Finished the new backstory, again if anything needs changing just let me know. [hider=Mako Lu V2] [center][h1][b][img]https://txt-dynamic.static.1001fonts.net/txt/b3RmLjcyLjAwMDAwMC5UVUZMVHlCTVZRLCwuMA,,/squares-bold.regular.png[/img][/b][/h1] [img]https://i.imgur.com/HRmjGjh.jpg[/img][hr][hr] [color=696969][h2]⦋ [b]27[/b] || [b]Another Dimension[/b] || [b]Male[/b] ⦌[/h2][/color] [youtube]https://youtu.be/TVF5DrNqdFw.[/youtube][/center] [color=696969][h3][b]APPEARANCE & PERSONALITY[/b][/h3][hr][/color] [indent] [color=696969][u][b]APPEARANCE [/b][/u][/color] [indent]Mako is a relatively young man of unknown descent, standing at 6' without armor and 6'2" in armor. He sports an athletic and somewhat muscular build, albeit he is on the thinner side of the spectrum. Under the armor, Mako has [REDACTED] and [REDACTED], with [REDACTED]. His armor is mostly made out of dark gray metallic alloy plates, which have a decent amount of scratches and battle scars. He wears a specialized gray flight suit under the armor, which further protects him from impacts and insulates him from the elements. His belt also has various pouches and compartments which can carry various types of items, such as explosives, ammunition, credits, medicine, etc., a holster is also attached to the belt. Mako's one-of-a-kind helmet has the same color scheme as his armor, with a heavily tinted T-shaped visor. The helmet possesses a basic HUD, a communications array, a targeting system, and can seal itself off from the environment, providing around 15 minutes of air. He usually wears a light gray jetpack into battle, which improves his mobility on the ground and in the air. [/indent] [color=696969][u][b]PERSONALITY TRAITS [/b][/u][/color] [indent][list] [*] Calm [*] Pragmatic [*] Collected [*] Witty [*] Cunning [*] Determined [*] Awkward [*] Kind (When he wants to be) [/list][/indent] [color=696969][u][b]BACKSTORY & MOTIVATION [/b][/u][/color] [indent]In an alternate reality, there exist many anomalous entities, objects, locations, and events spread all across the galaxy. These "Oddities" have certain characteristics that violate the natural laws of the universe through one way or another. Such oddities include individuals with strange, mystical powers, objects with paranormal abilities, and locations that alter the fabric of time and space. Recognizing the potential power and danger these oddities possessed, the dominant factions of the galaxy formed their own organizations to deal with these anomalies. Large intergalactic governments weren't the only ones interested in the Oddities however. Other groups such as companies and crime syndicates also seek to exploit the power that the Oddities hold. This task falls upon the containment agents, who specialize in capturing, containing and neutralizing Oddities. One of these containment agents would soon grow in reputation and become known as a high-end mercenary, his name: Mako Lu. As a child, Mako would find himself fascinated by the peculiar nature of the Oddities, and driven by his desire to interact with them and to be a soldier, would aspire to be containment agent. At the age of 14, he decided to travel offworld and enlist in the Terrakalani Republic military. He would pass the trooper course with flying colors, and join the Terrakalani Republic's Oddity Capture and Research Division as a containment agent. After spending several years serving under the Republic and learning as much as he could about the Oddities, Mako decided to leave and instead work as an independent mercenary and containment agent, purchasing his own ship and a droid companion when he left. He would usually take jobs involving capturing and delivering Oddities or neutralizing them, depending on what his client wanted. Aside from working as a containment agent, Mako would also do mercenary work for extra money. [hider=Niner and the Tempest] [img]https://vignette.wikia.nocookie.net/starwars/images/0/05/Probe_Droid_SWB.png/revision/latest?cb=20151115014524[/img] Niner - Modified maintenance droid of unknown origin [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/be7f67af-bc85-48ec-8fc6-f90a583ae7dd/d80i29y-93bd56af-854e-44a2-b905-92c45ed3cbcb.jpg/v1/fill/w_1214,h_658,q_70,strp/yz1025_armed_transport_by_handofmanos_d80i29y-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9ODE0IiwicGF0aCI6IlwvZlwvYmU3ZjY3YWYtYmM4NS00OGVjLThmYzYtZjkwYTU4M2FlN2RkXC9kODBpMjl5LTkzYmQ1NmFmLTg1NGUtNDRhMi1iOTA1LTkyYzQ1ZWQzY2JjYi5qcGciLCJ3aWR0aCI6Ijw9MTUwMCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.sYU12Dbjbiu9vMXG7dN6m_9u92u9jjVcVnoZVEwm3G4[/img] Tempest - Heavily Modified T8-2022 Combat Freighter [/hider] After working freelance for a few years, Mako would then take on his highest-paying and perhaps most dangerous job yet - retrieving OD-909 "The Sun God's Soul", from its tomb. OD-909 is an artifact, originally worshiped by the main populace of its planet as a deity. The artifact has the power to "supercharge" a random nearby biological entity by pumping it full of ki. This grants the victim extremely high physical prowess for an amount of time, increasing their strength, speed, stamina, endurance, etc.. However, after successfully retrieving the artifact from its tomb and escaping to his ship, the relic released a shockwave that warped the Tempest into another dimension, dropping him right in the skies of Zun. Now stranded in a strange, new land with his faithful droid Niner as his only companion, will he be able to return to his home? Only time will tell... [/indent][/indent] [color=696969][h3][b]FIGHTING STYLE & ABILITIES[/b][/h3][hr][/color] [indent][color=696969][u][b]FIGHTING STYLE [/b][/u][/color] [indent]Mako prefers to use wit and cunning in order to undermine his opponents and planning out the course of the battle in order to trap his opponents with little hope of escape. He is adept at analyzing his opponents and using the environment to his advantage as well. He utilizes a mix of both close-range and long-range combat, through his arsenal of weapons and his melee combat skills. His arsenal includes his plasma rifle and pistol, along with an assortment of rockets, grenades, explosives, and others. These items serve a variety of purposes, from trapping and disorienting the opponent, to raining down explosive devastation. In terms of close-quarters combat, Mako's fighting style would be best described as a mixture of aspects of Taekwondo, Judo, Karate, and Ninjutsu. He is also armed with dual wrist blades, with one pair on each arm, which are used in tandem with his hand-to-hand combat techniques. In battle, Mako usually favors speed over power, using his jetpack to quickly move around before slashing at the enemy with his wrist blades or sending a kick going their way. Mako's armor is decently tough, effective at protecting against flying shrapnel and being able to take a few direct hits from plasma bolts. It also provides good protection against bullets, being able to tank hits from ordinary small arms weapons. [hider=Wrist Blades] [img]http://www1.theblackopsiii.com/images/specialists/ripper-weapon-1.jpg[/img] [/hider][/indent] [color=696969][u][b]SPECIAL MOVES & TECHNIQUES [/b][/u][/color] [indent][u]■ [Bucket HUD(Passive)][/u] [indent][Gives basic info on nearby entities and the environment, such as vital signs, location, and ki signatures, along with night and heat vision. It also gives a passive buff to accuracy. This ability however, will be rendered temporarily disabled when struck by an EMP.][/indent][/indent] [indent][u]■ [Weapon Switch(Toggled)][/u] [indent][Switches Mako's primary weapon between his ME-622 plasma rifle, his LR-1012 plasma pistol and his wrist blades. His rifle trades fire rate for range and power, and is more effective at a distance. His plasma pistol is the reverse, with slightly greater fire rate for less range and power, it can also be wielded alongside one pair of wrist blades if needed. One thing to note is that the speed and power of plasma fire is higher than ordinary gunfire, but less so than ki-empowered gunfire.][/indent][/indent] [indent] [u]■ [Jetpack burst][/u] [indent][Activates his jetpack for a brief amount of time and dashes in a certain direction or boosts his jump height. Can instead be activated for longer in order to hover and fly at the expense of using up more fuel. His jetpack carries enough fuel for 10 minutes of use.][/indent][/indent] [indent][u]■ [[s]Watch out for those[/s] Wrist Rockets][/u] [indent][Fires a rocket from his wrist rocket launcher. These speedy projectiles move in a relatively straight pattern and have similar firepower to a grenade. He carries around five rockets at a time.][/indent][/indent] [indent][u]■ [Utility 'Nades][/u] [indent][Throws a grenade at a certain area. Mako has access to three distinct types of grenades, smoke grenades, EMP grenades, and flashbangs. He only carries two of each type at a time.][/indent][/indent] [indent][u]■ [Need a light?][/u] [indent][Activates his wrist-mounted flamethrower and spews out a cone of fire in front of him. The flamethrower has enough fuel for two minutes of use.][/indent][/indent] [indent] [u]■ [Ensnaring Cord][/u] [indent][Deploys a fibercord whip from his wrist gauntlet. The cord has a grappling hook at the end, and can grab onto terrain, can grab other people, or ensnare them by wrapping them with the cord.][/indent][/indent] [indent] [u]■ [Silent Shot][/u] [indent][Fires a dart from his wrist gauntlet at the enemy. He can switch between stun/tranquilizer darts or poison darts, and carries six stun darts, three poison darts, and the antidote for the poison. The darts must make direct skin contact with the target to work.][/indent][/indent] [indent] [u]■ [THERE!][/u] [indent][Plants a small explosive charge, similar to C4, down on a surface. The explosive can either be remotely detonated or set on a timer and takes 10 seconds to arm. The explosive is quite powerful, used commonly for breaching heavily fortified doors and sometimes even destroying armored vehicles. He can carry five at a time][/indent][/indent] [indent] [u]■ [Ki-enhanced Melee][/u] [indent][Channels some of his ki into either his arms and blades or his legs for a short duration. This gives a moderate buff to the speed and power of his attacks.][/indent][/indent] [indent] [u]■ [Rocket Dive][/u] [indent][Channels a moderate amount of ki into his blades, before activating his jetpack and charging towards his opponent at full speed, blades now drawn. Deals a large amount of damage if it hits correctly, but can be punished very easily if it misses.][/indent][/indent] [color=696969][u][b]SUPER MOVES [/b][/u][/color] [indent] [u]■ [Ravager missile barrage][/u] [indent][Fires an anti-vehicle homing rocket from his jetpack. The rocket splits into three missiles while in midair and homes in on any nearby foes. The jetpack can only carry one rocket at a time, thus, this can only be used once for the duration of the battle.][/indent][/indent] [indent] [u]■ [For the Hunt][/u] [indent][Channels large amounts of ki into his whole body and primes his jetpack for continuous use. This greatly increases his speed and power, while also providing a moderate buff to defense. This buff lasts for 15 seconds before expiring. The downside is that Mako usually takes several seconds to recover from the physical strain, and the fact that the ability uses up nearly all of his ki, tires him out, and guzzles down a lot of jetpack fuel.][/indent][/indent] [indent] [u]■ [Combat Droid Calldown][/u] [indent][Calls down Niner in his mechanized assault armor to fight alongside him for 15 seconds. Niner has two large arms with shields attached, which can be used in melee combat and in defending himself as well. He also has a shoulder-mounted plasma gatling gun and a shoulder-mounted missile launcher for ranged combat. Niner does not arrive instantaneously however, and may take several seconds to a minute depending on how far he and the Tempest are from the fight. EMPs are also especially effective against Niner.] [hider=Niner's Mechanized Assault Armor] [img]https://vignette.wikia.nocookie.net/starwars/images/b/b5/Elbee.jpg/revision/latest?cb=20060802195638[/img] Niner's mechanized assault armor before it was painted black and gray and equipped with weapons. [/hider][/indent][/indent] [color=696969][u][b]WEAKNESSES & LIMITS [/b][/u][/color] [indent]Although Mako's weapons are powerful, all of them have limited ammunition and are not capable of being replenished in battle, thus stalling him out and forcing him to use up his ammo will deprive him of much of his firepower. The same applies to his jetpack, once it runs out of fuel, he will lose much of his mobility. Though Mako's armor is tough, it does not cover the entirety of his body. As it was designed to provide more flexibility and mobility in exchange for protection, the armor plates only cover certain areas, thus areas such as the neck, the armpits, and the back of his legs are exposed and vulnerable. Mako also has relatively small amounts of ki, around slightly below average. Though he is able to use his ki to enhance some of his physical abilities, they usually do not last very long and are weaker than the ki-powered attacks of other nomads. Without any of his weapons and items(aside from his wrist blades), Mako is basically a close-range fighter. Despite all of his training, his relative lack of ki also means that most other nomads are superior to him in terms of general physical prowess. [/indent] [/indent] [color=696969][h3][b]OTHER[/b][/h3][hr][/color] [indent]Mako's hobby is cooking, and he has become quite the skilled cook as well. Mako never takes off his helmet, only doing so when he's sure that he's alone.[/indent] [/hider]