[Hider=Eomer of the North] Racial/Ethnic Background: Badlander of Lowlander descent. Grapple: Standard Unarmed: 3 Melee Skill: 4 Ranged Skill: 3 Strength: 3 Toughness: 4 Wounds: 1 Initiative: 4 Will Power: 4 Morale: 8 Attacks: 2d6 Weapons: Svärdstav (Swordstaff, 8ft Reach, Piercing), and a small utility dagger (Piercing). Armor: Brigadine (B 40% / S 50% / P 40%) [Hider=Special Rules:] Badlander - You are hardened by your time in the Badlands. Murder, theft and betrayal are all too familiar to you. You have seen the rocky, arid valleys and plains with their carefully guarded fields of poppy plants. You know to stay away from Devenshire in the North least you be chased by the ghostly hunters that patrol the area. You have seen the open ocean from the narrow sandy beach of Sandstone or the towering cliffs surrounding it. You have been chased out of the Great Forest by Centaurs in the South and been chased away by patrols from Iron Harbor in the East. You know to stay away from Gracehaven where many a bandit has turned up mysteriously missing or the walled fortress city of North of Summer. Monsters hunt you during the night and men hunt you during the day. Starvation and exposure are just as likely to kill the unwary with little shade during the day and freezing temperatures at night. When 'civilized' people tell you they've had a bad day, you scoff. Survivalist - Able to live off the land. Knowledge (Badlands) [/hider] [Hider=Appearence] [img]https://i.pinimg.com/originals/95/11/0e/95110e12d668d4e6a7d67a42ff588da9.jpg[/img] A rather untrustworthy, mischievous even, outwards appearance does not assist this man's attempt at reformation, with many assuming Eomer to be a common ruffian in some poorly thought out disguise. Scars litter his lower arms and the majority of his legs, small nicks here and there from sword blades mixed in with the occasional horn or tooth mark from the wildlife native to the Badland Wastes. [/hider] [Hider=Personality] A rather serious young man, presenting a rather cold demeanor and, on the rare occasion, a dry (often dark) humour. To all but a few of the guild he keeps to himself, doubly so regarding his past with only a few of the more senior members knowing, even fewer willing to mention it to the others. The capacity to commit atrocities still runs cold through his blood, now also accompanied by an understanding of guilt and regret which keep this part of Eomer in check. Two aspects of his personality that have remained wholly unchanged however is his loyalty to his 'family', and his deep desire for wealth (albeit this time, the desire to acquire it legally). [/hider] [Hider=Habits] As somewhat of an isolationist, partly through choice and partly through distrust from other members, Eomer spends the majority of his free time either maintaining or repairing damaged equipment (his Brigadine or Sword Staff mostly, or even the equipment of his guild-mates as a kind gesture) or exploring the surrounding city for leisure, both those approved of by society and those less so. [/hider] [Hider=Character Information] Background: (revealed as the story progresses, as Eomer grows to trust those who surround him) [/hider] [/hider]