[hr][hr][h1][center][IMG]https://cdn.discordapp.com/attachments/363556781537886208/543304112977084416/rivercircledsmaller-1.png[/IMG][/center][b][i][color=82ca9d][center]River[/center][/color][/i][/b][/h1][hider=Status] [color=FFE4E1][u][b]Level 16[/b][/u][/color] [color=ed1c24]Health:[/color] 2700/2700 [color=00aeef]Mana:[/color] 3950/3950 [color=f26522]Strength:[/color] 20 [color=fff79a]Agility:[/color] 20 [color=a187be]Intelligence:[/color] 60 [color=39b54a]Stamina:[/color] 31 [b]Action Slots:[/b] 8+1 [b]Defense:[/b] 2U 4P 5B 2C 0M [/hider][hider=Skills] >> Monster knowledge: 53 >> Exotic Melee Weapon: 31 >> Hiding: 20 >> Sneaking: 20 >> Tracking 20 [/hider][hider=Actions & Spells] [center][pre]Actions:[/pre][/center] [color=fff200]Bounty:[/color] User gains D10 extra Renn whenever they receive Renn from GM. [color=00aeef]Passive.[/color] [color=fff200]Stunning Punch:[/color] User punches target. Medium chance of stunning target briefly. [color=00aeef]30MP.[/color] [color=fff200]Sprint:[/color] User's running speed increases by a bit for a few minutes. [color=00aeef]50MP.[/color] [color=fff200]Meditate:[/color] User focuses for few a minutes, recovering either [color=ed1c24]200HP[/color] or [color=00aeef]200MP.[/color] 0MP. [center][pre]Spells:[/pre][/center] [Hider=Trainer] [color=fff200]Tame (1) -[/color] User attempts to Tame target Monster. User can only target non-Intelligent Monsters. It automatically succeeds if Monster is lower level than User. 50% chance if Monster is same level. Low chance if Monster is higher level. Tamed Monsters will follow user's commands. 100MP. [color=fff200]Summon (1) -[/color] User summons a tamed Monster on the spot. (Monster Level x 15 MP) [color=fff200]Unsummon (1)[/color] - User unsummons a tamed Monster. 50MP. [color=fff200]Partners (1) -[/color] User's starting tamed monster will always have 60% (rounded up) of User's Attributes and 30% (rounded up) of User's Skill points. Passive. [color=fff200]Release (1) -[/color] User releases a tamed Monster. It immediately teleports to it's natural habitat and turns feral. 50MP. [color=fff200]Heal Monster (1) -[/color] User heals target Monster for a small amount. 50MP [color=fff200]Make Permanent Monster (5) -[/color] - User makes 1 tamed monster into their permanent tamed monster. Permanent monster cannot be Released (Level 1 spell) and must remain with the user until the end of the game. Permanent monster will gain the ability to gain Attribute and Skill points. Attribute gained equals to 100% and Skill gained equals to 25% of Player's gain. 300MP. [Color=fff200]Increase Monster Cap 1 (3) -[/color] Consumable Spell, can only be learned once and disappears after one use. User is allowed to keep 1 additional Monster. 200MP. [Color=fff200]Increase Monster Summoning Cap 1 (5) -[/color] User is allowed to summon 2 Monsters simultaneously. Passive. [Color=fff200]Full Heal Monster (10) -[/color] User heals target Monster to 100% of maximum HP. 500MP. [Color=fff200]Full Restore Monster Mana (10) -[/color] User restores mana in target Monster to 100% of maximum MP. 500MP. [Color=fff200]Resurrect Monster (15) -[/color] User brings target dead monster back to life with 50% HP and MP. Works only before models shatter into light. 1,000MP. [/hider] [Hider=body] [color=8dc73f]Strengthen (1) - [/color]Target gains +5 Strength for a few seconds. 50MP. [color=8dc73f]Healing Beam (2) - [/color]User emits a healing beam of light to a target, healing a low amount. 100MP. [Color=8dc73f]Attuned to One’s Body (3) -[/color] User gains 100HP whenever they cast a spell from the Body Discipline. Passive. [Color=8dc73f]Enfeeble (4)[/color] - User saps strength from target. Target loses -5 Strength for a few seconds. 100MP. [Color=8dc73f]Restore Vitality (5)[/color] -User heals all nearby allies for low amount. 200MP. [Color=8dc73f]Essence Gain (6) - [/color]User gains +100MP every time they heal by using spells from the Body Discipline. Does not activate with “Attuned to One’s Body”. Passive. [Color=8dc73f]Quicken (7)[/color] - Target gains +10 Agility for a few seconds. 200MP. [Color=8dc73f]Sap Energy (8)[/color] - Target loses -10 Agility for a few seconds. 300MP. [Color=8dc73f]Greater Healing Beam (9)[/color] - User emits a healing beam of light to a target, healing moderately. 300MP. [Color=8dc73f]Switch Discipline (10)[/color] - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. (Used) [/hider] [Hider=electricity] [color=6ecff6]Finger Lightning (1)[/color] - User shoots out a small lightning from the tip of a finger, dealing low damage. 50MP. [color=6ecff6]Lightning Shot (2)[/color] - User shoots out a bolt of lightning, dealing moderate damage. 100MP. [color=6ecff6]Energize (3)[/color] - If the user casts an Electricity Discipline spell when they have maximum mana, the spell replicates to an additional target. Passive. [color=6ecff6]Plasma Burst (4)[/color] - User bursts out electric energy, damaging all opponents nearby. 100MP. [color=6ecff6]Shock (5)[/color] - User zaps target, dealing damage. 200MP. [color=6ecff6]Overload (6)[/color] - If the user casts 3 Electricity Discipline spells in a short window of time, the 3rd spell deals double damage. Passive. [color=6ecff6]Chain Lightning (7)[/color] - User shoots out multiple lightning from their hands, dealing moderate damage to up to 5 targets. 400MP. [color=6ecff6]Lightning Bolt (8)[/color] - - User shoots out a bolt of lightning, dealing high damage and briefly stunning the target. 300MP. [color=6ecff6]Static Discharge (9)[/color] - Whenever user casts a spell from the Electricity Discipline, all nearby targets are dealt low damage. Passive. [color=6ecff6]Switch Discipline (10)[/color] - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. [color=6ecff6]Fuse Energy (11)[/color] - User empowers their next Electricity Discipline spell, making it deal 25% additional damage. 200MP. [color=6ecff6]Defensive Field (12)[/color] - Whenever user is hit by a melee attack, user has a 10% chance to auto-cast Lightening Shot for free against the attacker. Passive. [color=6ecff6]Recharge (13)[/color] - User cancels the spell they are about to cast, refunding 150% of the MP cost. 50MP. [color=6ecff6]Lightening Field (14)[/color] - User creates a dome of electric field around them, dealing moderate damage to all targets inside and slowing their movements. 300MP.[/hider] [/hider][hider=Equipment] [color=92278f]Cloth Armor:[/color]+10 STR +5 Monster Knowledge [Color=fff200]Repair:[/color] 1 Fabric, Sewing Kit [Color=92278f][url=https://cdn.discordapp.com/attachments/363556781537886208/507872559170191360/Screenshot_20181102-070316_Pinterest.jpg]Rod of Monstrous Affinity Image[/url] Rod of Monstrous Affinity:[/color] Can be activated once a day for 200MP. User makes target Monster they control grow, granting it +100% increased Attributes [color=00aeef]Wolf Pelt (3)[/color] [color=00aeef]Crystal's (3)[/color] [Hider=Full Battle Outfit][img]http://oyster.ignimgs.com/mediawiki/apis.ign.com/fire-emblem-awakening/7/7c/Licht_FE13_Artwork.jpg[/img][/hider] [color=39b54a]Sorcerer's Shoes (2):[/color] +100 Mana [color=fff200]Repair:[/color] 1 Fabric, 1 Crystal, Sewing Kit [color=39b54a]Cloak of the Magi (2):[/color] +150 Mana [color=fff200]Repair:[/color] 1 Fabric, 1 Crystal, Sewing Kit [Color=39b54a]Glove of the Magi (2):[/color] +5 Intelligence +200 Mana [Color=fff200]Repair:[/color] 1 Leather, 1Crystal, Sewing Kit [color=39b54a]Trainer's Whip:[/color] +1 to all attributes [color=fff200]Repair:[/color] 3 Leather [Color=39b54a]Wand of Affinity:[/color] Magic Weapon All spells cost 25 Mana less. [color=fff200]Repair:[/color] 1 Wood, 1 Crystal [Color=39b54a]Boots of Travel:[/color] Walkimg Speed x2 [Color=fff200]Repair:[/color] 1 [color=39b54a]Fabric[/color], 1 Crystal, Sewing Kit Fancy Clothes:[hider=Outfit][img]https://i.pinimg.com/originals/8b/c6/ea/8bc6eab73959050493d5778d8dca291a.jpg[/img][/hider] [Color=fff200]Repair:[/color] 3 Fabric, Sewing Kit Cloth Armor [Color=fff200]Repair:[/color] 1 Fabric, Sewing Kit Wooden Totem x2: Stores 1 Monster [color=fff200]Repair:[/color] 1 Wood, 3 Magic Crystal Sewing Kit [color=fff200]Repair:[/color] 1 Iron Empty Book: Filled with Monster Knowledge [Color=fff200]Repair:[/color] 2 Paper [/hider][hider=Summary] Made plans to see Shaman Hut with Willow and Holly Messaged guild. [/hider] River beamed a smile at the waitress as she passed by them giving each their order. [color=82ca9d]”Thanks Anu. Feel free to take the hot water up to Room 3 please.”[/color] He turned his attention back towards his two guild mates. [color=82ca9d]”It’s really no problem. I’m sure any one of you wouldv’e gotten the inn rooms if you’d arrived here first too, besides, time was of the essence and I didn’t wanna risk us not having a place to stay for the night.”[/color] River began to play with his fruit, pushing it side to side on his plate with his fork while he absently mindedly stared at it. He heard mention of Promes name and his glance shot over for a second, seeing the now mad scientist seemingly speaking to himself in a corner. A long sigh escaped his lips before a piece of honeydew found its way to his mouth. He began to wonder if there was anything differently that he could’ve done to prevent any of the guilds deaths, as well as staving off Prome’s health a bit better. All of that, however, was interrupted when the door slammed open and a familiar demon stepped foot into the tavern. River immediately facepalmed at the scene and attempted to duck a little lower and avoid the chances that people would associate the two. He hear Willow speak up and his fate was sealed, doomed to be [i]that[/i] guild with not one, but two mad players that were now claimed by the game. [color=82ca9d]”Kira don’t make a scene. So help me I will bind you in place with priest seals if I have to”[/color] Maybe others will think this was a simple RolePlaying guild, after all it isn’t unheard of to have some floating around in a fantasy game. River plopped another fruit into his mouth as he stared onto the Town Map. [color=82ca9d]”Now that the rain has let up a bit...I think I might go take a boat over to the Shamans Hut right here. That must be where the casting subclass quest is, and I’ve been raring to get on that since I hit 15.”[/color] He placed the map onto the tap, tapping the location of the Hut for both Willow and Holly to see. [color=82ca9d]”I don’t know if they subclass teachers are actually based on magic or physical seeing as how they’re marked by the same quest...but a boat ride sounds kind of pleasant right now. So what do you two think?”[/color] While Holly and Willow decided on their answers, River finally opened up the chat seeing Cecilia’s response. Ofcourse she ignored the warnings and ran straight through a storm, she was a reckless as they came...or cocky. The fact that she ran into the Rathon already was a bit moritfying. She could’ve been killed or at the very least in severe trouble with no one to back her up or keep her alive. She did, however, manage to make it safely to the guild hall which was a feat in and of itself. [quote][color=82ca9d]”A Godzilla-esque creature? Not exactly what I imagined when i saw an overgrown village and larger than life flora. From the information I received i expected it to be some form of giant fish monster or something. Either way, glad you didn’t engage it, and even more glad that you made it safety to the guild. I may go to the Shamans Hut later on and see about getting my subclass quest started so that we can all work on them together. I have your room key as well as the key to anyone that hasn’t already gotten theirs.”[/color][/quote] When River looked back up finally, he had noticed Prome was missing. [color=82ca9d]”Hm? Where did he go?”[/color]