[center][h3][b]Daisy Ripper[/b][/h3] [img]https://drfhlmcehrc34.cloudfront.net/cache/7a/2e/7a2eca87d796d9fd03a702d75817da61.png[/img] [color=#D6D6D6][b]"Family is everything."[/b][/color][/center][hider][indent][h3][sub][ [color=#0072bc]♦[/color] ] Bio[/sub][/h3][hr][b][color=#000000]♦[/color] Name:[/b] Malorie Preston [b][color=#000000]♦[/color] Age:[/b] 35 [b][color=#000000]♦[/color] Loyalty:[/b] Fallen [b][color=#000000]♦[/color] Appearance:[/b] Malorie never goes unmasked. Her cape persona has swallowed her entirely. She wears simple dresses in an old fashioned housewife style, with a heavy scarf covering her face from the nose down. Her brown eyebrows and hair are kept in perfect condition, and the visible portion of her face is always plastered in makeup. She has brown eyes. [b][color=#000000]♦[/color] History:[/b] [indent][hider= ]Malorie fell in love with her idea of a perfect family, and then found a man she thought she could build it with. They married, and she discovered difficulty in the relationship. She became pregnant to hold everything together, and for years she managed her family carefully. She and her daughter were occasionally beaten, but Malorie was determined to make her relationship work. She used blackmail and threats to control them as well as she could. Gold Morning struck, and things went badly. More than every, her family was falling apart. While moving to her new home in Samekh, riots began. She lost her daughter in the crowds, and as she always feared, her husband turned against her. She thinks that she got her powers sometime around that moment. Only a few weeks after this incident, Daisy Ripper murdered her former husband. She doesn’t know if anybody ever found out it was her. She didn’t really care. At the Lodge, she frequently talked about her past and her regret for her lost family, expressing a desire to start anew. She was approached by the Fallen soon after, and she latched onto them and their beliefs. She was quickly taken into the fold of her new, more perfect family.[/hider][/indent][/indent] [indent][h3][sub][ [color=#0072bc]♦[/color] ] Personality[/sub][/h3][hr][/indent][indent][indent] [b][color=#000000]♦[/color] Motivation:[/b] Daisy Ripper wants to murder her daughter. She wants to wring her neck in her gauntleted hand around her neck to shred it open, and she wants to do it as personally as possible. Once the last shred of her old life is gone, she wants to devote herself more fully to her family. [b][color=#000000]♦[/color] Derangement:[/b] Daisy Ripper has taken many of her worst, most neurotic behaviors, and magnified them by taking on a portion of the obsessive dedication of one of her cluster-mates. She is willing to blame anybody or anything but herself for the loss of her family. She is obsessed with both taking revenge and the idea of the ‘perfect family’. Her focus on building a perfect family has recently been ‘constructively’ directed into her allegiance with the Fallen. She has abandoned her old self in favor of being 'Daisy' and supporting her new family.[/indent][/indent] [indent][h3][sub][ [color=#0072bc]♦[/color] ] Parahumanism[/sub][/h3][hr][/indent][indent][indent] [b][color=#000000]♦[/color] Skills:[/b] Daisy is manipulative. She’s good at finding people to control and manage, and will use guilt-trips and blackmail to control them. She is fairly decent with the tools and equipment needed to act as a tinker. As part of joining the Fallen, she knows how to use and maintain a gun. Beyond this, Daisy has no noteworthy skills aside from those she learned as a housewife. [b][color=#000000]♦[/color] Classification:[/b] Striker | Mover [Master] (Brute | Shaker) (Tinker sub Striker | Master) [b][color=#000000]♦[/color] [u]Mechanics:[/u][/b] Daisy Ripper has three powers. Her first power is that her touch bestows an irresistible desire to stay within relatively close range to her. The afflicted person must always prioritize being within five feet of her over other goals when not within five feet of her, though how they accomplish this goal is up to them. Once they are close enough, they cannot make decisions that would lead them more than five feet away. This compulsion can last for up to a day. Those under the compulsion effect act in a manner somewhat more predictable to her when within the five feet range. To better utilize her first power, she can initiate a dash that greatly increases her speed, reflexes, and dexterity. If she fails to tag a person at the end of this dash, she becomes exhausted. Her second power is a spiraling storm centered on herself. This storm deflects all projectiles and pushes those around her with enough force to remove an average-weighing person from the affected area. The effect is about seven feet across, lasts about three seconds, and can only be activated a few times (three at most) in a short time period. Overuse of the power can cause fainting and dizziness. Her third power is the ability to create and maintain bulky, weaponized gauntlets that have the ability to apply effects with a touch. These effects are always able to be broken down into a ‘rule’ and a ‘punishment’. If the afflicted breaks the ‘rule’, the punishment is applied and the effect is removed. These effects also fade if the rule remains unbroken after a period of time. Her striker power works through the gauntlets she creates. [b][color=#000000]♦[/color] Equipment:[/b] [indent][i]GAUNTLET I:[/i] A giant metal gauntlet with shredders on the fingers. Anything she grabs with this hand can be caught in the spinning teeth of the shredders, which can chew through wood and sheet-metal with ease. The gauntlet also has the ability to bestow a pale, clinging static to a touched person. This static viciously shocks them if they attack the gauntlet’s wielder. Only one person may be afflicted with this static at a time. [i]COSTUME:[/i] A 1950’s housewife outfit, with a heavy scarf to cover the mouth and nose. [i]PISTOL:[/i] She keeps a side-arm with her at all times, loaded.[/indent][/indent][/indent] [/hider]