[hider=Asha the Magykal- Major NPC][hr][hr][h1][b][i][center][color=#a788e0]Asha the Magykal[/color][/center][/i][/b][/h1][center][img]https://s22.postimg.cc/71y2s14tt/tenor.gif[/img][/center] [hr][hr][h3][b][i][color=#a788e0][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=#a788e0]Name:[/color][/b] Asha Aravisa, [b]Magykal[/b] Advisor to the Emperor [b][color=#a788e0]Darke Name:[/color][/b] Ahsa [b][color=#a788e0]Age:[/color][/b] 21 [b][color=#a788e0]Birthday:[/color][/b] October 2nd [b][color=#a788e0]Gender:[/color][/b] Female [b][color=#a788e0]Position:[/color][/b] [b]Magykal[/b] Advisor to Emperor Taj [hr][hr][h3][b][i][color=#a788e0][center]Appearance[/center][/color][/i][/b][/h3] [b][color=#a788e0]Height:[/color][/b] 5'5" [b][color=#a788e0]Weight:[/color][/b] 110 [b][color=#a788e0]Build:[/color][/b] Limber [b][color=#a788e0]Eyes:[/color][/b] Green [b][color=#a788e0]Hair:[/color][/b] Brown [b][color=#a788e0]Skin Tone:[/color][/b] Dark [b][color=#a788e0]Tattoos/Scars/Piercings:[/color][/b] Triple pierced ears; faded scars up and down her arms[hr][hr][h3][b][i][color=#a788e0][center]Psychology[/center][/color][/i][/b][/h3] [i][color=#a788e0][center]Playful * Vengeful[/center][/color][/i] [b][color=#a788e0]Personality:[/color][/b] Asha is a mischievous soul, enjoying poking fun at others - especially her brother. (He is, in her opinion, far too stuffy and could use to lighten up a little bit). The world could use a little more laughter, in order to spare some of the pain associated with the natural occurrences in life: broken hearts, loss, illness, betrayal, and much more... While she may smile at perhaps the wrong time or find a situation to be silly that others find seriousness, do not mistake her as being heartless. Asha has dedicated herself to helping others, choosing to walk her path in her own manner and to protect more than just her own country. It is her duty to help those in need and to prevent evil from triumphing, no matter what shape or form this may be. While her brother may be the emperor, she does not always agree with the rule of law. It has its benefits, yet also its limitations. Similarly, however, the world cannot operate on chaos and anarchy - there needs to be a balance between the two. She walks the grey line between them, sometimes a vigilante and at others, a stout upholder of the law. Whatever the situation needs, she will be. [hr][hr][h3][b][i][color=#a788e0][center]History[/center][/color][/i][/b][/h3] Asha's mother was the Empress of the Big Wild Land Over the Ocean and her father was one of the chief warriors. As she was an illegitimate child and the Empress was often too busy running the state, Asha was sent to live with her father and his wife. She grew up not knowing that her mother was the Empress either, in order to allow her to live a normal life with her half-brother, Taj. The two of them would spar together and head out into the Wild Lands near their home, camping out and gazing up at the stars. They made up stories about them, preferring them to the written legends. She was roughly ten years old when her father and brother went off to escort the Empress to meet with the True North, a nation lying on their northern borders. She stayed behind, being too young to be a member of the military. However, the soldiers never returned. Word spread that there had been an attack by a group of rogues and that none of the soldiers had survived. The Empress did not return either and the people elected a new emperor, Emperor Khalfani. Khalfani discovered that Asha was the daughter of the late Empress and he banished her from Die Baie Ringstad without an explanation. She went out into the wilderness, using the skills she learned from a young age in order to survive. Eventually, she stumbled across a gigantic ruin. In these ruins, with strange writing she could not understand, she found the Power Stone. It was placed in a containment vessel and she studied quickly, realizing that she could use it to become the most [b]Magykal[/b] person in the world. She taught herself [b]Magyk[/b] for years as she traveled these ruins, eventually returning to Die Baie Ringstad when she heard that her brother had returned alive. He had been elected Emperor and he undid Asha's banishment, naming her as his [b]Magykal[/b] Advisor and making her next to be the Emperor, should he have an untimely death (until one could be elected, of course). She has been spending a majority of her time studying the инфинити стонес, attempting to get locations on them and ensure that whoever uses them knows the great cost. [hr][hr][h3][b][i][color=#a788e0][center]Abilities[/center][/color][/i][/b][/h3] [list] [*]ExtraOrdinary [b]Magyk[/b] - The ability to perform all spells without the aid of a [b]Charm[/b]. However, this does not guarantee success. Additionally, spells may be performed non-verbally. [*][b]Sense Magyk[/b] - The ability to detect [b]Magykal[/b] auras and [b]See[/b] enchantments. This is a passive skill. [*]The Ancient Ways - The knowledge of how to find and use the Ancient Ways, in order to travel near instantaneously from point A to point B across large distances. This skill requires the use of either a map, a memorized hub point, or the assistance of a [b]PathFinder. [/b] [*]Potions - The ability to turn [b]Magyk[/b] into a liquid form by mixing together various ingredients. [*][b]Charms [/b]and Spells - The knowledge of incantations for the most commonly used spells by the practitioner. This includes the ability to create new [b]Charms[/b] - however, the [b]Charm[/b] must be made immediately after the thought has formed or it will lose power. [*]Power Stone Usage (Advanced) - the user is skilled in the use of the stone which embodies the destructive force of the universe, granting its wielder tremendous energy manipulation capabilities. It must be kept in a containment device or the user will perish within 1d4 rounds. This has a 75% chance of working on any given event (working is defined as some effect happening. It may or may not be to the strength the user desired). [*]Herbology - The ability to use plants and fungi in order to produce a desired [b]Magykal[/b] effect. This is typically used in tandem with [b]Physik [/b]and the creation of potions. [*]Country Knowledge (the Big Wild Land Over the Ocean) - The knowledge of the general geography of the Big Wild Land Over the Ocean. This includes the ability to find a path from one location to another, as well as a knowledge of the culture and customs of that country. [*]Moedertaal - The user has complete fluency, able to read, write, and communicate in the language of the Big Wild Land Over the Ocean. [*]Technological Proclivity - The user has an innate talent for all things related to technology, due to the high level of sophistication of the Big Wild Land Over the Ocean. [*]Swimming - The ability to swim great distances without drowning or excessively tiring. This includes being able to tread water for up to five hours. [*]Running - The ability to run long distances at speeds greater than those unskilled. [*]Leadership - The ability to guide a group of individuals, teams, or organizations. [*]Creature Handling - The ability to keep creatures at bay without drawing blood and to intuitively understand a creature's intentions. The user also has proficiency in training animals, calming animals, and has a quickly formed bond with a new creature they encounter. [*]Survival - The ability to keep oneself and others safe while in unknown terrain. [*]Performance (Singing) - Ability to perform using their voice, can be used to make money, or to just entertain others. [*]Sword Fighting - Proficiency with a blade longer than 14 inches in combat, including the general rules of etiquette for dueling.[/list] [/hider]