[color=2391e6][h1][center][ Anomalous ][/center][/h1][/color] [center][img]https://i.ibb.co/VtST88f/dna-com-ggn.jpg[/img][/center] [center]Some call us superhumans, some call us enhanced, some even call us freaks of nature. Over time, the ‘politically correct’ term has become Variant -- as in, a variation of the normal human genome. We’re said to have an anomaly in our genetic code that allows us to manifest certain powers or abilities. No explanation as to how or why or where this came from...either way, it’s a major source of conflict in our world. While the world struggles to figure out what to do with Variants, the Variants struggle to find their place in the world. Apparently, a normal life isn’t an option for someone who can turn into ice or has armored skin or can read minds...too much to ask, it seems. But with every struggle, there’s a story...and this is ours.[/center] [center]* * * * * * *[/center] [hider=New Haven] [center][h3][ New Haven ][/h3] The most ‘unique’ city in America. Vibrant culture, breathtaking architecture, rich history, festivals all year. One of the greatest cities the country has to offer...if you don't plan on staying, that is. Visiting is great; living there is a whole different story. Poverty, crime, and corruption all come to light once the veil is lifted and the allure fades away. The rich enjoy the most opulent of lives, while the poor struggle to keep food on the table. The city's rising crime rates are overwhelming local law enforcement. It's like biting into the most delicious dessert you've ever tasted...only to discover it contained a deadly poison. [b][i]Key Districts[/i][/b] [u]Ville Rouge[/u] The oldest part of town which also happens to be the primary cultural hub. [img]http://vignette2.wikia.nocookie.net/theoldonesthebeginningoftheimmortals/images/e/e3/NOL.jpg/revision/latest?cb=20131130054255[/img] [u]Business District/Midtown[/u] The central urban area of New Haven boasting numerous skyscrapers and several rail lines. [img]http://www.destination360.com/north-america/us/louisiana/new-orleans/images/s/central-business-district.jpg[/img] [u]Vines[/u] A historical neighborhood filled with mansions on large plantations located just south of Midtown. [img]http://housely.com/wp-content/uploads/2015/05/new-orleans-streetcars-592js071210.jpg[/img] [u]Uptown[/u] Another wealthy district with slightly smaller estates than Vines. [img]https://c1.staticflickr.com/5/4058/4582651109_352ab4a937_b.jpg[/img] [u]The Shanty[/u] The poor area located near Bywater. [img]https://windycitizensports.files.wordpress.com/2011/10/detroit-ghetto.jpg[/img] [u]Warehouse District[/u] Trendy and artsy with converted brick warehouses housing innovative restaurants, sleek coffee shops, eclectic boutiques and BBQ joints. [img]https://www.cambrianeworleans.com/images/mastheads/french-quarter.jpg[/img] [u]Bywater[/u] Known for its colorful street murals, the Bywater district has a bohemian vibe, with plenty of outdoor cafes, boisterous dive bars and hip restaurants. [img]https://www.labelleesplanade.com/wp-content/uploads/2016/05/labelleesplanade.jpg[/img] [u]Brigitte[/u] A broad, predominantly middle-class, and racially diverse district favored by retirees and families. [img]https://prcno.org/wp-content/uploads/2017/08/photo1-1300x975.jpg[/img] [u]Lakeview[/u] With its easy access to the waters of Lake Vista, Lakeview has a large sailing and boating community and is served by a few yacht clubs. [img]https://www.christiekennedy.net/wp-content/uploads/Lakeview.jpg[/img] [u]Anadine[/u] Accessed by ferry, the Anadine riverfront offers a stretch along the levee for walking, biking, and picnics. A walk through the streets of this village will reveal community parks, ancient oaks, and tidy Victorian cottages. [img]https://d3ftgi1u5oppc5.cloudfront.net/pics/community/29490/118266//crop/970,775/[/img] [u]New Haven East[/u] Those looking to experience the more raw and wild side of New Haven need only travel east as this district is full of marshes and wetlands with very little urban development. [img]https://bloximages.newyork1.vip.townnews.com/theadvocate.com/content/tncms/assets/v3/editorial/9/8f/98fa710c-edbc-572b-903c-447ae28555a2/5aa2e9df13384.image.jpg?resize=1200%2C1049[/img] [u]Country/Bayou[/u] The rural area on the other side of the large river that borders the city. [img]https://img.vimbly.com/images/full_photos/bayou-6.jpg[/img][/center] [hider=Rough District Map] [img]https://i.ibb.co/0sKchzP/4b94685c-4c3d-4297-9226-8a11cf8d71d8.png[/img] [/hider] [hider=Key Locations] [u]Tech Alley[/u] - a popular stretch in Midtown lined with Nexus cafes, arcades, and tech garages, and generally nerdy shops [u]1 Marshal Avenue[/u] - huge government building located in the heart of Midtown housing several departments and agencies including N.O.V.A. HQ [u]Battery Bridge[/u] - a large suspension bridge in the Warehouse district connecting New Haven to the neighboring city over the river [u]Lindsay Park[/u] - the city's largest community park located in Lakeview near Brigitte [u]M.A.D. Headquarters[/u] - a massive building located in the edge of Midtown near Lakeview serving as M.A.D.'s central facility. Several satellites posts are positioned in each district [u]Market Street[/u] - historically charming open-air market in Ville Rouge that features shopping, dining, music, and local tradition that is uniquely New Haven [u]River Street[/u] - lined with centurys-old buildings that have been converted to antique shops, boutiques, galleries, brew pubs, restaurants, nightspots, inns, and hotels. Stretches from the Warehouse district to the Bywater district [/hider] [/hider] [hider=N.O.V.A.] [h3][ N.O.V.A. ][/h3] The National Office for Variant Affairs, more commonly referred to as N.O.V.A., is a government agency that deals with Variants involving everything from public relations to legal issues to scientific research. The agency for the most part is quite professional, though, over the years, corruption has started to make its way through the system at various levels. [b][i]Variant Types, Ability Classes, and Danger Levels[/i][/b] N.O.V.A. uses a system to classify Variants based on their specific abilities and also by the potential threat to society that those abilities pose. This does not necessarily take into account the notoriety of a Variant, but an especially aggressive or abusive Variant may have a higher danger level than normal (if he/she has been identified). [u]Danger Levels[/u] [color=green]Green[/color] - Low [sub](oh please...are you [i]even[/i] a Variant?)[/sub] [color=blue]Blue[/color] - Mild [sub](yeah, that guy kinda bothers me a bit...)[/sub] [color=yellow]Yellow[/color] - Moderate [sub](hey now...you be careful with that, ok? we don't want any trouble)[/sub] [color=red]Red[/color] - High [sub](wait...she can do what?!...yeah, we're screwed...)[/sub] [color=black]Black[/color] - Extreme [sub](that's ok...we don't need the Earth anyway, right?)[/sub] [u]Variant Types[/u] [b]Brute[/b] - Variants with increased levels of strength and/or durability; they may be more difficult to harm or take down [b]Metamorphic[/b] - Variants can change anatomy and/or physiology, either partially or fully; can take human or non-human forms including animal, mineral, energy, or alien [b]Volatile[/b] - Variants have abilities dealing with fire, electricity, plasma, and any other explosive energy/force [b]Mentalist[/b] - Variants possess psychic abilities; can control and/or manipulate objects, people, energy using their thoughts [b]Agile[/b] - Variants are prone to quick movements and/or fast/instant travel; they may possess increased levels of dexterity [b]Inhibitor[/b] - Variants wield powers that can weaken and/or hinder others [b]Amplifier[/b] - Variants have the ability to improve the condition of themselves and/or others [b]Distortionist[/b] - Variants are able to alter space-time, intangible concepts, or reality as a whole [b]Natural[/b] - Variants have abilities that utilize and/or effect the natural world and/or animals [b]Architect[/b] - Variants who are able to manipulate, modify, and/or replicate matter and/or energy; some are able to construct tangible objects from energy [u]Ability Classes[/u] [i]Class 1 - Enhancements[/i] These are powers that usually only affect the person using them. They come in the form of things like heightened senses, superhuman strength, accelerated healing, and even immortality. Class 1 abilities are usually of very little danger to others when they aren't being specifically abused. [i]Class 2 - Alteration[/i] Though Class 2 abilities are similar to Class 1 in the fact that they affect only the user, the difference lies in the nature of how they work. While Class 1 abilities are passive, Class 2 are alternatively more active. These abilities allow a person to alter their bodies, both partially and fully. Some examples would be a physical transformation, a manifestation of an elemental force, or adopting the physiology of a non-human creature. This classification isn't limited to changes in physical appearance. Altering one’s natural ability to adapt to certain situations or environments also falls into this category. [i]Class 3 - Mental Powers[/i] This category of abilities involves those linked with the mind. Standard psychic powers such as telepathy, telekinesis, and ESP fall into this class as well as powers based on auras, sleep, emotions, and intuition. Other examples of Class 3 abilities would be dream manipulation, astral projection, super-enhanced learning, and illusions. [i]Class 4 - Manipulation/Creation[/i] Though there may be a few abilities that blur the line between Class 3 and Class 4, Class 4 abilities primarily deal with the manipulation and/or creation of matter and energies outside of the body; however, the creation abilities are of a very specific and limited nature. This class quite possibly contains the widest variety of powers such as the power to manipulate the elements or organic matter, the power to control something more abstract such as color, and even limited power over space-time. [i]Class 5 - Almighty Powers[/i] This category is reserved for powers that many would consider to be 'godlike’. These abilities are almost -- if not completely -- impossible to control or counter and, at times, have the potential to alter reality or cause an apocalypse. Oftentimes, they can be highly extreme versions of abilities from other classes such as the creation of highly complex life forms or the ability to gain infinite knowledge. The ability to manipulate intangible concepts like probability or physics also fall under this category. Because of their catastrophic potential, the powers in this class are always considered to be of the highest danger level. [b][i]Notoriety[/i][/b] One of the primary goals of N.O.V.A. is to identify and register all Variants living within the nation's borders. As one would expect, not all Variants are willing to comply with the agency's agenda, whether out of privacy or sheer rebellion. For these reasons, every Variant has a certain level of notoriety with N.O.V.A., whether officially or unofficially. Variants who have yet to be identified by N.O.V.A. are considered [u]Unknown[/u]. Confirmed Variants fall into two categories: [u]Watched[/u] and [u]Wanted[/u]. Those who have been identified but have not registered -- as Variants have no legal obligation to do so -- are put on a Watch list. Variants who are known to misuse their abilities and pose a threat to the well-being and quality of life of others are considered Wanted. Vigilantes operating outside of the law are also considered Wanted as oftentimes their actions can cause collateral damage to people or property. Variants who register with N.O.V.A. do so under the obligation that they will gain or have already gained employment -- whether through their own means or through one of N.O.V.A.’s programs. This is to ensure that Variants who are compliant are ‘productive members of society’. While several Variants see the registration as a step toward tagging and tracking, others (usually the less fortunate) see it as a way to guarantee themselves a job in a world that has mixed opinions on the treatment of those with powers. [u]Employed[/u] Variants must renew their registration once a year and are also subject to ‘check-ins’ with N.O.V.A., which is a large part of why many Variants choose not to register. [b][i]M.A.D.[/i][/b] N.O.V.A. employs a task force that is specially trained and equipped to handle Variant criminal activity. M.A.D., which stands for Monitoring, Apprehension, and Detainment, is a fairly recent institution that is being implemented in several major cities. Its members, which included Variants until a rather serious incident caused a policy change, are commonly referred to as MADmen. M.A.D. uses both street cameras and surveillance drones to track suspicious Variant activity. The main facility contains their central command center as well as an armory, garage, and training camp. There are also several smaller satellite 'posts' that are dispersed throughout a city to ensure a wider coverage and quicker response times. [/hider] [hider=The Nexus] [h3][ Grand Global Nexus ][/h3] Most, if not all, computers in the world can access the Grand Global Nexus (G.G.N. or The Nexus). The Nexus is simply a vast computer network that connects several other smaller networks (what would be the ‘Internet’). The most predominant branch of the Nexus is the Transnational Databank (TDB). The TDB is a universally linked system of hypertext documents (what would be the ‘World Wide Web’) that is organized into 'datasites’ which each have a 'datacode’. The TDB is divided into five main sectors: government (001), business (002), education (003), media (004), and general/personal (005). A datacode will look like this: ::TDB.001.NOVA:: ::TDB.005.corgipix.pups:: ::TDB.005.blabbr:: People can also receive digital mail (d-mail) through the Nexus. A mail command will look like this: ::MAIL.Wolfman187@005.ChainMail:: [b][i]Popular Datasites[/i][/b] [u]Blabbr[/u] - a social networking site where users post photos, short video and audio clips, and small blurbs of text [u]Visage[/u] - a social networking site where users create extensive personal profiles to share with others [u]Vivify[/u] - the top blogging site on the Nexus [u]ChainMail[/u] - a popular d-mail provider with lots of personalization [u]Privy[/u] - the world's most popular and trusted news site [u]Reson8[/u] - the top nexus radio site on the planet [u]MetaSphere[/u] - a wildly popular gamer hub [u]WildFyre[/u] - an underground news site hidden deep in the Nexus [b][i]Top Nexus Providers[/i][/b] [u]Compass[/u] - comes standard with the Solaris operating system [u]Vortex[/u] - has numerous customization options [u]Nexpress[/u] - extremely fast and reliable [/hider] [hider=Notable Tech Companies] [h3][ Tech Companies ][/h3] [u]Sunrise Corporation[/u] - develops, manufactures, licenses, supports, and sells computer software, consumer electronics, personal computers, and related services; creator of the Solaris operating system [u]Panorama Industries[/u] - a major robotics and cybernetics manufacturer headquartered in New Haven [u]Rhoella Technologies[/u] - the world's largest manufacturer of several smart technologies including mobile phones, smartphones, tablets, and televisions; helped develop the Interactive Immersive Interface (i³) [/hider] [hider=Notable Tech] [u]Intelligent Command and Operation Network (ICON)[/u] - an AI guidance system that controls the movements of vehicles and civil robots throughout the country. Construction bots, delivery drones, and public transport vehicles are all linked to ICON. [u]Interactive Immersive Interface (i³)[/u] - virtual reality (i³Total) and mixed reality (i³Spatial) [u]Omni-Lens [/u]- eyewear that uses i³Spatial technology [u]Drones[/u] - any unmanned aircraft or airborne device; delivery, security, personal [u]E-Vap[/u] - electronic vapor cylinders used for smoking; sometimes called 'cyls’ [u]Stingers[/u] - used to shoot intravenous drugs [u]Dissemblers[/u] - a small, concealable device used to make oneself ‘invisible’ to surveillance cameras; extremely rare and highly illegal [/hider] [center]* * * * * * *[/center] [center]There are those who want to try and maintain ordinary lives just like everyone else...perhaps use their abilities to help a few people or get ahead in life. Some prefer to play the hero, believing that their abilities were somehow bestowed upon them for upholding some grand responsibility. And, yet, there are those who would rather watch the world burn just to see if anything will rise from the ashes...[/center] [center]* * * * * * *[/center] [hider=Other Key Organizations] [h3][ Organizations ][/h3] [b][i]Coalition Zero[/i][/b] Coalition Zero is a highly secretive agency that operates to maintain global welfare. Rather than operating as a single collective body, the Coalition is made up of a network of independent agents, both human and Variant, called ciphers who take orders from an unknown head commander simply known as The Apex. Some agents choose to operate in small cells while others prefer to work solo. The funding and resources for the agency are explicitly undisclosed. [b][i]Pariah Underground[/i][/b] The Pariah Underground is a loose network of wayward Variants operating in several major cities throughout the nation. Though many normal humans accept Variants as a part of society, there are those who view them as a danger or a blemish of the population. These more negative attitudes have driven a large number of Variants to oppose normal humans. Though they are more rebels than terrorists, the activity of the Underground had become more aggressive in recent years. [b][i]Chimera[/i][/b] Chimera is an underground hackers’ guild that frequently engages in acts of cyber-terrorism. One of the primary goals of Chimera is to infiltrate government systems and the systems of large corporations. Though governments and corporations are their main targets, they will make attacks on citizens quite often. Chimera employs a variety of militant techies including coders, hardcore gamers, and computer engineers. [/hider] [hider=CS] [i][h3]Character Sheet[/h3][/i] [N.O.V.A. Profile] [center] (insert photo here, realistic preferred) [/center] [b]Name |[/b] [b]Alias |[/b] [b]Age |[/b] [b]Gender |[/b] [b]Appearance |[/b] (height, weight, body type/build, identifying marks/tattoos) [b]Notoriety |[/b] (Unknown, Watched, Wanted, Employed, Missing) [b]Variant Type/DangerLevel |[/b] [b]Abilities |[/b] [Gear] [b]Attire |[/b] [b]Armament/Equipment |[/b] [Temperament & Lifestyle] [b]Affiliation |[/b] (can be independent) [b]Alignment |[/b] [hider=Choose One] [hider=FYI] [i]Lifestyle[/i] Lawful (lives by rules) Social (builds connections) Neutral (unbiased) Rebel (opposes rules) Chaotic (disrupts order) [i]Principles[/i] Good (benefits self and others) Moral (upholds what is right) Neutral (indifferent) Impure (ignores interest of others) Evil (intentionally seeks to harm others) [/hider] Defender (Lawful Good) Peacekeeper (Lawful Moral) Judge (Lawful Neutral) Enforcer (Lawful Impure) Tyrant (Lawful Evil) Altruist (Social Good) Companion (Social Moral) Diplomat (Social Neutral) Trickster (Social Impure) Ringleader (Social Evil) Benefactor (Neutral Good) Idealist (Neutral Moral) Bystander (True Neutral) Narcissist (Neutral Impure) Villain (Neutral Evil) Revolutionary (Rebel Good) Vigilante (Rebel Moral) Maverick (Rebel Neutral) Outlaw (Rebel Impure) Instigator (Rebel Evil) Dynamo (Chaotic Good) Radical (Chaotic Moral) Free Spirit (Chaotic Neutral) Hellion (Chaotic Impure) Terrorist (Chaotic Evil)[/hider] [b]Personality/Habits |[/b] [b]Occupation/Trade |[/b] [b]Skills/Talents |[/b] [b]Family |[/b] [b]Background |[/b] [hider= Blank Variant CS - Copy Me!] [code] [N.O.V.A. Profile] [center] (insert photo here) [/center] [b]Name |[/b] [b]Alias |[/b] [b]Age |[/b] [b]Gender |[/b] [b]Appearance |[/b] [b]Notoriety |[/b] [b]Variant Type/Danger Level |[/b] [b]Abilities |[/b] [Gear] [b]Attire |[/b] [b]Armament/Equipment |[/b] [Temperament & Lifestyle] [b]Affiliation |[/b] [b]Alignment |[/b] [b]Personality/Habits |[/b] [b]Occupation/Trade |[/b] [b]Skills/Talents |[/b] [b]Family |[/b] [b]Background |[/b] [/code] [/hider] [hider= Blank Non-Variant CS - Copy Me!] [code] [center] (insert photo here) [/center] [b]Name |[/b] [b]Alias |[/b] [b]Age |[/b] [b]Gender |[/b] [b]Appearance |[/b] [Gear] [b]Attire |[/b] [b]Armament/Equipment |[/b] [Temperament & Lifestyle] [b]Affiliation |[/b] [b]Alignment |[/b] [b]Personality/Habits |[/b] [b]Occupation/Trade |[/b] [b]Skills/Talents |[/b] [b]Family |[/b] [b]Background |[/b] [/code] [/hider] [/hider] [h3]Cast List[/h3] [u]Variants[/u] [b]Manhattan McClain/Inverse[/b] -- 26 -- Gravity Manipulation [b]Dante Romano/Sever[/b] -- 21 -- Psionic Knife Creation/Supernatural Accuracy/Enhanced Agility & Dexterity/Overdrive State [b]Sierra Romano/Incinera[/b] -- 21 -- Pyrokinesis/Fire & Heat Immunity [b]Johanna Parker/Sabrecat[/b] -- 24 -- Density Alteration [b]Warren Cromwell/Allomancer[/b] -- 29 -- Molecular Metal Manipulation [b]Tamara Graves/Scavenger[/b] -- 20 -- Shapeshifting [b]Michael Rowling/Roach[/b] -- 25 -- Cockroach/Blattodea Mimicry [b]Camilla Burke/Sway[/b] -- 27 -- Emotion Reading and Inducement [b]Roman Diaz/Dynamo[/b] -- 25 -- Electro Form/Electrokinesis [b]Joshua Diaz/Gizmo[/b] -- 15 -- Electro Form [b]Girard Babcock/Tank[/b] -- 27 -- Super Dense Body Tissue [b]Donovan McMillian[/b] -- 24 -- Worm Host/Enhanced Metabolism and Immune System/Rapid Evolution and Adaptation [b]Aria Chastain[/b] -- 22 -- Rapid Cellular Regeneration/Variant Psychometry [b]Logan Davidson/Titan[/b] -- 27 -- Body Supremacy [b]Veronica Silverstone/Identia[/b] -- 24 -- Self-Replication [b]Relka Nyx/Shadowbroker[/b] -- 27 -- Umbrakinesis/Shadow Travel/Dark Form [b]Morris Loup/Nightwolf[/b] -- 12 -- Wolf Form [b]Jayson Vargas[/b] -- 20 -- Telekinesis/Telepathy/Barrier Creation/Self-Healing [b]Monica Graves/Overcharge[/b] -- 26 -- Energy Absorption & Redirection [b]Alice Corbett/Jabberwocky[/b] -- 27 -- Emotion Projection & Detection/Illusion Casting/Empathic Healing/Empathic Link [b]Aurora Lorell/Nevermore [/b] -- 24 -- Dimensional Summoning [b]Titania Monroe/Joules[/b] -- 28 -- Electricity Manipulation / Electric Form [b]Jessica Beadle/Lightning Bug[/b] -- 22 -- Electrokinesis/Technopathy/Short Range Teleportation [u]Non-Variants[/u] [b]Jeremiah Surles[/b] -- 34 -- New Haven PD [hr] [b]Notes[/b] [list] [*]N.O.V.A. / M.A.D. agents are non-playable; any other organizations are available [*]Multiple characters are allowed; you can create non-Variants [*]Though there is a class for almighty powers, it does not open the door for OP characters. Please take caution if you plan on dabbling into this territory. [*]This is taking place in the year 2129 and the general vibe of the RP is more dystopian. [*]I left things open in case someone wanted to play an antihero or rebel type character...though I already have a few dedicated villains in mind, so that particular role is off-limits. [*]There are overarching plot points planned, though I'm open to suggestions as well. The plots are meant to affect everyone as a whole so that there is a main point to play off of. I would like for a team to form in some capacity, since that seems easier, but not everyone needs to be a part of it. [/list]