[@Arkitekt]This looks cool. I like the idea of using the dice to help make our characters a bit more bumbling, but I do have a question about success rolls. Let's say we're trying to pick a lock. It passes with 2 successes on a 3d2, someone opens the door and knocks us out with 0 successes, but would it succeed with just one success? Maybe with a complication, like it's noisier than intended, or the pick breaks?