[quote=@PaulHaynek] I think the best way to prevent this is to set the starting point where it's very unlikely for players to be gun-toting, katana-swinging badasses. Like say, a school or an office. Then, if you don't want the players developing into AR-toting, katana-swinging badasses, the GM will need to restrict the loot they find in the zombie apocalypse so they can't train with them. Like, even if they enter a gun store or a weapon antique shop, they'll find that the place was already ransacked and maybe only has a pistol or an old ceremonial knife or something. [/quote] Yeah, I was thinking instead of the plot I mentioned above, maybe a [url=https://walkingdead.fandom.com/wiki/Stone_Mountain_School]school, like the one shown in the Telltale games[/url]. As for the stores/shops, I imagine most of them would be already ransacked, or most of the weapons given away [url=https://residentevil.fandom.com/wiki/Robert_Kendo]if we have a Kendo-esque gunsmith in the area[/url]. [quote=@Greenie] If it's a motley crew of survivors, I think it'd actually be more realistic to [i]have[/i] a gun expert/military dude or two, since I'm expecting they'd have firearms at home as well as experience in dangerous situations that would enable them to wield their weapons with great effectiveness and get out of hairy situations. Military dude > katana wielding expert in my opinion. I think the best way to curb OPness would be to simply set it out in the rules so that players know right off the bat what you're looking for rather than having to think up ways to hamper said gun experts during the actual game. Like in my group RP here on RPG, the GMs set what types of weapons would be allowed, which would be rare without a good reason, and which ones were just a big fat "No". [/quote] Eh, I don't really think so. Yeah, someone might be a police officer or current active duty (a veteran would likely be better than active duty if the military are the ones fighting the undead), but people love to abuse their character being a gun expert to carry around modified M4s, ACRs, HK146, etc. with scope/stock/grip/whatever attachments out of the wazoo. If it looks like you're running around with something straight out of 50th prestige Call of Duty, that's a no bueno for me. Your GMs' idea does have merit, though.