Well I feel like I just walked in after class has started. Perhaps I should Just leave this here and walk away. [hider=June] [b]Name[/b]: June Vang [b]Age[/b]: 21 [b]Gender[/b]: Male [b]Race[/b]: Human [b]Appearance[/b]: Short brown hair, Soft blue eyes, 5'6" man that has padded armor with the iron rose emblem added onto it to demonstrate what order he is with. Has a tends to keep his hood on. [hider=pic] [img]https://i.pinimg.com/736x/d9/93/1c/d9931cade82ad3b034e89f1e332a96a8.jpg[/img] [/hider] [b]Personality[/b]: He seems to take nothing seriously. Permanently relaxed June takes everything with a "Well, what are you going to do?" attitude. Everything is going wrong and people are dying? "I guess we need a new plan". Everything is working right? "That's nice". He lives by "Just go with the flow" [b]Brief Back-story[/b]: June was born with a small caravan that would travel to different locations around Thain depending on the time of year. however it dominantly stayed north-eastern and sometimes poked into Velt. This little caravan of nomads lived by buying and selling things from town to town. And if any conflict happened to threaten them, they would blow out of there and be gone by the next morning at the latest. The word Nomads leaves a feeling that the person has no home. And well they stayed nowhere for long they did have a home. No town, no specific patch of dirt, but all of Thain was there home. So when Thain was threatened some want to help, and others, Well still supportive, didn't think that they should. June was pretty average member. Thain is his home, the Caravan is family, the wind is his guide, And fate controls everything. That was until the spirits in the wind showed him a vision. A girl holding a rose made of metal, the full moon was very large. He does not know why he saw it, or what fate this person holds. But he thinks he is suppose to help them with it. [b]Equipment[/b]: -Jack-and-stitch armor: It is padded armor with thin plates of metal sown into it. it offers the most protection without sacrificing maneuverability. -A short sword with a curved blade that broadens toward the point. -A spike dagger; The blade is a point with no cutting edge, It is used to stab into gapes in plate armor -Bow; A slandered long bow. [b]Skills[/b]: [u]Wind Magic[/u] [u]levitate[/u]; He can rises himself vertically, up to One foot, and remain suspended. He can move only by pushing or pulling against an object or surface within reach, but he does carry momentum from before he started. [u]Gust[/u]: He can control the air currents within 30 feet of himself. He can create a moderately strong breeze at most. [u]Swordsmanship[/u]: Dodge, parry, or avoid then slip past opening s to strike. June has a style of fighting around finding the path of least resistance. [u]Archery[/u]: His main job is an archer and can hit a moving target reliably. [hider=something else] The thing about the magic. I am pretty sure that it is much weaker then what an Mage could due. Like a mage normally could use levitate to go up over most walls, or use gust to push people back. I wanted him to have sacrificed the power that could be possible of fine control and duration. I don't get how strong normal mages are, but I was hoping he is at around a very impressive parlor trick level. [/hider] [/hider]