[sub]"With the passing of the Age of Gods and the start of the Common Era, Mankind has become the most prosperous species in the world. The fate of the planet is in our hands. We are the ones who will write its epitaph. Thankfully, there is a map to prolong mankind's survival and ensure its everlasting prosperity. In the world of magi, this is known as... the Human Order."[/sub] [center][img]https://upload.wikimedia.org/wikipedia/en/4/42/Fate_Grand_Order_logo.png[/img][/center] Welcome to Chaldea. You are the best of the best. At least that what we’re telling you. But we’re just thankful you’re here at all. Chaldea exist as an observation facility primarily. But since the founding of our organization we have found the odd moment in human history that is a blemish. A point that exists to mangle our timeline, and send humanity off its course. These are better known as Singularities. To combat each Singularity, a team of four mages are gathered, and then sent into the field. Summoning Heroic spirits in the process. Chances are you have had time to talk with your servant from a prior summoning, or perhaps the servant summoned in done on the field. It’s your choice. Consider this your mission briefing in that regard. The facility has been in need of fresh blood for a while. You’re it. Your first point is a small singularity in Fuyuki. Something about things going off path. Anyway, small squabbles like this happen all the time. Show up, find who or what went wrong, and set it right. Time will set itself right when that’s done. Are you ready? Don’t respond, we’re sending you there now. Rules 1 - Don’t Godmod 2 - Be a decent person. If you have a problem with another player, you are invited to tell a GM. We’ll do what we can. 3 - There will be only [b]four[/b] Master slots. But [b]Eight[/b] Servant slots. Each Master can provide mana for two servants at a time. 4 - If a servant dies, the player is allowed to perform a re-roll. If a Master dies (Which is less likely) they are not allowed to re-roll until the end of a Singularity. If a Master quits, another player is allowed to take over the character, and replace them when the Singularity ends. [b]Servant Gatcha:[/b] While likely unnecessary, the mods have elected to include a Gatcha system. We have made up a list of Servants/Classes, and if interested you can ask to roll the Gatcha. One of the 20 options will be rolled up, and you will be allowed to roll again, or go with that idea. (Or decide to do something else entirely.) It’s for those who have an interest in random chance. [hider=Character Sheets] [hider=Servant Sheet] Name: Title(s): Class: I have listed all options for your convenience; The Knight Classes(Saber, Archer, Lancer) and the Cavalry Classes- (Rider, Assassin, Caster, Berserker) Gender: Obvious Attribute: This will be given to you upon approval. Era: The time they were alive during. This may be the Age of Gods(Before Christs birth) or the Age of Man(After Christs birth) You may put precise birth and death dates as well. Alignment: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil, Chaotic Mad, Runaway Mad Enchancement Personality: Feel free to fill in as you please. Make sure to include why they answered the summons of the Holy Grail- what wish do they desire? Character Objectives: What your Servant wishes to accomplish within the Holy Grail War. You should list one or two primary objectives, then several secondary objectives they may accomplish. Examples include vanquishing evil(primary), or enjoying the modern world(secondary). These objectives should not include your characters wish, or achieving victory within the Grail War in itself. Finally add a few meta objectives you have for this Servant. Where do you want to see them go? What do you wish to see them accomplish? Send this part over Private Messages to the GM(s). Completing your objectives will have positive consequences. Appearance: This is what your character looks like; describe armor in Noble Phantasm's if it's special. Unless stated otherwise pictures will be what your character looks like, exactly. If you have a picture delete this section and throw it at the top of the sheet. Bio: Heroic Spirit's biography. If you're too lazy to write one use Wikipedia or another website for this, but this is your Servant's legend. Any changes to their characterization should be covered in this(King Arthur as a girl). For Servants, this is a relatively unimportant section. Weapon: Some Servants may use non Noble Phantasm weapons in combat. Usually this should only be one or two things as appropriate. Parameters: Strength: Damage. A rank STR means one attack can destroy a small house. Endurance: Damage one can take. How much HP one has. Agility: Dexterity or reaction time. Mana: How much Prana one can handle. Luck: Ability to defy fate. Class Skills: For all skills. Please do not just put name and rank. Give an explanation of what it does. Your class skills are listed by class elsewhere. Use anecdotes, feats, and themes to gauge where this should be. Please remember that class skills are specific to class. Fate/Grand Orders system for class skills will not be used here. Reference the opening post for listed class skills if you do not know them. Personal Skills: Certain abilities a Heroic Spirit may have, such as Charisma, Artistic Talent, etc. Keep close to the legend. Three maximum. Exceptional circumstances may bend this rule, however Personal Skills exist to create a themed servant so keep that in mind. Noble Phantasm: Limit two. Exceptional circumstances may bend this rule, however Noble Phantasms exist to create a themed servant so keep that in mind. Name: Title: Kanji name. Usually an explanation like "Sword of Promised Victory." Rank: E-EX. Plus modifiers are possible NP Type: Range: 1 is minimum, 99 is maximum. Format is usually something like 2-50, that's Via Expugnatio and Bellerophon's range. That means Via Expugnatio cannot attack you if your range is 1 from it. Maximum Number of Targets: 1 to 1000. The format is usually a single number. This may get weird depending on your classification. Description: What does it do? A paragraph for fluff and a paragraph for what it "does" is usually best. However I will trust you in the formatting. Try to be somewhat original here- Iskander is a really cool guy, so don't make Iskander 2, no one can do that. [/hider] [hider=Master Sheet] Name: Title(s): Appearance: (This is what your character looks like; a picture up top is also acceptable.) Gender: (Duh.) Age: (How old is your character? The maximum age for a non-distorted magus is probably around 200 years. Characters above 250 will not be accepted.) Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil) Rank: (Your capability as a Magus in the eyes of the Mages Association. This will be given to you on approval.) Objective for the Grail: (What is your wish?) Character Objectives: What your Masters wishes to accomplish within the Holy Grail War. You should list one or two primary objectives, then several secondary objectives they may accomplish. Examples include recovering magic crests(primary), or enjoying the company of a legendary hero(secondary). These objectives should not include your characters wish itself, or achieving victory in the war. Finally add a few meta objectives you have for this Master. Where do you want to see them go? What do you wish to see them accomplish? Send this part over Private Messages to the GM(s). Completing your objectives will have positive consequences. Command Seal: (What will it look like when you summon your servant? Optional. Pictures are acceptable, just spoiler them.) Personality: (A paragraph or so suffices. We want to leave room for development!) Bio: (A few sentances, just a basic ideal. Include information on the family you're descended from. The more information on the family, the more its detailed, the more its coherent, the more justifiable having, say, an above average Magus is) --- Magic Circuit Switch: (What activates your magic circuit. For example, Tohsaka Rin activates hers through the sound of stabbing herself in her heart. Emotions and feelings such as pain or sexual arousal also work. Optional, as it's fluff for your character.) Number of Magic Circuits: Number of circuits. Ranked A-E. Quality of Magic Circuits: Amount of magical energy one circuit can safely hold. Ranked A-E. Modifiers may be requested, but don't include them on your initial sheet. --- Elemental Affinity: (Average one's are acceptable, as well as dual elements. Valid elements are Fire, Water, Earth, Wind, Ether. Valid elements may shift with the culture of your magical foundation(ie Chinese Elements). Special elements beyond these are acceptable, but are under scrutiny. Additionally, you can list your Origin here if you want to bother with it.) Magecraft: (Include all schools of magecraft you know, including General Magecraft(Things students at Clocktower would know). We assume they do not know the basics unless the basics are included as an example. If its not mentioned here it's assumed that particular type of magecraft is not something within their capabilities. Do not apply individual spells, but you can use them as examples.) Crest: (Rough age of the crest, thus family. The magecraft within the crest is assumed to be in your magecraft section. List by generation; 40 years is assumed to be a generation in this case.) Weapon: (Mystic codes, other weapons, etc. Any magus should have a few mystic codes, average for this sort of situation will be considered around 3. This may shift depending on your Magus, though.) [/hider] [/hider] [hider=Class and class skills] Currently only the seven standard classes will be allowed at this time. [hider=Knight Classes] Knight of the sword, [b]Saber[/b]. [i]Magic Resistance[/i] Ability of resistance to magery. Generally speaking, it cancels magic of a certain rank and below. At rank B and over, the Servant won't be hurt even by high magery, ritual mantras, and other elaborate magery. [i]Riding[/i] Ability to ride things. A Servant with this at rank A can ride even mythical beasts and divine beasts. However, in order to ride dragon types, a different ability than Riding is necessary. Knight of the lance, [b]Lancer[/b]. [i]Magic Resistance[/i] Ability of resistance to magery. Generally speaking, it cancels magic of a certain rank and below. At rank B and over, the Servant won't be hurt even by high magery, ritual mantras, and other elaborate magery. Knight of the bow, [b]Archer.[/b] [i]Independent Action[/i] Enables action even if the Master dies or if the contract with the Master is terminated. It is possible to stay in the world for one day at rank C, and 2 days at rank B. At rank A, the Servant can continue existing even without the Master. [i]Magic Resistance[/i] Ability of resistance to magery. Generally speaking, it cancels magic of a certain rank and below. At rank B and over, the Servant won't be hurt even by high magery, ritual mantras, and other elaborate magery. [/hider] [hider=Cavalry Classes] Mounted soldier, [b]Rider[/b]. [i]Riding[/i] Ability to ride things. A Servant with this at rank A can ride even mythical beasts and divine beasts. However, in order to ride dragon types, a different ability than Riding is necessary. [i]Magic Resistance[/i] Ability of resistance to magery. Generally speaking, it cancels magic of a certain rank and below. At rank B and over, the Servant won't be hurt even by high magery, ritual mantras, and other elaborate magery. Magus, [b]Caster[/b]. [i]Item Construction[/i] Ability to create weapons having magic power. As one of the main uses of this, there is the creation of Mystic Codes. [i]Territory Creation[/i] Ability to create a territory advantageous to oneself as a magus. The workshops of common magi are also included in as territories, but at rank A, it is possible to create a temple class territory exceeding that of a workshop. Silent killer, [b]Assassin[/b]. [i]Presence Concealment[/i] Ability to cut off one's presence as a Servant. It is possible to hide oneself from enemy Servants. Mad warrior, [b]Berserker[/b]. [i]Mad Enhancement[/i] Ability to increase the rank of each status in exchange for sanity. For each rank increase in Mad Enhance, the number of types of boosted parameters increase. [/hider] [/hider] [hider=Magus Ranks] A rough measure of your talent as a magus by the Mages Association. This does not necessarily reflect your circuits, though having good ones will make being a powerful magus easier. Ranks can be inflated by prestige or politics rather than talent however. An example of a magus of this caliber is next to each Rank. Rank will be assigned by the GMs around the time of approval. Grand: Crown (Touko Aozaki) Only a handful of Magi in the existence of the Association have ever reached this point. This is the height of Magecraft in the modern era, a level even the Lords of Clocktower are unlikely to reach. Put simply, monsters in the form of humans. Brand: Color (Kayneth El-Melloi Archibald) The level of a talented Lord of Clocktower. A true prodigy is at this rank, someone who can revolutionize an entire field of magecraft just by existing. Around the absolute limit of someone like say, Rin Tohsaka. Those truly at the level of Brand in the Clocktower probably number in the couple hundred at most in its entire history. Pride: Law (Nigel Sayward) Exceptional Magus. Only a handful of Magi in a families entire history may exist at this rank. In fact a family is quite lucky to have such a great magus as their head at all. The difference between "Pride" and "Brand" is like the difference between the Heavens and the Earth below it. Fes: Festival (Norikata Emiya) A magus who has broken through the barrier that is 'my craft has matured and stabilized' and gotten past that important roadblock. A Fes is nothing to scoff at, if they received the rank from actual talent. In the history of their family, they will definitely be a noteworthy family head. Cause: Open (Protagonist F/GO) A magus who has fully stabilized their magecraft and its foundation. While this could be considered average, it is genuinely a feat to reach this point at all. Someone at this level is a "matured magus". Count: Eldest Child (Kiritsugu) Someone who uses magecraft at a level above a greenhorn, but has yet to stabilize their craft properly. Frame: Youngest Child (Ayaka Sajyou) Someone totally new to magecraft. A bit above the likes of Emiya Shirou, who can barely practice magecraft. At this level it's probably more about theory then actual magecraft. [/hider]--- [hider=Character limitations] [hider=Servants] Servant Ban List Heracles(Off Berserker), Gilgamesh, Nursery Rhyme, Ozymandias, joke Servants, or funny business Servants. Additionally, no Servant that would qualify for 'Grand' will be accepted at this time. Certain sheets or aspects of sheets may not be allowed for power balancing, though I expect this to be a rare occurrence. Double summon is inapplicable. Eastern Servants and Counter Heroes are allowed. All Servants must be historic or mythological figures who were born before 1970AD. Figures before Gilgamesh are banned. Additionally, Gods and such are not applicable. Humans, mixed bloods, machines, and animals qualify as Servants. Try to avoid composite skills where able. [/hider] [hider=Masters] Masters may not be able to fight a Servant defensively. Masters will not be ranked higher than Fes for the time being. [/hider] [/hider] [hider=Useful Lore References] [url=https://www.tmdict.com/en/]TMdict[/url] [url=https://docs.google.com/document/d/1pt-oDtq0ow-ZRLmdPC4tRlw9lJGzVHbvLJ2mQDvcjYc/edit]Complete Materials III- Theory of Magic[/url] [url=http://blogs.nrvnqsr.com/entry.php/3299-Fate-GO-Profiles]Fate/Grand Order Character Profiles[/url] [url=https://docs.google.com/document/d/1NEZzQsil7Zgkajr6ESYIoW1JNN6aeBuG4kE2SZWghXw/edit]Beast's Lair Useful Notes[/url] [url=http://completematerial.pbworks.com/w/page/32479544/Index]World Material[/url] [url=https://www.reddit.com/r/FGOGuide/comments/8epytu/fategrand_order_material_full_translation/]Fate/Grand Order Material[/url] [/hider]