Mostly the same as before. [hider=Indrau] Name: Lothar Indrau, The Crippled Lion Age: 37 Gender: Male Race: Human Appearance: [url=http://rp.alexarnold.ca/indrau/indrau.jpg][img]http://rp.alexarnold.ca/indrau/indrau_s.jpg[/img][/url] His more formal is largely the same but with more vibrantly dyed blue and white leathers and a great deal less steel. Personality: Indrau is bitter, in constant pain and hates the moniker that he has been given him. Even so, he can be kind in his own way and is selflessly devoted to his friends. He has a gallantry streak that extends only as far as actions go though even this has a limit. The knight also has a sharp mind but is content to sit quietly and hold his ideas to himself unless he feels them to be very important. Brief Backstory: Indrau's short career as a knight errant was bloody and fast moving, drastically changing his outlook on life after he was badly wounded in battle and left for dead. A younger, more naive man left home with just a sword and armor, trained by his fathers household knight but untested in battle. Given his familial lands position on the northern coast and the frequency of raids hitting under their protection it would only have been a short time before he would have come into battle naturally. But Indrau was impatient, incontent with being a third born son there as was little glory that might come to him naturally. He found his worth soon enough in a large town set upon be a band of deserters. The young knight first bloodied his sword against these enemies while townsfolk fled. Indraus withdrew and rallied the survivors of the attack and struck back against the raiders. He was captured in their first engagement and spent three days being beaten before they dumped him in the crossroads outside of the town with both of his legs broken. Inspired and enraged, the townsfolk fought a battle of attrition until the invaders were driven from their homes. Fewer than half of the townsfolk survived, a statistic that Indrau mourns to this day. His left leg was too badly damaged to heal properly and he lost an eye. For his part in the battle the towns lord, who was away at the time granted him an apprenticeship in the trade of his choice given that he was no longer able to fight. Indrau discovered a talent for magic, metalwork and a love of problem solving. He excelled at his studies, throwing himself into them in an attempt to distract himself from his disability and the slaughter that had occurred. In the end, after completing his final piece as a student and mastering the art he felt dissatisfied. It wasn't his place in life to create things in a workshop. Indrau was a man of action, a knight. He donned his armor once more and picked up a blade to set out on a new path. He found himself with the Iron Roses, and organization that appealed to his youthful ideals of righteousness and chivalry. Equipment: Silence - Indraus Masterpiece and personal blade. To prove his mastery of Runic magic he has adorned the blade with a complex series of two hundred runes that deaden magic and slice through spells. The sword draws off of its own reserve of mana that can be added to by a mage. Cane - This is a simple cane with a more minor runic enhancement that grants sure footedness. Armor - His leg no longer able to bear the weight of a full set of plate, he wears a brigandine vest under a long leather coat with vambraces and greaves. Skills: Runic Magic - Instead of traditional words and gestures, Runic magic uses sigils charged with the will and mana of the caster. A sequence of runes comprising of a single spell must be performed all at once with unceasing concentration as the image in the mages mind serves to refine the physical aspect. A working as complex as Silence might take as long as 30 hours to create. To use a runic weapon requires nothing from the user provided the fuel requirement for the spell is already met. If such a weapon runs out of mana it is usually destroyed. Other: He is an accomplished horseman but his preferred method of fighting is on foot with a planted stance that serves well on the deck of a ship, owing to his families modest navy. The immobile nature is easier on his leg than a more dynamic style. [/hider]