[hr][quote=Spambot] - Redirect OOC troubles to your DM box when appropriate. Shutting people down when they have a problem without followup is a good way to damage your GM rep, but having a shitshow in the OOC isn't too great either. If it's something all people should know, of course give replies to the OOC - just don't be too bogged down. If, of course, the person is unreasonable, have no trouble with bringing it up to mods.[/quote] That does ring true as the way I ought to operate. I of course wish I could stay connected all the time to handle disputes immediately when they spark up, but that likely won't be possible for me, so I may very well rely on Co-GMs to see to lighter matters and things easily resolvable until I make it online. Discord is something I'll have to start using in earnest eventually, and I foresee quite the learning curve ahead of me, what with its propensity toward getting inundated with messages very quickly. For setting players aside though, guildside PMs are likely what I'll be more comfortable with, but I'll be willing to use Discord if the player prefers it. [hr] [hr][quote=Spambot] - Sometimes things will fail. Go in with that as a distinct possibility however confident you are and have contingencies for yourself and your plot should that happen. Use what fails as inspiration to do something better, get new people, reboot, whatever you need to do.[/quote] If I'm confident in anything, it's that nothing will be flawless, not even by the second or third attempt. I don't mean that in a defeatist sort of way, but rather in recognition that GMing is a composite of skills that are developed over time, and even the best out there know that not everything can be accounted for, certainly not at the start. [hr] [hr][quote=Spambot]- Express your setting and wishes clearly, but concisely. Attempt to find the balance between providing everything people want to know and could know, and ensuring people can do it without having their eyes bleed. Be clear in what you're striving to achieve.[/quote] With all I intend to pass through this thread, I will be nothing if not transparent, even before an interest check is released. Some time ago, I heard that a major cause of player dropoff may lie in the RP ultimately differing from their expectations. Looking further ahead, I believe that if any IC I put out can not just inform players of [i]what[/i] the RP will be about, but also [i]how[/i] the game will function, then hopefully anyone that joins will be less likely to find themselves dissatisfied. All the more work on my part, but it might pay off in the long run. [hr] Thanks again for the pointers, Spambot. If you or anyone wishes to send any more my way, I say go for it. Even if I don't respond right away, I'll of course listen to it. Reckon my next post will likely be the first actual update. There are mechanics and features I have my mind on and they will shape what my RPs look like, so it's best I address [i]them[/i] first. All in good time.