[h2]Bounty Board[/h2] [b][u]Purify the Undying[/u][/b] [indent][i]The recent temperatures will have frozen many undead solid. Before they can be buried under snow and be hidden from sight, purify them and return their ashes and tags to the crematorium. Diligence in winter means less of them will be around to desecrate their former selves during the spring thaw.[/i] [b]Bounty:[/b] 1 Silver Each [b]Lives Claimed:[/b] N/A [b]Warnings:[/b]Undead mages who held knowledge of fire magic can still free themselves and others around them of their icy shackles.[/indent] [b][u]The Ravager-Wyrm[/u][/b] [indent][i]A writhing creature measuring 20 meters in length has been spotted west of town. Has seemingly claimed a large portion of the forest as its territory, and has damaged many roads in the area. Kill it before further damage is done to infrastructure.[/i] [b]Bounty:[/b] 13 Silver [b]Lives Claimed:[/b] 0 [b]Warnings:[/b] N/A[/indent] [b][u]The Salamander Riders[/u][/b] [indent][i]A kobold of uncommon intelligence and ferocity seemed to have tamed a nest of salamanders in the depths of Idra Cave. Utilizes a long spear, and appears to trained their fellow kobolds with the same techniques. Exterminate them all before the knowledge spreads too far.[/i] [b]Bounty:[/b] 25 Silver [b]Lives Claimed:[/b] 3 [b]Warnings:[/b]Salamanders enter a berserk state when sufficiently injured.[/indent] [b][u]The Embalming Hunter[/u][/b] [indent][i]A nine-limbed arachnid of abnormal size. Ninth limb stems from behind it and can seemingly extend without limit. An ambush predator that has crawled over the walls of Andeave at night and plucked people off the streets. Highly likely to have set up a lair in the Goloreen Pass, north of the city. [/i] [b]Bounty:[/b] 40 Silver [b]Lives Claimed:[/b] 20+ [b]Warnings:[/b]Presumably employs a paralytic venom.[/indent] [b][u]Special Request: Bring Supplies to Fort Stalwart[/u][/b] [indent][i]The storehouses of Fort Stalwart are less robust than Andeave, but the importance of maintaining morale in the Fort remains of utmost importance. Map out your own path to the western mountain ranges and deliver the supplies. Will require knowledge of horses, as well as the vigilance and personal preparations necessary to spend a minimum of 2 days in the wilderness.[/i] [b]Pay:[/b] Maximum of 10 Gold Per Successful Shipment, varies depending on whether or not supplies are lost along the way. [b]Warnings:[/b] Marauding monstrosities are of constant concern. Varying road conditions must be considered, and maintaining the wagon’s condition is also important.[/indent] [b][u]Marosh'kil, the Skull Faced Lancer[/u][/b] [indent][i]A spear-wielding goblin, the flesh of his head damaged to the extent that his countenance was absolutely skeletal. Resides within the ruins of Rugome Fort, west of Andeave. Leads a large band of goblins and often preys upon new adventurers using traps and ambush tacics.[/i] [b]Bounty:[/b] 30 Gold [b]Lives Claimed:[/b] 100+ [b]Warnings:[/b] Utilizes poison, smoke, and some form of blood magic.[/indent] [b][u]Tithemal Dragonscar, the Dragon's Dervish[/u][/b] [indent][i]A skinny, blue-haired orc with dragon-shaped scars over the entirety of his body. Dual-wields warhammers, and has a belt of throwing knives around his waist. The Champion of the Dragonscar Tribe.[/i] [b]Bounty:[/b] 5 Crowns [b]Lives Claimed:[/b] 70+ [b]Warnings:[/b] Master-class duelist. Breathes fire. Defend backline, as lapses in protection will end with a thrown knife between your priest's eyes. Heavily-armored warriors should not engage if they're not confident in their parrying technique. Has noticeable resilience to magic. Does not appear to rely on sight in combat. [/indent]