[quote=@Spiffy] [center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLmUzMDIwMi5VMWRCVkEsLC4w/black-ops-one.regular.png[/img] [hr][h3][i]Formerly[/i] [b][color=green]Mantis[/color][/b][/h3] [img]https://drfhlmcehrc34.cloudfront.net/cache/7a/2e/7a2eca87d796d9fd03a702d75817da61.png[/img] [color=#D6D6D6][b][color=orangered]"It is during our darkest moments that we must focus to see the light."[/color][/b][/color][/center][hider][indent][h3][sub][ [color=#0072bc]♦[/color] ] Bio[/sub][/h3][hr][b][color=#000000]♦[/color] Name: Judah Raines[/b] [b][color=#000000]♦[/color] Age: 37[/b] [b][color=#000000]♦[/color] Loyalty:[/b] Final Guard [b][color=#000000]♦[/color] Appearance:[/b] Judah stands at 6ft tall, of Italian-Irish decent. He has an athletic build with broad shoulders. His hair is dark brown cut short with slight graying. Judah also sports a trimmed beard. He wears black Nike shoes (or Samekh equivalent) with a dark sport jacket and brown khaki pants casually. He wears a dark blue t-shirt underneath. [hider= ][url=https://imgbb.com/][img]https://i.ibb.co/Bqb7c7y/1558991453596-r-20190527174151543.jpg[/img][/url][/hider] His cape outfit is a repurposed FBI/SWAT uniform including; gloves, combat boots, helmet, protective eyewear, and a Kevlar vest. It is colored black and has "SWAT" stitched on the back and front. [indent][hider= ][img]https://image.freepik.com/free-photo/spec-ops-police-officer-swat_1443-1565.jpg[/img][/hider][/indent] [b][color=#000000]♦[/color] History:[/b] [indent][hider= Pre CoD]As a young man, Judah Raines, had a passion for defending his younger siblings from bullies. This passion carried on with him for the rest of his life. It drove him to join the Police at the age of nineteen. After the designated two years on the force with an impeccable record, Judah applied for SWAT in the Denver CO area. Being one of the top students he was initiated into their ranks. He proved himself an able member and became proficient in a range of firearms as well as breaching techniques. After three years of excellent service, he was transferred to the counter terrorism unit in Denver. Judah quickly proved himself during a raid by negotiating a unstable man with a hostage down. During his time there, Judah took a German Shepherd pup from the force and named him "Axel." He trained it as a police and attack dog. They became the closest of friends. While serving, he applied to the FBI to become a counter terrorism specialist. The FBI saw Judah as a great asset and quickly interviewed him. He was brought into their ranks at the age of 25 and sent overseas to work with their Israeli allies. It was there he learned the art of Krav Maga. He was unable to bring Axel with him. After 6 months in Israel Judah witnessed his first suicide bombing in an airport. He lost some good friends on that mission. Without his team, he felt lonely and isolated in a foreign country. Over the next years and a half, Judah fell into depression. He longed for human contact and intimacy, but could not reach out for help. He continued his unforgiving work schedule and drank heavily in order to distract himself from the pain. One night at his lowest point, he seriously contemplated suicide. That's when they got a call of man who was also suicidal. Judah went to the scene, but his words were not good enough to break through the man's self-harming thoughts. Before the man pulled the trigger on his weapon, Judah willed in his mind, thinking, [i][b]"Life is worth living!!"[/b][/i] The sheer pain and hopelessness in that situation awoke something in Judah; the ability to impart thoughts and feel others' emotions. He had no idea what happened at the time, though he would never be the same. Judah didn't just stop drinking and feeling depressed, he felt empowered and emboldened in his roll as a leader among men. With his newfound abilities, the possibilities were vast. An idea formed in Judah. The desire stop crime not only on missions as FBI, but in the mind where crimes were [i]conceived[/i]. The trigger changed him to the very core. A few weeks later Judah transferred back to Denver CO and reunited with Axel. He began teaching a Krav Maga class to the men he served with. Judah took his uniform and a balaclava he had custom made. He tweaked his look to resemble more of a cape. He would call his new identity "Mantis."[/hider][/indent] [indent][hider= CoD] After Judah Raines created the cape name "Mantis", he formed a vigilante group, [b][i]Lethal Force[/i][/b]. It consisted of multiple members who were willing to seriously injure, and even kill the scum of Denver. After forming the team, they went to war with [i]the[/i] major crime group of Denver. [i][b]The Community[/b][/i] led by a supervillain named "Patriarch." The villain revealled Judah's identity during a broadcast and nearly killed him before the endbringer "Behemoth" showed up. During their lengthy crusade, Judah lost every member of his team; to death, mental breakdown, or far worse. But not before killing Patriarch in single combat. It was during this time that Judah went through what is known as a "Second Trigger." Judah helped aid in the defense against the endbringer "Behemoth."........TBC[/hider][/indent][hider=Post CoD/GM][i][b]Lethal Force[/b][/i] was disbanded, [i][b]The Community[/b][/i] had been defeated, Judah lost his job with the FBI, Behemoth was warded off and [i][b]The Broker[/b][/i] had been removed from power. With no perceivable goal left, Judah hung up his "cape" and took off with Axel. For 5 years he travelled to different parts of the world to learn from martial arts masters. There he gained techniques, made peace with himself, and mastered his powers. During his 5th year abroad, Judah felt something shift in the atmosphere. A [i]feeling[/i] or [i]impression.[/i] Denver was calling. Something was about to happen and he had to be there when it did. Judah travelled back with his now aged canine and took up residence in a humble apartment near a rebuilt Cathedral. He made contact with the Capes of Denver and aided in their efforts against parahuman threats as more of an administrative role under his former identity. Then Gold Morning happened. It rocked Denver more then Behemoth ever could. Judah lost an eye during the cataclysmic event and even his best friend. Despite this, he aided in bringing some of the refugees to their new home [i][b]Samekh.[/b][/i] Judah worked with another cape named "Sabotage" to accomplish this. She gave him a tinkertech eye replacement and they formed an alliance of sorts in the new world. Picking up the pieces after an event like that was near impossible. But they all somehow moved on and made new lives in this alternate dimension. Judah realized that even during their pain, they had a powerful opportunity to create a better society. He felt the call of duty, helping shape and join the [i][b]Final Guard[/b][/i] during its infancy. Over the next 3 years, Judah would use his skills and powers to help bring peace to the world of Samekh, specifically Seratol. He worked with Sabotage to aid the downtrodden orphans as well as receive regular upkeep on his tinkertech eye implant. [/hider][/indent] [indent][h3][sub][ [color=#0072bc]♦[/color] ] Personality[/sub][/h3][hr][/indent][indent][indent] [b][color=#000000]♦[/color] Motivation:[/b] Judah wants to bring peace to Seratol through law, order and action. Helping form and work with The Final Guard helps facilitate this. However, he is willing to break established laws that he deems are immoral. Judah also desires to get involved somehow in the political side of things within the city to help lead positive change. [b][color=#000000]♦[/color] Derangement:[/b] Judah is learning to trust others more deeply than a surface level. Through constant loss and pain he has grown to overcome his fears of losing control. Judah has let go of that need and found peace during his 5 year sabbatical. He still finds it difficult to follow orders from others, but not to the same level he once did. Even being willing to work under the government of Seratol.[/indent][/indent] [indent][h3][sub][ [color=#0072bc]♦[/color] ] Parahumanism[/sub][/h3][hr][/indent][indent][indent] [b][color=#000000]♦[/color] Skills: [/b] [color=orangered]Martial artist[/color]: Spending years training in Israel gave Judah the skills necessary to be an expert at the art of Krav Maga. In conjunction, Judah trained under masters in Jeet-Kun-Do and Brazillian Ju-jitsu for 7 years leading up to Gold Morning. His mixture of styles creates a form all of his own. [color=orangered]Negotiator[/color]: Years spent in hostage negotiations have left Judah with the skills nevessary to prevent conflict. [color=orangered]Firearms[/color]: He is very proficient in a wide variety of firearms and specializes in submachine guns. [color=orangered]Reflexes[/color]: His years of training in martial arts as well as counter-terrorism measures have given Judah a very quick reaction time. Before he knows what he's doing he can act, though his age is slowly catching up to him. [color=orangered]Crowd control[/color]: Spending time in SWAT has trained Judah to be able to deal with unruly crowds non lethally. [color=orangered]Interrogation[/color]: He is able to extract information fairly easily using mind powers and diplomatic tactics. [color=orangered]Tactics[/color]: He is proficient in the art of combat maneuvers, strategy, squad tactics, and the like. [b][color=#000000]♦[/color] Classification:[/b] The GM will tell you what to put here after you power has been reviewed/approved. [b][color=#000000]♦[/color] [u]Mechanics:[/u][/b] Judah's abilities underwent a transformation during his second trigger. They greatly increased the power of emotional and thought manipulation in living things around him. Feelings of terror, fury, helplessness and the like are magnified overwhelmingly. Easily dropping opponent's to their knees in terror or sending the most calculated individual into blind rage within the immediate vicinity. Words and phrases can be implanted into living beings within quarter of a block radius. Judah is also able to sense the emotions of living beings within a quarter of a block radius. The impressions are broad and vague in their scope. Not focused onto a precise location but the general area depending how far away they are. The power also inflicts a Trump aspect on those who are hit with its overwhelming suggestions. Targets lose fine control over their powers. In contrast they become more destructive. Sacrificing control for more power without consent. Judah is limited by the Manton Effect. His mind abilities are limited to a quarter of a block in all directions. The further away, the less influence and reads. Parahumans of a Master rating have some protection against influence. Unless Judah keeps his own strong feelings in check, they will leak out and be felt by everyone/thing in the immediate vicinity. [b][color=#000000]♦[/color] Equipment:[/b] Mp5 submachine gun with extended mags, detachable silencer, military grade combat knife, gas mask, filters, Kevlar body armor and uniform, helmet, 1911 side arm with mags, protective goggles, communication earpiece, sound protection, combat boots, badge of jurisdiction, and an advanced tinkertech left eye. [indent][i]ITEM:[/i] Mp5 submachine gun with silencer. [i]ITEM:[/i] Tinkertech eye - capable of scanning identities that are hooked up to a database in Seratol. It also is capable of seeing up to 64x magnification. It is capable of night vision, but is overloaded by sudden light flashes which render it blind for a minute.[/indent][/indent][/indent][/hider] [/quote] So, there's a few minor issues I have with this, Mr. Spiff. The eye...Still kinda depends on Pro's character and if he's willing to have her have that balance I was talking about in the Discord. Beyond that, there's kinda no database in Serstol. So that part of it is out. The rest of it I'm okay with as far as the tech goes, assuming you adhere to the fact that it'll need semi-frequent work done to remain operational. I would have much preferred you consulted with us before placing him as a [i]founding[/i] member of Final Guard. That's gonna need to be removed, though we can discuss ways for him to have been involved in it from an early stage. Finally, I'm going to need a few minor changes to the power. I'd like to bring the range down just a bit to about 100-150 feet instead of approximately 200ft, and the direct implanting of thoughts should probably be changed to implanting emotional suggestions (since as is it falls under Telepathy - which doesn't exist in the Wormverse). Something that they don't have to follow, but the weak willed and unsuspecting would. Beyond that it should be fine, though I'd like to verify that the final part is more of a "unconscious power use when experiencing strong emotions" rather than an actual, like, separate deal? [quote=@iolande] [center][h3][i]COLOUR[/i][/h3] [img]https://drfhlmcehrc34.cloudfront.net/cache/7a/2e/7a2eca87d796d9fd03a702d75817da61.png[/img] [color=#D6D6D6][b]"PLEASE DON'T TALK TO ME."[/b][/color][/center][hider][indent][h3][sub][ [color=#0072bc]♦[/color] ] Bio[/sub][/h3][hr][b][color=#000000]♦[/color] Name:[/b] Chloe Jackson [b][color=#000000]♦[/color] Age:[/b] 15 [b][color=#000000]♦[/color] Loyalty:[/b] Junior Guard [b][color=#000000]♦[/color] Appearance:[/b] She has a curly afro of hair that frames her face and black brown almond eyes. Her lightly dusky skin reveals hardship and scars from beatings she received from various people. Tall and graceful, but averts her eyes. Her costume is a hooded blue padded jacket with a blue dress that falls to her ankles. She has brown boots and fingerless gloves with a book bag full of her sketchbooks. [indent][hider= ][img] https://reviewsbymarika.files.wordpress.com/2012/07/1j6neq.jpg [/img][/hider][/indent] [b][color=#000000]♦[/color] History:[/b] [indent][hider= ] Not quite an orphan as her mother gave her up because she was too young to raise her on her own. She got adopted into a foster family with a son already and was treated fairly if a bit distantly like all the other foster children before her. The son, named Elliot, would tease her often for being abandoned by her mother. Before the Golden Morning, she always had a love for drawing and art. She got her power shortly after the Golden Morning having been abandoned by her foster family who were running out of food in the wake of the disaster. Twelve years old, she would approach groups for food and be beaten and rejected. Desperate and starving, she triggered and started using her power to steal food from groups. She was shortly found by the police who decided to take her in rather than take her out. [/hider][/indent][/indent] [indent][h3][sub][ [color=#0072bc]♦[/color] ] Personality[/sub][/h3][hr][/indent][indent][indent] [b][color=#000000]♦[/color] Motivation:[/b] Ever since she experience starvation, she's determined to find security in her situation. She's slowly trying to let go of her survivalist attitude but finds it difficult not to feel in danger sometimes. [b][color=#000000]♦[/color] Derangement:[/b] [/indent][/indent] [indent][h3][sub][ [color=#0072bc]♦[/color] ] Parahumanism[/sub][/h3][hr][/indent][indent][indent] [b][color=#000000]♦[/color] Skills:[/b] She's extremely talented at drawing and cooks very well. She's learning basic fighting techniques but generally finds violence done by herself offputting and shies away from it. [b][color=#000000]♦[/color] Classification:[/b] The GM will tell you what to put here after you power has been reviewed/approved. [b][color=#000000]♦[/color] [u]Mechanics:[/u][/b] Her drawings come to life and they're more powerful (gaining powers themselves like flying and super strength) the longer she spends time on them, but she's generally restricted by size as sketchbooks aren't that big. She could draw on the concrete walls but that requires hours of time to make sure the resulting creature is stable and doesn't collapse in on itself. [b][color=#000000]♦[/color] Equipment:[/b] [indent][i]ITEM:Crayons, pencils, sketchbooks, pens, so many pens, erasers, and a pencil sharpener. As well as a bookbag for everything in it.[/i] [i]ITEM:[/i] [/indent][/indent][/indent] [/hider] [/quote] This is better than it was, thank you for expanding on it. The power looks good (It would be a Master for the record), and the basics are there. I'm still a little worried about the history though, given how short it is. But Solo's talked to you, and with those little tweaks he suggested I'm sure it'll be ready in no time. Keep up the great work hun.