Nation Sheet Format (Please do put the thing in a hider, as shown below) [hider=Nation Name] [center][b][h1]Official Nation Name[/h1][/b] [h3]Any less official names your nation or its people may have[/h3][/center] [h2][b]General Information (an overheading to space things out a bit)[/b][/h2] [h3]Nation type (Major Belligerent, Minor Belligerent, Non-Combatant)[/h3] [h3][b]Overview[/b][/h3] A general summary of your nation. Just a paragraph or so with the high-level points. [h3][b]History[/b][/h3] Most of this is pretty optional, but some is fairly important. [b]Notably this section should include your nation’s interactions/responses/thoughts on the Ashtar and it’s involvement in the Great War.[/b] [h3][b]Major Holdings[/b][/h3] Your capital world, your favourite starbase, the key places in your Nation etc. [h2][b]Demographics[/b][/h2] [h3][b]Population[/b][/h3] Not an actual number, but this is the section to talk about your people. Folks with multiple species, a percentage breakdown of those species might be nice. Descriptions of all those lovely species would also be nice. [h3][b]Society[/b][/h3] Daily life and such. Not the most important section but useful for giving us a sense of how your citizens actually feel about their nation. Can include religion, fashion, etc. [h3][b]Economy[/b][/h3] This could go under society if you like. Mostly just make it clear up front if you’re an industrial powerhouse, a nation of refined master artisans, etc. Also things people might want to know for trading purposes. [h3][b]Government[/b][/h3] My favourite part <3. Probably the most important of the demographics sections. Who runs the place, how do they run it. Since you will presumably be RPing people in your government, this is pretty critical. [h2][b]Technological Information[/b][/h2] [h3][b]Major Techs[/b][/h3] Mostly interested in military techs, here: FTL, weapons, shields, armor, power, engines, etc. Civilian techs are also here, and sometimes just as important. [h2][b]Military Information[/b][/h2] [h3][b]Military Overview[/b][/h3] Describe general doctrine, history, whatever floats your space boats. [h3][b]Fleet/Navy[/b][/h3] Your space boats. Include pics or don’t, I’m not your supervisor. You’ll probably want to have one or two of most of the classes, but it doesn’t really matter too much. I’m also including some flavour options here that you might want to consider. In short, the history of the galaxy has divied up ship designs into three waves: Great War (ships built before and during the Great War), Detente (ships built during the Detente, some wonky designs in the larger classes due to treaty limitations), and Modern (ships built in the year since the message) [b]DO NOT put your hyperdread here, it gets its own section.[/b] Dreadnoughts: Only a few were built before the end of the Great War, the destructive potential of these vessels was a major contributor to ending the conflict. Those old ones are pretty obsolete, and any new ones are only just coming into service (mostly in secret) due to the Treaty of Detente banning their construction. Battleships: The grand old ladies that did all the fighting of the Great War. The Treaty of Detente imposed limitations on their sizes and destructive potential, so if you want to get intricate there’s 3 waves of battleships: Great War, Detente, and Modern. Great War is self explanatory, old sluggers and antiques. Detente battleships were awkward creations involving all kinds of elaborate ways to get around the Treaty without actually violating it. Lots of glass cannon designs here, or iron fortresses that couldn’t scratch eachother’s paint, or half baked experimental weapon systems, or novel propulsion methods that only work if nobody on board sneezes. Modern battleships are just coming into service, and are quite deadly. Battlecruisers: The treaty of Detent also limited battlecruisers, in an effort to avoid just slightly reducing the size of ship involved in any potential arms race. Similar design iterations to Battleships; Great War, Detente, and Modern. Detente battlecruisers were often cripplingly overspecialized: dedicated point defence ships, artillery vessels, mass shielding vessels, etc. Battlecruiser designs from the Detente period were often put together as a way to shore up the weaknesses of their contemporaneous Battleship partners. Cruisers: Nothing special here. Destroyers: Still nothing special. Frigates: Nope. Corvettes: Corvettes can be thought of in several iterations just kidding I don’t care what you do with these things. Unless you try to just upscale what I’m trying to avoid with strike craft. Strike craft: K I’m actually gonna sort of limit these things, or rather, the things that carry them around. Strike craft have long been an important part of space combat, so most nations have them and defences against them. Historically, they’ve been used as close in support; no one’s yet figured out how to strap useful FTL drives on the things. All this means that long range strikes aren’t practical. What I’m trying to get at is Carrier’s aren’t really a thing, or at least dedicated carriers aren’t. Plenty of room for Battlestar type things (fighty-boats with a solid complement of strike craft), but no dropping off a carrier squadron on one side of the system then expecting your strikecraft to win the fight on the other side. A notable exception is your Hyperdread. Do whatever you want with your super special awesome boat. [h3][b]Army/Planetary forces[/b][/h3] Outline some doctrine, highlight some major units. I’m not great at doing ground forces so not much guidance here. ANNNDDD [h3][b]Hyperdread[/b][/h3] Go frikin nuts. Pics are nice. [/hider]