[quote=@LemonZest1337] [center][h3][i][color=orangered]Sheol[/color][/i][/h3] [img]https://drfhlmcehrc34.cloudfront.net/cache/7a/2e/7a2eca87d796d9fd03a702d75817da61.png[/img] [color=#D6D6D6][b]"Being a living microwave isn't as fun as it sounds..."[/b][/color][/center][hider][indent][h3][sub][ [color=#0072bc]♦[/color] ] [color=orangered]Bio[/color][/sub][/h3][hr][b][color=#000000]♦[/color][color=orange] Name:[/color][/b] Edith [b][color=#000000]♦[/color] [color=orange]Age:[/color][/b] 20 [b][color=#000000]♦[/color][color=orange] Loyalty:[/color][/b] Fallen [b][color=#000000]♦[/color][color=orange] Appearance:[/color][/b] Edith has an almost impossibly smooth face, her skin being so soft and streamlined it looks like something made using photoshop. Her eyes are also quite striking being a hot pinkish red colour, which gives them a kind of glow. Edith has dark blue hair that she keeps decently, letting it flow freely without it being totally wild. Edith has a decently athletic frame though so much so that it’s a defining feature of her look, as her muscle isn’t really on display unless she’s really exerting herself. She’s not tall standing around 5’5, so in all, she’s hardly intimidating. While not being threatening she is pretty dam fine, having an appealing figure with nice curves to it. Edith’s costume is a lighter fabric bodysuit with harder plastic looking armour pieces over the gloves, hips, feet and the centre of the chest. There are hard leather sections on her outer thigh with some plastic knee guards and groin plate. She also puts on a bandana on over her face. [indent][hider=Faceclaim ][img]https://i.pinimg.com/564x/06/fb/00/06fb00b97900979b47d76913c484bfc1.jpg[/img][/hider][/indent] [indent][hider=Costume][img]https://static.turbosquid.com/Preview/001158/468/KM/3D-suit-female_0.jpg[/img][/hider][/indent] [b][color=#000000]♦[/color][color=orange] History:[/color][/b] [indent][hider=History]As long as Edith can remember she’s had powers and had always been working for the Fallen. She’s felt like a tool rather than a person, the Fallen aiming her destructive powers at those who would attempt to stand against them. Edith never really questioned it to start with, in fact, she had been rather numb in general. Only after a couple of weeks did Edith really start to feel the weight of her actions catching up with her. Like some kind of haze or influence was slowly being lifted. And as she could feel more and more, she grew more disgusted with her actions until eventually, she hit her limit and fled from the Fallen. She’s been running ever since. Never staying in one place for too long lest she risk getting caught. Deep down Edith knows she’ll have to face the Fallen again eventually. It’s a day she doesn’t look forward to[/hider][/indent][/indent] [indent][h3][sub][ [color=#0072bc]♦[/color] ] [color=orangered]Personality[/color][/sub][/h3][hr][/indent][indent][indent] [b][color=#000000]♦[/color] [color=orange]Motivation:[/color][/b] Wants to escape the Fallen and have a normal life outside of their influence. If that involves removing them from the equation she’s okay with that. [b][color=#000000]♦[/color] [color=orange]Derangement:[/color][/b] Edith struggles with human interaction, having a difficult time seeing herself as anything more than just a weapon, feeling like a lesser being as a result. Not worth anyone’s time or energy. [/indent][/indent] [indent][h3][sub][ [color=#0072bc]♦[/color] ] [color=orangered]Parahumanism[/color][/sub][/h3][hr][/indent][indent][indent] [b][color=#000000]♦[/color] [color=orange]Skills:[/color][/b] Mixed martial arts- Edith has a good amount of training in hand to hand combat, mixing many martial arts like Taekwondo and Aikido. Even if she doesn’t remember who taught her. Hawkeye- Edith has great aim, be it flicking a pea or throwing a knife. She can also make out small details from a decent distance away. [b][color=#000000]♦[/color] [color=orange]Classification:[/color][/b] Striker/Blaster/Brute/Striker? [b][color=#000000]♦[/color] [u][color=orange]Mechanics:[/color][/u][/b] Edith’s powers revolve around heat and fire. Edith can increase the temperature of her skin to insane levels, enough to make her touch quickly warp and melt metal. This heat also radiates off of her, sometimes in the form of ultra hot steam. Edith also has great resistance to heat, easily able to withstand things like magma. Edith can also blast torrents of flames from all across her body, though her arms are where she normally fires from as it lets her aim. But if she does hit “fuck it” she can unleash a massive nova of heat, steam and fire, turning everything in a 30-foot radius to ash. A drawback to this massive attack is that it uses a lot of juice. Finally, Edith has a rather durable body, able to ignore small arms fire and knives as if they were children's toys. But Edith doesn’t have any kind of regenerative abilities, so if you can damage her, then the injuries are gunna stick. Alongside this, her durability Edith is also incredibly strong, able to lift at around 2000lbs. .Flamethrower stuff .Big nova attack .Super duper heat resistant .Enhanced durability .Enhanced strength [b][color=#000000]♦[/color] [color=orange]Equipment:[/color][/b] [indent][i]ITEM:[/i] Her costume. It’s always on under whatever clothes she’s got on. [i]ITEM:[/i] [/indent][/indent][/indent] [/hider] [/quote] This one, minus a few typos and missing words, looks good. I know you've had extra time to work on it and we've discussed a lot, so I'm willing to slap an Approved on Edith at this stage on the condition that you fix the typos for me. [quote=@JacketTheGreat] [center][h3][i]Slingshot[/i][/h3] [img]https://drfhlmcehrc34.cloudfront.net/cache/7a/2e/7a2eca87d796d9fd03a702d75817da61.png[/img] [color=#D6D6D6][b]"Quotes are for dummies."[/b][/color][/center][hider][indent][h3][sub][ [color=#0072bc]♦[/color] ] Bio[/sub][/h3][hr][b][color=#000000]♦[/color] Name:[/b] Edmund Hickomb [b][color=#000000]♦[/color] Age:[/b] 18 [b][color=#000000]♦[/color] Loyalty:[/b] Final Guard [b][color=#000000]♦[/color] Appearance:[/b] Edmund is a tall kid with a gymnast's build with a mop of black hair and deep, dark brown eyes. His hero costume consists of a black motorcycle helmet with red striping and black, padded road leathers with a red S emblazoned on the heart. [indent][hider= ][img] https://i.pinimg.com/564x/68/df/49/68df49aa382189d9724b440d6526ebad.jpg [/img][/hider][/indent] [b][color=#000000]♦[/color] History:[/b] [indent][hider= ]Edmund Hickomb’s life prior to Gold Morning was a relatively simple one. Both his parents were Capes in the New York Protectorate. Growing up, Ed’s greatest love was gymnastics. He loved the free-flowing nature of moving from place to place using nothing but one’s own body. He was good, too. By 14 he had over a dozen gold medals. Life was good for Ed. And then, Gold Morning happened. Both of Ed’s parents were killed in the fight, and Edmund along with his aunt, travelled to Earth Samekh to get away in time. It wasn’t after they had settled in, roughly 3 months later, that the grief finally overtook Ed, and he triggered thinking of his parents. Once his abilities manifested, he did what he thought his parents would want him to do; help others in any way he could. He signed up for the Junior Guard, served alongside them for three years, before transferring to the Final Guard on his 18th birthday. [/hider][/indent][/indent] [indent][h3][sub][ [color=#0072bc]♦[/color] ] Personality[/sub][/h3][hr][/indent][indent][indent] [b][color=#000000]♦[/color] Motivation:[/b] Edmund's primary motivation is to live up to the standards set by his parents, who dedicated their lives to service. He wants to make his mom and dad proud by doing the best he can. [b][color=#000000]♦[/color] Derangement:[/b]Edmund hasn't developed any Derangements as of yet, but there's still time.[/indent][/indent] [indent][h3][sub][ [color=#0072bc]♦[/color] ] Parahumanism[/sub][/h3][hr][/indent][indent][indent] [b][color=#000000]♦[/color] Skills:[/b] Edmund is Gymnastic savant, and is exceptionally good at traversing any environment. Also, after a few years of training his abilities, he's gained an extremely good reaction speed which is absolutely necessary as to not paste himself against the pavement. [b][color=#000000]♦[/color] Classification:[/b] The GM will tell you what to put here after you power has been reviewed/approved. [b][color=#000000]♦[/color] [u]Mechanics:[/u][/b] Edmund’s powers are two-fold, a mixing of the powers of his parents. He can change his own gravitational orientation, making up his down, and vice versa. When he alters his orientation, he will ‘fall’ in that direction like he is falling straight down, until he makes contact with something. His second ability is that he can focus on a point in his line of sight and either push it away from him or pull it towards him. If the item in focus weighs less than Edmund, it’ll be pushed or pulled. If the item weighs less than Edmund, he’ll be pushed or pulled away instead. For example, if he exerted the push power on a coin, it’ll be flung away. But, if he pushes against say, a concrete wall, he’ll be pushed away from the wall instead. Same thing with pulling. Neither of these abilities affects living beings. [b][color=#000000]♦[/color] Equipment:[/b] [indent][i]ITEM:[/i] Two batons, his primary weapons of choice. [i]ITEM:[/i] A taser, the short-range shock kind. [/indent][/indent][/indent] [/hider] [/quote] Overall this is a very solid application, well done! However there's a few issues I'd like to address before I'm comfortable approving him. First is the history. Edith's history is short for reasons, but I'd like it if you could add more to yours. There's also a slight time frame issue, where you say 3 years with the Junior Guard when it's only been roughly 2 years since Gold Morning. The biggest issue in the history is the general lack of details overall. If you could add some more, give a bit broader of a view of his life maybe, I'd appreciate it. Maybe not mention the specifics of the trigger since I'm not so sure it lines up with the power. Speaking of, I'd also like to discuss the details of the power. Could he push someone's clothes, thus pushing the person? Or would his Manton Limit block him from doing that? Can he turn off the gravity flip aspect if, say, he falls into the sky or does he [i]have[/i] to hit something to stop it? What happens if he reaches terminal velocity when falling before coming into contact with something? Does he just go splat? Beyond that, I didn't see anything wrong with the application. If you could address though (and feel free to contact me and we can discuss things directly if you'd like), I'm sure it'll be ready for approval in no time.