Good news. We have more players than I had hoped for and I feel comfortable getting this party started. I'll be building a first post to get everybody on the same path and I will be putting together some additional information for the Zeroth page as we play. Here are some basic things I want to cover right away. First and foremost, death and dismemberment [i]is[/i] possible in this game. I'm not aiming to kill or maim any characters but these things can happen when you rely on dice. To that end, I advise having a secondary character idea in your mind for if the unthinkable happens - or for if you just want to play a different character. This part is also important! I will be implementing a system that I call "Tempting Fate" with this game. Basically, if you want to change the story (avoid taking a wound, losing a limb, having somebody die, etc.) then you can, at any time, Tempt Fate. When you tempt fate, [i]you get your way[/i] (within reason, everybody!). But I will also roll a d6 and see if tempting fate backfires. There is no limit to how many times you can tempt fate, however, ever time you do, the difficulty of the roll goes up by one point. For example, if you tempt fate once, a 1d6 is rolled. On a 1, your Fate resets but something bad happens. On 2 or higher, nothing bad happens. You just get your way. The next time you tempt fate, you have to roll higher than a 2 and so on. A roll of 6 on a d6 will always stall Fate. This part is just as important! You guys never [i]need[/i] to take part in the dice rolling. My system is simple enough that I can take care of all of that mechanical crap in the background and just tell you the outcome. But if you want to become more involved in the mechanical side, just let me know. I'm happy getting everybody as much or as little involved in the dice as they like. Finally, let's keep up a positive attitude and a healthy level of communication here. This is our story. Let's make it one to be proud of!