[quote=@Artifex] Well, here's how it would be: The numbered classes (1-5...six would no longer be necessary) would classify the actual abilities. The descriptive classes that I have listed would describe the Variant themself. These are used as a codeword to get a quick read on a Variant's capabilities with as few words as possible. [/quote] With what you have, [@Ceta de Cloyes], you're only classifying abilities. If I were to just tell you there was a 'Red level Variant with enhancements' that you needed to deal with, you would have no idea what to prepare for. However, if I instead told you that there was a 'Red level Brute', you would be expecting someone with super strength and not someone who can blow you up. That's the point of the types. The types basically describe how a Variant would be perceived upon someone first meeting them and seeing their powers in action. Some Variants might fit into multiple categories by default...for example, Nightwolf could possibility be a Brute, Agile, Amplifier, and/or Metamorphic, but only the Metamorphic descriptor would be necessary because it describes how his abilities are mainly used. The rest are basically side effects. Edit: Like this... Sabrecat -- Metamorphic Allomancer -- Architect Scavenger -- Metamorphic Roach -- Amplifier Sway -- Mentalist Dynamo -- Metamorphic/Architect Gizmo -- Metamorphic Tank -- Brute Don -- Amplifier/Natural Aria -- Amplifier Titan -- Amplifier Identia -- Architect Shadowbroker -- Distortionist Nightwolf -- Metamorphic Jayson -- Mentalist These describe the overall view without trying to nitpick their powers apart and describe each one. Make sense?