[@Vocab] The subskills in Swordfall are bordering on being separate skills themselves, and there's too many. A skill that comprises basically seven different other things/effects is too much. Pick one or two effects max, please. Also no hidden skills. Everything on the sheet should be visible to the GMs so we can adjust/balance things as best we can. Also tweaking the last skill to only affect one target at a time and switching targets resets the timer on the "instant death" thing. Disclaimer that not all enemies are going to be insta-killable.