[quote=@De] [center][h3][i]Basilisk[/i][/h3] [img]https://drfhlmcehrc34.cloudfront.net/cache/7a/2e/7a2eca87d796d9fd03a702d75817da61.png[/img] [color=#D6D6D6][b]"You seem pretty powerful. Come, prove yourself."[/b][/color][/center][hider][indent][h3][sub][ [color=#0072bc]♦[/color] ] Bio[/sub][/h3][hr][b][color=#000000]♦[/color] Name:[/b] Basilisk (Real name unknown) [b][color=#000000]♦[/color] Age:[/b] Early 20's (Real age unknown) [b][color=#000000]♦[/color] Loyalty:[/b] Currently Idependant (Though he may be indirectly connected to The Lost) [b][color=#000000]♦[/color] Appearance:[/b] Basilisk is a massive hulking brute in the most obvious of ways, nine feet tall at the top of his head and nearly three foot wide shoulder span. His body is heavily scaled in a scattered pebble like texture similar to that of an alligator. The reptilian hide is a dull green and mottled brown. Adorning his head and shoulders are a number of horn like spikes that press through the thick skin. Thin lips hide sharp fangs and each of his fingers are tipped with dagger like claws (That he takes the time to file down to dull points), behind him a thick tail extends nearly six feet behind him that can be whipped around quickly. Due to his massive size most of Basilisk's wardrobe is cobbled together out of numerous garments stitched together or custom made when he gets some spare cash. Usually he wears just a simple pair of shorts or pants. [indent][hider= ][img]https://cdn.discordapp.com/attachments/259127955945553922/583127426696216576/Basilisk_Lineart-2547x2991.jpg[/img][/hider][/indent] [b][color=#000000]♦[/color] History:[/b] [indent][hider= ]Basilisk woke up like most of his kind, dazed and confused somewhere where people rarely set foot. His first memories of Earth Bet include the blistering heat of the Colorado prairie and the urge to find something or someone he had lost, though he couldn't remember what it was. Wandering through the dry grass the reptilian man tried to put to mind what had happened to him. All he could think of was that there had been a fight, one that he had soundly lost. And that loss sat uneasily in his mind until after nearly a week's worth of walking he stumbled across the small town of Haswell, Colorado. Startling the small population and gaining the attention of the single local hero within miles. A mover who mostly just chased down speeders with the local police to hand out speeding tickets. The fight was over in less than five minutes, and Basilisk felt a surge of gratification upon besting the man. He had learned what he could truly accomplish with his powers and had beaten another with their own abilities. The beast of competition within him was sated, and he spared the life of the small town hero. From there he made it his mission to find others, people with powers to shake the earth, he would find them and he would strike them down before him. And for nearly four months Basilisk earned a name for himself, becoming a boogie man for capes that craved reputation over all other things. Hero and villain both, he tore them from their pedestals and left both their egos and bodies bruised and battered. He made his way east, planning on reaching New York where the biggest names lived drawn to the idea to challenging some of the strongest parahumans on the planet. Luckily for him he never made it to the coast. Passing through Tennessee the lone brute found himself surrounded by powered Fallen, eventually pinned and bound he was dragged to their temporary camp and subjected to hours of torture, his power dampened by one of the powered parahumans. Once the clan had had their fun with him they locked him in a barn for holding while they sent out for one of the members who could tame this monster. Later that night Basilisk awoke to the sounds of fighting, the Fallen having been taken by surprise when the owners of the farm they had taken over came back with their own powered backup. A green light eventually filled the barn, and Basilisk came face to face with his first ally. A teenage girl in punk attire who addressed herself as Blur. She worked him free and explained that they had taken out the power damper. Her friend outside was holding them off and it was time to go. He reluctantly agreed, but made a promise to himself that he was going to do as much damage as he could on their way out. The fight took nearly two hours before the Fallen were forced to retreat from the occupied space, and in that time Basilisk earned the respect of the two that had rescued him. He offered his company to them. And in doing so he was set on his path to gather a new sort of strength. Finding those that had the reputations as monsters, the ones that were dangerous and scared for their own lives. He found them, beat them if necessary, but instead of leaving them behind he offered his hand. Join him, and they would be safe. There would be a family. At the height of his power Basilisk's gang, known as the Unbalanced Scales, had settled themselves as a mercenary team, focusing on collecting bounties. Working for those with the money to afford them they set about taking the most dangerous jobs they could. And extending the offer to join them to the monsters they were hired to find. By the time Gold Morning had happened Basilisk had nearly ten other parahumans working underneath him, loyal to the end of the world. Until they were scattered across the multiverse. [/hider][/indent][/indent] [indent][h3][sub][ [color=#0072bc]♦[/color] ] Personality[/sub][/h3][hr][/indent][indent][indent] [b][color=#000000]♦[/color] Motivation:[/b] Basilisk is a leader by nature, and after his encounter with the Fallen he found himself working to find those like himself. Powerful but alone. He saw that in numbers they were safe, and he would do everything in his power to keep it that way. Before Gold Morning he would have liked nothing more than to keep recruiting, keep finding more people to invite to his family in exchange for their abilities. But now that his friend's of the past are gone he wants nothing more than to get them back. [b][color=#000000]♦[/color] Derangement:[/b] Almost every Case 53 sent to Bet was programmed with a weakness. And Basilisk was no exception. Subconsciously he is driven to prove himself, to win against the most deadly of opponents and to dominate the weak around him. He does his best to suppress the later half of this personality trait, though a significantly tough looking opponent will strip him of most reasoning and he will want nothing more than to challenge them to a brawl. [/indent][/indent] [indent][h3][sub][ [color=#0072bc]♦[/color] ] Parahumanism[/sub][/h3][hr][/indent][indent][indent] [b][color=#000000]♦[/color] Skills:[/b] Basilisk is a decent strategist when he is thinking straight. Is a surprisingly comforting personality if one allows him to get close enough. And a damn good cook if he has a kitchen large enough for him to work in. [b][color=#000000]♦[/color] Classification:[/b] The GM will tell you what to put here after you power has been reviewed/approved. [b][color=#000000]♦[/color] [u]Mechanics:[/u][/b] Basilisk: Hulking Case 53 with a nearly nine foot tall frame. Covered in armored scales, thick skin, and heavy muscle, he is very difficult to harm due to the nature of his mutated biology. But his true power comes in when a determined individual actually manages to leave an injury. Whenever wounds are left in his flesh Basilisk’s body will begin to rapidly regenerate to repair the damage while any meat or blood that is removed from the bulk of his body quickly necrotizes then begins to rot. Releasing a noxious gas that is a bright green in color but not usually thick enough to obscure vision. This gas causes headaches, and nausea near instantaneously after being inhaled, then as more gas is inhaled muscles begin to tense and cramp up. If left inhaling the gas for to long (roughly five minutes) there will be a full body temporary paralysis until the gas works it's way out of their system. This can take anywhere from three to five hours depending on constitution. This effect also takes place when the gas has been exposed to open skin for extended periods of time. Basilisk's strength is difficult to measure, but he has yet to find an opponent he could not lift (except for that guy whose power ment he couldn't be lifted) and has at his upper level lifted a tinker tech battlesuit that weighed just over three thousand pounds long enough for a teammate to remove the pilot. Basilisk's physical nature lends itself to a more natural durability, thick scaled hide and dense muscle mass means getting a telling blow from any conventional bladed weapon or small arms shot is likely to do nothing more than annoy him. Higher caliber but still commercially available munitions can stumble and put a real damper on his mood. Most military grade heavy weaponry that isn't shrapnel based is what is going to put him on his ass as he works to heal. His Regeneration is visibly fast, though not nearly Crawler levels of efficient. Bruises and deep internal damage heal fastest, while shallow cuts and surface level bleeding will take a few seconds (The power wanting to use the fumes as long as the damage isn't severe.) Lost limbs take roughly three hours to regrow back to 100% use and the whole time the wounded stump would be pouring out the toxic fumes. [b][color=#000000]♦[/color] Equipment:[/b] What sort of goodies do you have on you when you're in costume? [indent][i]ITEM:[/i] N/A [i]ITEM:[/i] N/A [/indent][/indent][/indent] [/hider] [/quote] Thanks for the edits, D! Looks good. Feel free to drop him over into the CS tab when you're ready.