[hr][center][img]https://fontmeme.com/permalink/171105/abb18eeba53b4de6b530a8f1172cd286.png[/img][hr] [img]http://31.media.tumblr.com/cb4f6afc6bf2c275caf3cde924fb6da0/tumblr_mtr4e4BMte1rsbftzo2_500.gif[/img] [url=https://www.youtube.com/watch?v=94euqJCKQK8]In the Shadow of the Valley of Death // Marilyn Manson[/url][/center][hr][indent][indent][sub][h3][color=000000][b]► Premise[/b][/color][/h3][/sub][hr][color=8b8b8b]Salem, Massachusetts - 1692. The year in which it all began. The witch hunters came to town to rid of the growing witch community with dedication and fearlessness. Amidst the dark rituals and petrifying spells, the witch hunters stopped at nothing and fought mercilessly to give proper consequences to the unwanted, demonic force. A body of individuals practicing devilish, black magic casted friends and family against each other, tainting the air and setting the atmosphere of Salem, Massachusetts. What was thought to be an end of this supernatural advancement in history, was only the beginning of a better understanding of a realm of beings that have only been rumored to be true. As time went on, the witch trials that began soon became scarce and it was announced finished just to bring peace to the people of Salem, but any smart person would feel the cold, dark air that permanently contaminated such a beautiful place. The existence of supernatural beings were kept secret, but Salem, Massachusetts housed them all. It would be unrealistic to believe that each rabid werewolf or demonic witch kept their wicked race a secret; stories would often reach out to the people when sudden deaths and cold-blooded events would stir up — but there was always a cover-up, an alibi, a false story. It wasn’t just the supernaturals that worked to keep themselves secret, but the community itself was to be protected from the knowledge of their existence to save for an empty, deserted town to only be filled with a potential, growing force. Witch hunters became scarce since the powers of the supernatural realm only grew with time, evolving fast to fully reach their true potential. It took a skilled individual to really take down a creature of the night. In these days, it is said that it takes one to kill one. For several decades, they worked hard to keep their kin in check, excusing the occasional instances in which a werewolf would run rabid, a vampire would feast, or a witch would use an innocent for a sacrifice. It was a peculiar lifestyle, working to be a secret and not letting one’s supernatural abilities get the best of them. Although, there were feuds between the community. Perhaps it was for sport to save them from boredom, especially with a strong desire to properly exercise the skills of such powerful bloodlines. The voodoo witches rivaled the witch covens, the werewolf packs rivaled the vampire covens, and the witch hunters were now out to extinguish them all. Today, casting aside all rivalries, all revered individuals in the community, all supernatural battles, and all differences between each vile race, a coming shift was felt among each person within the community. The supernaturals were becoming too comfortable, too prideful, and it was nearing a time in which a proper, threatening force were to come to eliminate them all. The mystery remains unsolved and perhaps it was the paranoia-induced fears among foretellers and those containing precognitions of a coming armageddon that ceased all civil wars and petty battles. A silence has stirred up and many lose sleep during the night(or day). Bad omens and warning signs are experienced by everyone within the community. Whether it be strange symbolic writings produced in the strangest of places, or the death of a supernatural by unknown causes, or rabid supernaturals that roam endlessly trying to kill. Mind control, unknown writings, peculiar symbols, repetitive visions of the beginning of an end — all of these factors introduced a fear for a cataclysmic era within the supernatural realm. But what is the solution? Should this be a matter to be feared? Is this simply a scare? The signs are apparent and the fear to be had was appropriate, even for the strongest supreme witch, pack leader, or coven leader within the community. Where does the average hunter stand in such a situation in which they are being aided, yet still threatened? To kill just one supernatural calls for a destructive battle, so to kill them all in an act of genocide would cause terror a great length outside of the community. Should the safety of the people be one to question? Is this force supporting the cause of eliminating supernaturals or is it a mere war of sport and games from a powerful figure exercising his abilities? It is now that a rising force is being welcomed, instituting a diversity of races, packs, and covens, to build some sort of agreement to educate and protect one another from what is to come. Consisting of several strong assets, this force seeks to build a safe haven and to also establish a long awaited, and necessary, band of individuals to ensure peace within the community. Whatever you may call it, only those with open minds choose to participate, many of which cannot cast aside their differences, choosing to ignore the concept, or even retaliate this treaty. The choice is yours. Will you band together as a community and defend against the intimidating force to come, or will you keep to your foul pack or iniquitous coven? Will you protect your loved ones, or stick to yourself? The fate of your life is in your hands, as it always has been, in Salem, Massachusetts. [/color][/indent][/indent] [indent][indent][sub][h3][color=000000][b]► Nobody is Useless, in Salem, Massachusetts[/b][/color][/h3][/sub][hr][color=8b8b8b]Whether you’re used to fulfill a ravenous vampire’s thirst, a starved werewolf’s hunger, or an immoral witch’s ritual, your purpose in the hell known as Salem, Massachusetts will always be of great use. [/color] [hider=Vampires] [center][img]http://media.tumblr.com/tumblr_mb313pwOyz1rboq4lo1_500.gif[/img][color=ff0000][b][u][h3] V A M P I R E S [/h3][/u][/b][/color] [color=8b8b8b]Vampires tend to fit two categories. The first is to be an elder; an elder has grown more powerful over time, is typically wise and very knowledgeable, and has survived the antics of hunters. The second is to be a pawn; a convert of an older vampire who is wild, unfamiliar with his/her new powers, and a prime target for hunters for their lack of skill. Few of them actually survive to age and calm down; those that do can be considered lucky. Although, there are many that are in between, on the verge of becoming an elder vampire as they live out their centuries of life. They generally seek leadership from an elder for advice and guidance. • They are immortal. • No, they are not all pale. In fact, they all have different back stories and ethnicity. They do not sparkle in the sun light and their eyes are not golden. They appear to be rather normal. They do not transform into bats. • Their are chances that they are converted with gifts of specific abilities, some more common than others. The chances are random and are generally based around their "embedded" personality traits. The vampiric abilities are always correlated to mental aptitude and the types of abilities are all based around the mind, i.e. telepathy, precognition, hypnotism, pathokinesis, mental shielding, tactile telepathy, sensory deprivation, etc. • They have the usual bonuses for supernatural strength, speed and agility, and an accelerated healing rate. • They live naturally forever. They can be killed by a stake to the heart or by decapitation; though not feeding for an extended period of time greatly weakens them. They are also weakened by vervain, and large quantities of the substance can be fatal. • They sustain themselves off of blood, whether it be human or animal. Most opt for human blood because it is richer and sweeter, especially if drunk from a witch, but there are some who choose not to partake in harming a human. The coven even has humans called blood slaves or pets that they drink off, though they tend to get possessive of their own. Recently feeding on rich blood offers a slight boost to a vampire’s power and awareness. Not feeding weakens them. After two weeks,, they decline human strength. After three weeks, they are severely weakened and become animalistic. On the third week, they decay on the spot in a gruesome display and die. • Sunlight for shorter periods of time causes a tan and a severe skin irritation. Staring into the sun may blind a vampire. Being exposed for too long (two hours on a very warm day) will make their skin red and extremely hot. After five hours on the same day, they begin to burn to death over the course of one more hour. The local vampires have rings that were gifted to them by witches centuries ago that make sunlight much less damaging, and simply gives vampires a tan and slight skin irritation after several hours with no further damage. • A vampires bite causes an endorphin-like affect on their victim, making them feel a euphoric trance during the feeding. This allows the vampire to not come into complications while they're feeding off their victim. In addition to this, the bite secretes traces of their DNA in which acts as a virus to the human. This will engage the process of turning into a vampire. The human will feel incomplete and off until the effects of the bite wears off. This affect can last 1 to 3 days. Depending on how much blood is lost, the human will feel fatigued and tired. • They do not procreate. The only way to become a vampire is to have been bitten by a vampire and then, pressingly, consumed the blood of the vampire that has bitten them. Afterwards, they would need to consume human blood. If this process isn't completed, the human will remain as a human. Although, the DNA secretions of the vampire will remain in their system for an extended time, so the human will most likely seek out the vampire to try to fulfill the turning process. The human will feel an intense lust for blood during the process. Once the process is complete, their body will undergo intense changes, resulting in a very painful, nightmarish event. Some do not survive the turn.[/color][/center][/hider] [hider=Werewolves] [center][img]http://media.giphy.com/media/cQISLN4RuNhiE/giphy.gif[/img][color=0055ff][b][u][h3] W E R E W O L V E S [/h3][/u][/b][/color] [color=8b8b8b] Werewolves typically live to be 100-150 years old, and generally live normal lives with society. They typically live in packs, though Salem has a rather loose pack, and one that is not territorial enough to remove outside werewolves that come into town. • They are not all tanned or dark. They are bigger than the average wolf, but not by absurd amounts. They all have the same eye color as in their human form with a more intense stare and brighter glow. The alpha of a pack is often notably bigger than the other wolves, but not overbearingly so, they are naturally easier to depict as the leader. They can either partially morph (after much practice) or completely morph in seconds, though their clothes are not saved unless removed beforehand. • They have a pack mentality, more so than humans or a witch’s coven. After spending enough time together (2-3 years) they develop a sort of neural connectivity that allows them to speak to each other up to several miles. • They are gifted with accelerated healing, supernatural strength and speed/ agility. When they are highly emotional or, put simply, completely pissed off, they are able to ignore pain up to but not including fatal wounds from their main weaknesses. Their canines are just as sharp as a vampire's bite and may cause hallucinations if someone survives a neck bite. Their strength, speed and healing applies to their human forms. • They can breathe underwater indefinitely (though they are quite slow when in werewolf form this way), and are almost heat-neutral when transformed. The same effects apply to a more limited extent in human form. They are vulnerable to sharp reflections and highly sharp noises. • Werewolves not immortal and can be killed by silver (must be a solid mass embedded in skin, though ingesting it in powdery form can severely damage their insides), ingestion of wolfs-bane, and decapitation. Other injuries may weaken them, but cannot kill them. Years of healing allows them to regenerate lost body parts. • Save for things that may kill them, werewolves are slightly resistant to magic, more so than other supernatural beings. A witch’s curse does not quite hit them at full effectiveness, for example, though it still cannot be ignored. • Werewolves may reproduce. Children have a random chance to be human or werewolf. If they are werewolf, there is a 60-85% chance of death at childbirth for a human mother, and the same chance for a werewolf child. For a werewolf mother, the child is more likely to become a werewolf, and the mother is likely to live past birthing the child. • On every full moon, every werewolf is forcibly transformed. There is no exception to this rule. It is a painful process, especially for younger wolves. The process makes them feral, rampaging beasts that have an inclination towards tearing apart whatever life they come across. Conversely, it grants boosts to their strength, speed, stealth and regeneration. They may wear special necklaces granted to them by witches upon the full moon that allows them to mostly control themselves at a slight cost of their boosts that makes them stronger than normal. Any other day, they may transform whenever they like, though they may feel cramped if they have not transformed after approximately one week. [color=0055ff][b][u][h3] H I E R A R C H Y [/h3][/u][/b][/color] • [u][b]Alpha[/b][/u] - The leader of the pack. The alpha of the pack is determined by the respect and the choice of it's members--without their rite of passage seen as a success, they would not hold the honorable rank. The alpha of the pack holds heavy responsibility, ranging from maintaining the territory of the pack, to making hard decisions for the pack and it's members. They oversee several tasks and are the ones to make the final decision. A very huge duty as the alpha is to be the center of the pack, creating harmony and balance between the packs innate temper and human social constructs. • [u]Beta[/u] - The beta are second in command, generally serving as the right hand to the Alpha. They are very helpful in giving clarity to the current alpha. The position holds an incredible responsibility to be sure that the alpha is leading rightfully and the pack is behaving correspondingly. • [u]Delta[/u] - A term used for a beta in training. They don't hold the authority just yet, though they are respected. • [u]Salutary[/u] - This ranking is given to the wolf that provides care and healing to the ill and injured. They look after the wolves that need to be tended to and make sure that they are recovering properly with their inherent werewolf regeneration. They are very familiar with the werewolf anatomy and racial structure. • [u]Sentinel[/u] - This rank is respected by all. They are seen as the security of the pack and it's territory. They are sure to patrol the border of their territory, making sure that the pack is not in danger of any intruders or attackers. They are sure to remain stern and callous towards visitors, making sure that they are coming with no ill intentions. The sentinels also hold security between the pack and visitors to be sure that they break up any unnecessary conflict that would arise. • [u]Elder[/u] - The elders of the pack are heavily respected, even by the alpha. They are generally old, respected members of the pack that release their responsibilities to the newer members. They usually held rankings of alpha or beta. While they don't participate with much of the pack's affairs, they are the advisers and counselors to the pack and all it's members, serving to give great wisdom and guidance. • [u]Hunter[/u] - Though this rank isn't granted as often as it used to. It is still used when there is an outstanding hunter within the pack. The hunter is exceptionally skilled at tracking, hunting, and combat. They were recognized for securing food and leading hunting squads for prey. Though, with the modern way of living, they are generally just revered for their ability in the wild and their ability to track. • [u]Scout[/u] - The scout falls under a similar category as the hunter. They, too, are familiar with the wild and are very great at navigating. Though, they do not hunt as well, they are fond of their surroundings and what border the territory of the pack. They are seen to be messengers to other packs or other members of the supernatural community. They deliver messages to and from the alpha, though in today's world, a text could suffice. Sometimes the traditional ways are much more interesting and sincere. • [u]Omegas and Pups[/u] - The omega of the pack is 2nd lowest ranking werewolf. The omega is usually a young werewolf that is very new to pack life and still learning, a wolf that has been lowered in rank due to wrong actions, or a re-evaluated werewolf (one who left the pack once and was accepted back into the pack at a later date). They are usually given the responsibilities of "puppy-sitter," watching over the pups during group hunts and making sure they don't wander into the forest. With the omega always watching over the pups, they sometimes teach the way of the pack and the hierarchy. They explain to the pups what is right and wrong, or safe and dangerous. Pups while low in rank have many social freedoms; their antics are tolerated by most of the members. • [u]Rogues[/u] - Rogues are werewolves that have either been kicked out of their pack or left on their own free will. Rogues don't have a set appearance apart from in their wolf form, they have long fur. They also have a bad odour radiating from their bodies. Rogues can be good or bad. In some cases they are the reason for deaths. They might kill for vengeance. Or just because. They sometimes might even kill a whole herd of sheep eating only few of it. Some rogues are good. They don't intend on hurting other packs or people. They just generally want to live on their own. These types of rogue wolves are usually called lone wolves.[/color][/center][/hider] [hider=Witches] [center][img]https://media.giphy.com/media/dAACb8JmbPu80/giphy.gif[/img][color=000000][b][u][h3] W I T C H E S [/h3][/u][/b][/color] [color=8b8b8b] Witches are not satanic entities that wish to curse all of humanity and drag mankind to hell. Some, yes, have ulterior dark motives; however, they are watched by their sisters in their covens and as such don't have many opportunities to try and take over the world. The are not gnarly old ladies; most in fact look young beyond their years. A 40 year old witch can pass off as 20 by her natural looks and a potion here and there, and an old witch has rather few wrinkles. They are, at least by fellow witches and other supernaturals, considered preserving entities of nature. This is caused in no small part by the fact they've helped vampires and werewoves over the years, though that was also partially inspired by a desire not to be eaten for their rich blood. Over time, many different branches of magic developed, ranging from wicca magic, shamanistic magic, voodoo magic, necromancy etc. • Magical affinity is inherited, though how much affinity is purely random. Some are quite strong, while others are only capable of minor manipulations. They often drift towards specialties that their affinity grants easier access to. • Witches typically fall into the following branches. They can dabble in multiple areas, but the average witch specializes in one. Normal ones tend to specialize in natural manipulation, elemental magic, short-term enchantment, scrying, and in rare cases, Dark Magic that saps upon the user's soul and can be used to potent ends. Voodoo witches may work with illuison, charms, manipulating the properties of items such as dolls and figurines, alchemy, curses, poisons and sophisticated forms of Dark Magic that include intricate rituals (though rituals do not necessarily have to be dark). Normal witches have more spontaneous spells and effects, while voodoo witches often require preparation, considerable knowledge to get the spells right, and a variety of ingredients. Voodoo magic, however, may survive much longer than standard witch magic. • Dark Magic is considered taboo. Hunters, vampires, werewolves, and fellow witches band together to destroy witches of this type, as it often includes sacrifices and the dark practices associated with witches in general. Death spells are the most potent, but the darkest and most frowned upon. Excessive use of dark magic taints a witch and damages the ability to use other branches of magic, as it is a corrupting influence that is about as addicting as heroin to use. • It’s common for witch covens to rival each other — a great example being the wicca coven versus the voodoo coven. • Typically, witches have heirlooms passed down over the course of generations. • Witches are as durable as humans, though they can cast some protective spells. However, they have lifespans that can naturally reach about three centuries.[/color][/center][/hider] [hider=Hunters][center][img]http://images5.fanpop.com/image/photos/31700000/-allison-argent-allison-argent-31768962-500-281.gif[/img][b][u][h3] H U N T E R S [/h3][/u][/b][/center] [color=8b8b8b]• The Hunters are, simply put, humans who hold some sort of grudge against supernatural creatures. They frequently operate in groups, and many of the most notable of this category were born into their role. • Those born into their roles typically have heirlooms that have a special power to them; typically, items enchanted by witches that were taken from their former owners as bounty. • A hunter’s job is extremely dangerous; they are typically underpowered and outmatched. Those who live past the age of thirty in this occupation are considered powerful and almost godly, though they’re simply hardworking men and women who likely encountered luck more than once. • Hunters are more likely to acquire items that work towards a given supernatural being’s weaknesses. [/color][/hider][/indent][/indent] [indent][indent][sub][h3][color=000000][b]► OOC[/b][/color][/h3][/sub][hr][color=8b8b8b] This concept is spawned from a role-play that had a bit of trouble lasting by [@Silence Sounds]! I’d like to thank her for the ideas, some of the content, and for giving me a creative idea to get going! As well as a template for an OOC/Recruitment thread! Sadly, she is currently inactive, but I don't want to take credit for the creativity that she put into this! So, this is your classic supernatural RP taking place in, none other than, Salem, Massachusetts! I tried my best to make this as different as possible, trying to stray away from such mainstream, supernatural concepts! To summarize the plot — it is essentially a mystery to the players. A coming oblivion is foreseen by many and the rumors are spreading very fast that supernaturals are to watch their backs from a realm-ending terror. I don’t want to reveal what it is that will be threatening the realm(partially because I haven’t really come up with something super clever YET), but that just adds the fun to the mystery! ALSO, I’m new to GMing, so it’d be cool if ya’ll would be patient with me. If anyone has any questions, feel free to ask! For now, I'm only looking to see if this catches anybody's eye! If I have a good group of players, then I'll definitely kick this off! My idea starts out with a meeting between the supernatural entities, probably just the leaders though. This was called to try to provide clarity and understanding of the signs they've all been given. In the mean time, they are to try and set aside their differences and century-long quarrels to try and come up with a solution for the situation at hand.[/color][/indent][/indent] [indent][indent][sub][h3][color=000000][b]► Playable Roles[/b][/color][/h3][/sub][hr][/indent][/indent][indent][indent][color=8b8b8b][b]Only suggestions, players aren't subject to feel the need to fill these roles. A quick note: please be sure to make relationships between the rest of your pack, coven, group, etc. Those with characters who have been within the supernatural community of Salem will most likely know of each other. Try to be active on creating established relationships if the RP calls for it![/b][/color][hider=Roles Inside][color=8b8b8b][s]Leader of Vampire Coven[/s] [s]Coven Member #1[/s] Coven Member #2 Coven Member #3 [s]Alpha of The Pack[/s] [s]Pack Member #1[/s] [s]Pack Member #2[/s] [s]Pack Member #3[/s] [s]Supreme Witch[/s] Witch or Warlock #1 Witch or Warlock #2 Witch or Warlock #3 [s]Supreme Voodoo Witch[/s] Voodoo Witch #1 Voodoo Witch or Warlock #2 Voodoo Witch #3 [s]Head of the Hunters[/s] [s]Hunter #1[/s] Hunter #2 Hunter #3[/color][/hider][/indent][/indent] [indent][indent][sub][h3][color=000000][b]► Character Sheet[/b][/color][/h3][/sub][hr][/indent][/indent][indent][indent][color=8b8b8b][b]The only thing that’s really optional within the sheet is the theme song section. If you’re not going to do the theme songs, please delete that area from the sheet. Where you see [.hr], please remove the . for the coding to work.[/b][/color] [hider=Sheet][code][center][h1][color=???]Character Name[/color][/h1] [img]Realistic img or gif here[/img] [color=???][b][sub]{ [i]"Insert character quote here."[/i] }[/sub][/b][/color] [url=link]Theme Song I[/url] || [url=link]Theme Song II[/url] || [url=link]Theme Song III[/url][/center][.hr] [color=???][b]|[u] {Full Name} [/u]|[/b][/color] [indent]First Middle Last.[/indent] [color=???][b]|[u] {Nickname} [/u]|[/b][/color] [indent]Do they even have one?[/indent] [color=???][b]|[u] {Date of Birth} [/u]|[/b][/color] [indent]Month/Day.[/indent] [color=???][b]|[u] {Age} [/u]|[/b][/color] [indent]For vampires, put their real age along with their apparent age. Anyone else, whatever age you choose is fine but nothing under 16.[/indent] [color=???][b]|[u] {Gender} [/u]|[/b][/color] [indent]Male? Female?[/indent] [color=???][b]|[u] {Sexuality} [/u]|[/b][/color] [indent]Hetero? Homo? Bi? Pan?[/indent] [color=???][b]|[u] {Relationship Status} [/u]|[/b][/color] [indent]Single? In a relationship? Divorced? What?[/indent] [color=???][b]|[u] {Role} [/u]|[/b][/color] [indent]Witch? Warlock? Werewolf? Vampire? Hunter?[/indent] [color=???][b]|[u] {Occupation} [/u]|[/b][/color] [indent]Do they even have a job?[/indent] [color=???][b]|[u] {Face Claim} [/u]|[/b][/color] [indent]Who are you using to portray your character?[/indent] [color=???][b]|[u] {Dialogue Color} [/u]|[/b][/color] [indent][color=???]Color here.[/color][/indent] [color=???][b]|[u] {Appearance} [/u]|[/b][/color] [indent]I want at least one full paragraph detailing their appearance, please. Include clothing style, tattoos, scars and piercings, too. For werewolves, even include their wolf appearance.[/indent] [color=???][b]|[u] {Habits & Quirks} [/u]|[/b][/color] [indent]At least three.[/indent] [color=???][b]|[u] {Hobbies} [/u]|[/b][/color] [indent]At least three.[/indent] [color=???][b]|[u] {Likes} [/u]|[/b][/color] [indent]At least seven.[/indent] [color=???][b]|[u] {Dislikes} [/u]|[/b][/color] [indent]At least seven.[/indent] [color=???][b]|[u] {Fears} [/u]|[/b][/color] [indent]At least three.[/indent] [color=???][b]|[u] {Secrets} [/u]|[/b][/color] [indent]Everyone has them. At least one would do.[/indent] [color=???][b]|[u] {Abilities} [/u]|[/b][/color] [indent]For witches and warlocks, what are they good at? For Vampires and Werewolves, it’s pretty obvious for most, but still. For Hunters, what skills do they excel in?[/indent] [color=???][b]|[u] {Limitations} [/u]|[/b][/color] [indent]What limitations does your character have to their abilities or skills?[/indent] [color=???][b]|[u] {Personality} [/u]|[/b][/color] [center][h3][u]♦ [color=???]Positive Trait[/color] ♦ [color=???]Negative Trait[/color] ♦ [color=???]Positive[/color] ♦ [color=???]Negative[/color] ♦[/u][/h3][/center] [indent]At least two detailed paragraphs, please.[/indent] [color=???][b]|[u] {Place of Origin} [/u]|[/b][/color] [indent]Where were they born? Not everyone has to be from Salem.[/indent] [color=???][b]|[u] {Background} [/u]|[/b][/color] [indent]At least three detailed paragraphs, detailing their life. For witches and warlocks, explain how they felt whenever they found out about their abilities. For vampires and werewolves, please include when they were bit and their transformations. For Hunters, where did they learn and who taught them their skills?[/indent] [color=???][b]|[u] {Extra} [/u]|[/b][/color] [indent]Anything else we need to know about said character? Make sure you've read the rules, too.[/indent][/code][/hider][/indent][/indent] [indent][indent][sub][h3][color=000000][b]► Notable Areas[/b][/color][/h3][/sub][hr][/indent][/indent][indent][indent][center] [hider=Ambrosia's Mansion//Vampire Coven Hideout] [table][row][cell][img]https://cdnb.artstation.com/p/assets/images/images/001/394/545/medium/sabina-mrgan-dark-mansion-by-insagnia-d775xs5.jpg?1445687091[/img] [center][color=black]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/center][/cell] [cell][img]http://homedesignlatest.site/wp-content/uploads/10/21/mansion-foyer-the-media-tourist-luxury-interior-qatar-interiors-and-house-luxury-gothic-mansion-foyer-interior-qatar-interiors-and-house-old-english.jpg[/img] [center][color=black]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/center][/cell][cell][img]https://i.pinimg.com/736x/30/dc/b8/30dcb8d72706f5f438a910402bb85f71--theatre-design-stage-design.jpg[/img] [center][color=black]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/center][/cell][/row][/table] [INDENT][INDENT][color=8b8b8b]Ambrosia's mansion has an obvious eerie ambiance to it. Although it screams of luxury and wealth, it will always have an underlying, twisted feel to it. Sometimes even the mailman is too afraid to deliver packages to the front door and will leave them at the post office for her butler to pick it up. Regardless, it is home to many of Ambrosia's coven-members. It has several rooms, bathrooms, closets, corridors, entrances, you name it--all for her coven to use at their own convenience. There are several maids and servants that keep the place tidy and are even at their disposal to cook meals for whenever they have guests. The kitchen is beautiful, despite it being untouched. The mansion also has a very exquisite room that contains expensive, top-shelf liquors and wines for her guests to indulge in, all in which are placed carefully within a display. Since vampires don't actually eat, they are often times kept busy cleaning up after them. Ambrosia has a private study in which she does the majority of her business matters and her paperwork. The mansion has old roots and a mix of modern and victorian furnishings to it, all clad in deep reds, cherry wood, and expensive upholstery. There are secret rooms that are used as feeding rooms for the vampires as well. Although, there is one room that nobody other than Ambrosia and her trusted butler has entered. It is the room in which she performs her ritual on every full moon as payback for her resurrected life of immortality. There is a stairwell that leads very far down into a dungeon-like room. The high ceilings of the dungeon are dressed in old chandeliers, and the stone walls are cold and cracked. There are various heirlooms, magical artifacts, and ritualistic reagents that fill the room. Ambrosia, being decorative as she is, still makes the room tasteful, despite the sinister aura that it gives off.[/color][/indent][/indent] [/hider] [hider=The Cauldron//Voodoo Coven Hideout] [img]https://i2.wp.com/www.thewanderlusty.com/wp-content/uploads/2015/03/Screen-Shot-2015-02-09-at-9.17.17-PM.png?resize=640%2C484&ssl=1[/img] [INDENT][INDENT][color=8b8b8b]In the 22 years it has been in Salem the Cauldron became a staple of the community. The prices are cheap, smoking is allowed inside and the owner is known for his interesting stories and love of classic rock. However the cauldron is also a meeting point for Members of the Voodoo Coven and occasional other supernatural creatures who need their services or help. In the back office Martin practices his Voodoo.[/color][/indent][/indent][/hider] [hider=Cʜᴀᴍʙᴇʀ Oꜰ Sᴇᴄʀᴇᴛs//Witch Coven Hideout][/hider] [/center][/indent][/indent]