Well, so let's see: [@Rondo of Blood], [@Pyromania99], [@ERode], [@XmasForJuan], [@Rune_Alchemist] - Supposing that you are approved by [@Reflection] and [@floodtalon], you should all be ok by me as well. [@Stormborn] - However, your character has issues. Mostly related to her backstory and the way it should affect her CS. Here are the most important ones: - Since she's not a part of the Mage's Association she shouldn't have a magical crest at all. That's more or less an endemic concept to the mages of the Association since it's the best way to secure that their family's knowledge is preserved in their search for a path to the Root. Other spellcasters don't do that. - Speaking the language of Elementals is something that's not a skill that's possible to be achieved by normal humans no matter what your magecraft foundation is. The only modern human that's known to be able to do this had a very specific set of circumstances happen in his background to allow it that's absolutely impossible to replicate. Your character may be capable of some basic comprehension when it comes to communicating with creatures that don't speak human languages, but the ability for unrestrained talking with animals and Elementals should be considered lost knowledge. - What exactly those two first mystic codes (the cloak and dagger) in her description do? - Also, you can't talk with the dead if they are already departed from the World. While it's not impossible to communicate with past generations of one's family this would also mean that all of them have been hanging around in the World as wraiths, or similar presences ever since they died. And since spirits dissipate over time, this has a limit of how far back you can achieve any meaningful interaction with them which is probably around no more than a couple centuries or so. Any spirit older than this is probably too far gone from humanity to be able to understand or be understood.