules) Social (builds connections) Neutral (unbiased) Rebel (opposes rules) Chaotic (disrupts order) [i]Principles[/i] Good (benefits self and others) Moral (upholds what is right) Neutral (indifferent) Impure (ignores interest of others) Evil (intentionally seeks to harm others) [/hider] Defender (Lawful Good) Peacekeeper (Lawful Moral) Judge (Lawful Neutral) Enforcer (Lawful Impure) Tyrant (Lawful Evil) Altruist (Social Good) Companion (Social Moral) Diplomat (Social Neutral) Trickster (Social Impure) Ringleader (Social Evil) Benefactor (Neutral Good) Idealist (Neutral Moral) Bystander (True Neutral) Narcissist (Neutral Impure) Villain (Neutral Evil) Revolutionary (Rebel Good) Vigilante (Rebel Moral) Maverick (Rebel Neutral) Outlaw (Rebel Impure) Instigator (Rebel Evil) Dynamo (Chaotic Good) Radical (Chaotic Moral) Free Spirit (Chaotic Neutral) Hellion (Chaotic Impure) Terrorist (Chaotic Evil)[/hider] [b]Personality/Habits |[/b] [b]Occupation/Trade |[/b] [b]Skills/Talents |[/b] [b]Family |[/b] [b]Background |[/b] [hider= Blank Variant CS - Copy Me!] [code] [N.O.V.A. Profile] [center] (insert photo here) [/center] [b]Name |[/b] [b]Alias |[/b] [b]Age |[/b] [b]Gender |[/b] [b]Appearance |[/b] [b]Notoriety |[/b] [b]Class/Level |[/b] [b]Abilities |[/b] [Gear] [b]Attire |[/b] [b]Armament/Equipment |[/b] [Temperament & Lifestyle] [b]Affiliation |[/b] [b]Alignment |[/b] [b]Personality/Habits |[/b] [b]Occupation/Trade |[/b] [b]Skills/Talents |[/b] [b]Family |[/b] [b]Background |[/b] [/code] [/hider] [hider= Blank Non-Variant CS - Copy Me!] [code] [center] (insert photo here) [/center] [b]Name |[/b] [b]Alias |[/b] [b]Age |[/b] [b]Gender |[/b] [b]Appearance |[/b] [Gear] [b]Attire |[/b] [b]Armament/Equipment |[/b] [Temperament & Lifestyle] [b]Affiliation |[/b] [b]Alignment |[/b] [b]Personality/Habits |[/b] [b]Occupation/Trade |[/b] [b]Skills/Talents |[/b] [b]Family |[/b] [b]Background |[/b] [/code] [/hider] [/hider] [hr] [b]Notes[/b] [list] [*]N.O.V.A. / M.A.D. agents are non-playable; any other organizations are available [*]Multiple characters are allowed; you can create non-Variants [*]Though there is a class for almighty powers, it does not open the door for OP characters. Please take caution if you plan on dabbling into this territory. [*]This is taking place in the year 2129 and the general vibe of the RP is more dystopian. [*]I left things open in case someone wanted to play an antihero or rebel type character...though I already have a few dedicated villains in mind, so that particular role is off-limits. [*]There are overarching plot points planned, though I'm open to suggestions as well. The plots are meant to affect everyone as a whole so that there is a main point to play off of. I would like for a team to form in some capacity, since that seems easier, but not everyone needs to be a part of it. [/list]