[center][h3][i]Sabotage[/i][/h3] [img]https://drfhlmcehrc34.cloudfront.net/cache/7a/2e/7a2eca87d796d9fd03a702d75817da61.png[/img] [color=pink][b]"How long did it take you to build this? Hours? Days? Weeks? How would you like to see your life’s work dismantled in a matter of seconds?"[/b][/color][/center][hider][indent][h3][sub][ [color=pink]♦[/color] ] Bio[/sub][/h3][hr][b][color=pink]♦[/color] Name:[/b] Cynthia “Sin” Rose [b][color=pink]♦[/color] Age:[/b] 29 [b][color=pink]♦[/color] Loyalty:[/b] Founder of The Lost [b][color=pink]♦[/color] Appearance:[/b] Cynthia Rose stands at a respectable 5’10” with a lean athletic build. She has fair white skin with a slight complexion of freckles and is described as being very sexy by most conventional standards. Her green eyes tint toward the darker end of the spectrum while her blonde hair rests at just past the shoulders, though she’s often seen wearing various wigs and contact lenses. Cynthia’s costume as Sabotage has undergone many changes throughout the years that are mostly utilitarian, but the aesthetic side has been mostly static. Her current costume is a thin padded fabric that accentuates her curves but gives her maximum flexibility, with a few built in hidden compartments. In color it’s mostly off-white with various gray highlights, and a tight hood with red goggles that pulls up over her head. Her nose, lips, and chin are exposed but can quickly be covered up by a retractable breathing apparatus built into the suit. [indent][hider=Blonde, not redhead][img]https://vignette.wikia.nocookie.net/marvelcentral/images/7/72/Mary_Jane_Watson...jpg/revision/latest?cb=20171115215048[/img][/hider][/indent] [b][color=pink]♦[/color] History:[/b] [indent][hider=History]Cynthia was born Michelle Johnson in a small town in Colorado in very poor circumstances. Her parents were meth cookers and Cynthia was the fifth child they had popped out in order to qualify for ever increasing government assistance, which they turned around and spent on drugs. It wasn’t until the little Michelle had grown to age five that her parents were found out, arrested, and she was placed in the foster care system. The young girl might’ve thought that being in foster care would have been a better life for her, but she was tossed into an uncaring and unfair system that favored babies and toddlers, while older kids (and especially those with behavior problems, such as a girl coming from a meth house) were left to be traded around between various homes that ultimately didn’t want to put in the work to really get to know them. For more than a decade the little Michelle was moved from home to home, each with completely different values and expectations and problems of their own. Sometimes it wasn’t so bad. Occasionally the family would try, but found her disposition to be too much of a hassle, so off to another house she’d go. Sometimes it was horrible. The worst she can recall was a couple that took in eight foster children, including her, and gave them all the same small bedroom to share. Dinner every night was the same: 2 cans of cold soup they would have to split. The home was very minimalist so the couple could spend all their money, including the government foster stipend, on lotto tickets. Of course they never won. Nobody ever won in that house. Young Michelle survived by trying to mentor any kids she came across younger than her. They were all in it together, after all. Helping out the less able boys and girls was the only way to keep herself focused, keep herself sane. In houses that wouldn’t provide for them, she did her best to provide the only way she could: by stealing. At night she’d sneak out and pick pockets or shoplift from convenience stores and bring back her bounty to her foster siblings. Sometimes she’d get caught. Sometimes the person that caught her was more caring than the system that trapped her and let her take it. Most of the time they didn’t. In a “good Catholic house” she earned a nickname, “Sin.” They’d tell her that because your actions are forever stained on your immortal soul you [i]were[/i] your actions, so she was nothing more than a sin. She had learned not to take to heart anything bastard fosters had to say, but she admitted that she actually liked the name. Once Michelle aged out of the system she legally changed her name to distance herself from her birth parents, becoming Cynthia Rose as a point of pride. Cynthia because it contained “sin” in it, and Rose to symbolize the hope of new beginnings. Now living in Denver, the 18 year old Cynthia got a job as a barista in a cafe, making coffee and tea for customers and couldn’t have been happier to be fully independent. When you’re in customer service, you’d be surprised what people say assuming that you aren’t listening or don’t care. One day, a few months into her job, she overheard some people from the local gang that basically ran Denver: The Community. She was wary of them, of course, but how they talked about the group as one big caring family appealed to her in some way. She became distraught. Should she report this criminal activity? Or should she approach them? Ultimately Cynthia decided on a middle ground between the two: she followed them silently, unseen, to get to know more. She tailed them to a remote location and slipped inside, where a number of the Community had gathered around for some sort of event. There was the man who never showed himself in public, the leader of the Community: Patriarch. Flanking him were all three of his lieutenants, Xolotl, Eyeblight, and Limbo, but a fifth person stood with them, a small mousey looking girl with an extremely unpleasant looking face, as though she were in a constant shitty mood. Cynthia’s perceptions of the world changed that night as she witnessed Patriarch giving a presentation of some sort of liquid bottle which was ingested by the young girl. It gave her powers! Not super flashy ones, nothing immediately noticeable, but a potent thinker ability to guide her actions toward creating negative emotions in others. Cynthia had to flee that night to avoid being spotted, but the young girl came up in the news shortly after. The media called her Troll, and she was instantly the nastiest of the Community’s enforcers, with the city believing a number of suicides could be traced back to her (though this wasn’t proven for a few years). She immediately hit the books and the web to find any record of this phenomena, these powers in a bottle, but came up with nothing. Nada. Zilch. It seemed that she had a conspiracy on her hands. Over the next few months Cynthia spied on the Community as much as she could in an effort to track down the source of these powers. She came into contact with their goons more times than she could count, so she decided to don a mask and costume herself to keep from being recognized. If she could blow the lid off of this case, then she knew that she’d have done something that truly mattered! She wouldn’t be some worthless daughter of a drug dealer, some lost child in the world, she would have accomplished something nobody else could! Unfortunately it never did work out that way. Cynthia got closer, eventually even catching a meeting with Patriarch with some strange woman in a fedora. The meeting was short and involved the woman handing over a case to Patriarch and telling him that this would be their final business transaction, so he should be careful as to who he used the new powers on. Patriarch seemed annoyed but he didn’t dare to cross the woman, just saying he’d really have to think about it and told one of his goons to put the box in a storage site. The two parted ways and Cynthia went on the pursuit of this woman knowing it would be her last and final chance to make headway in this investigation. The fedora lady ascended a ladder to exit the meeting place, so Cynthia followed quickly. However as soon as she reached for the top rung the woman reappeared and pushed the ladder down. Cynthia fell back, arm reaching out to grab her quarry, but she never had a chance. This conspiracy, these shadows she had been chasing, it had completely turned on her in an instant. The lady vanished, completely out of reach. The answers were now completely out of reach. She [i]wasn’t[/i] good enough. As Cynthia fell down to the ground, she triggered in her despair. Head pounding, seeing spots, Cynthia came to in the same spot she had landed, only this time there was a gun in her face. One of the Community goons was barking some kind of order she couldn’t hear due to still being groggy from the impact. All she could make out was the gun and exactly how it was designed. Instinctively, in a flash, her hands reached up and blurred around the weapon while still in her assailant’s hands. Startled the man pulled the trigger, but nothing happened. He blinked and realized he only held the pistol grip: the rest of the weapon lay on the floor. In his confusion Cynthia got up and ran, the man giving chase after a moment of recollecting his senses, though the chase was short lived. Through superior physical training Cynthia got away. Over the next several months Cynthia practiced with this new power of hers and thought of what she could do with it. Locks meant nothing to her whether they were mechanical or electronic. Security systems were easily disabled. In fact anything was easily disabled, and what’s more she retained all the details of anything she took apart! Giving her costume a bit more design work Cynthia took to the streets as a not-so-common cat burglar. She hit up banks and the homes of the wealthy to take what she felt was better spent on the less fortunate (keeping a sizable amount for herself, naturally). Even tinker designed security systems were easily dismantled! She became a thief for hire for any who would pay her (usually the Community, which she loathed but put up with because she always hoped one day to get another lead on that conspiracy). Her escapades earned her the public name of Sabotage, which she took to quite well. After all, even when captured by the heroes the prison transport designed by the local tinker Decoy couldn’t hold her! Thanks to how Decoy’s tinker powers worked (everything connected to a single large scale communications system) in conjunction with her own powers, Sabotage was able to monitor communications from the Denver PRT and Protectorate and learned a great deal about the city she never would have known before. This information she kept to herself, never letting the other villains of Denver know what she had access to. She was a humble thief, but others? Best they never find out. Then came what she expected to be a big break in her search for the people that gave out powers. In a villain meeting hosted by a fellow calling himself the Broker, he handed out some of the very same vials! Cynthia didn’t show her reaction at the time but it unnerved her tremendously. She finally had another chance! Obtaining one of the vials, she gave it to a close confidante in the foster system, a girl 2 years younger than her, who took the cape name Circuit. At the same time she left a message for one of the Wards about this Broker bastard, but found she could never use his name without suffering an extreme headache. He [i]did something[/i] to her. Probably everyone at that meeting. Behemoth arrived shortly afterward during a time when the Community was waging war on the city. Sabotage and Circuit helped out as much as they could and Patriarch died in the event. The next few months changed the shape of Denver entirely as the Broker’s plans nearly came to fruition, but he was defeated. In the aftermath Cynthia hung up her suit and cowl in order to focus on college. She had decided that she really wanted to help those like her in a more meaningful way: by working to change the foster system from the inside. The next several years were nothing but school and work. Even the Echidna Incident, which revealed the conspiracy she fought so hard to unravel, wasn’t enough to pull her back into the world of parahumans. Then Gold Morning happened. There isn’t much to say during this period that isn’t said by everyone else. Scion attacked and slaughtered billions across multiple worlds. They fought back. Then Khepri took control of everyone and they won. In the aftermath Cynthia worked to save as many lives as possible, escorting refugees to Earth Samekh. She established a loose association of others in the process, including one Judah Raines, formerly known as Mantis. Once the smoke had cleared Cynthia set up shop in Serstol. She worked long and hard toward citizenship status, aided by her degree and experience in social services (something which was no doubt in very high demand with the influx of refugees). Cynthia established her own orphanage in Serstol which catered specifically to the care of children who had lost their parents in Gold Morning, but found that support for these poor kids to be lacking in the city’s blatantly unfair systems that favored citizens and seemed to despise outsiders. Once again she found herself stuck in a broken and uncaring system. [i]No more.[/i] Once again Synthia donned her costume as Sabotage. She became a thief now for the express purpose of helping her children not only survive, but [i]thrive[/i] in this world. Money, tinker tech, anything that could help [i]would[/i] help. She got together with her old associates and told them what she would be doing. That day she founded The Lost, a loose association of individuals that wouldn’t necessarily always go out together on missions, but would look out for one another. Would look out for the children. Circuit joined her, while Judah (now SWAT) agreed to be a silent ally. Whatever trials and tribulations Samekh would throw their way, Synthia knew only one thing: the children need not fear.[/hider][/indent][/indent] [indent][h3][sub][ [color=pink]♦[/color] ] Personality[/sub][/h3][hr][/indent][indent][indent] [b][color=pink]♦[/color] Motivation:[/b] Cynthia believes in building up the children of the world more than anything else. While she can be a little selfish and steal for personal gain, mostly she wants to help children and teenagers in disparate situations. [b][color=pink]♦[/color] Derangement:[/b] While Cynthia has always had sticky fingers due to the way that she was raised, her powers have only made it worse. She has crossed the threshold into full blown kleptomania. Additionally, she has become intensely curious about how things work.[/indent][/indent] [indent][h3][sub][ [color=pink]♦[/color] ] Parahumanism[/sub][/h3][hr][/indent][indent][indent] [b][color=pink]♦[/color] Skills:[/b] [list][*]Expert acrobatic and gymnist [*]Excellent social skills [*]Skilled pickpocket [*]Master’s degree in social services [*]Hardcore parkour! [*]Decent hand to hand skills, enough to hold her own against thugs but not on the level of any dedicated fighter [*]Decent shot, comparable to her fighting ability[/list] [b][color=pink]♦[/color] Classification:[/b] Thinker|Trump [b][color=pink]♦[/color] [u]Mechanics:[/u][/b] In many respects Sabotage is what some have observed and called the “anti-tinker” ability. Any piece of technology, machinery, system or what have you, regardless as to how simple or complex, can be taken apart by her. Her shard analyzes and feeds her with the exact method needed to completely disassemble the item in question with her bare hands. Her arms are capable of moving at superhuman speeds in order to achieve this effect at an incredibly rapid rate (though only her arms, and as such truly large pieces of technology that require reorienting herself to reach new pieces will take more time if only to account for traveling from one end to the other). This analyzation is Manton limited, meaning that she cannot dissect a living creature like a human being based purely on the guidance of her shard (however she can still analyze and take apart bionic technology made by bio-tinkers, such as robotic arms, etc.). However there is a second part to Cynthia’s power that few are allowed to know about, as she does not advertise the ability nor make great use of it. Anything taken apart becomes “mapped” to her brain permanently, allowing her to (assuming she has the materials to do so) reconstruct it or build duplicates. For all intents and purposes she has become a tinker able to build and maintain that piece of technology, but only as it was designed. She is not able to tweak the parts to optimize output or combine tech she has memorize to create something new, only replicate exactly what she has previously taken apart. [b][color=pink]♦[/color] Equipment:[/b] When in costume Sabotage follows the old saying that less is more in order to facilitate mobility and make escape more practical. After all, she’s a thief, not a fighter. [indent][i]ITEM:[/i] Lockpicking kit, hidden in both sleeves of her costume and even the ankles, just in case. [i]ITEM:[/i] Taser gloves, built directly into her costume for defensive purposes. [i]ITEM:[/i] Two telescopic titanium batons for defensive purposes, made without an insulating grip to allow the shock current of the gloves to travel through them in a fight, just in case. [/indent][/indent][/indent] [/hider]