[hider=Overcharge] Superhero/villain Name: Overcharge Civilian Name: Jason Graves Origin city/Planet: Gotham, NJ Hometown: Bludhaven, NJ Sex: Male Race: Caucasian Height: 6'1" Weight: 170 Age: 28 Birth Date: June 29, 1993 -------- Costumed Appearance: Overcharge wears a bright red helmet with glowing purple eyes. He wears a brown leather jacket reinforced with sewn-in armored plating, and black cargo pants. [hider=Overcharge] [img]https://i.imgur.com/4Sp63Ud.jpg[/img] [/hider] Civilian Appearance: Jason Graves tends to wear shabby clothing, old tee-shirts and jeans mostly. While clean, he does give off the appearance of someone who hasn't bought new clothes in a long time. [hider=Faceclaim] [img]http://oi54.tinypic.com/r2t161.jpg [/img] [/hider] Icon: N/A Costumed Personality: Overcharge is most at home when his face is behind a mask. He has been known to engage in banter, witty or otherwise, while pursuing villains; and is quite energetic in his pursuits. AS a product of his recent past however, Turn Back has learned to make some hard moral choices. He believes that there are times when the best way to protect people from the evils of the world are to remove the source of the corruption wherever one can find it. He would like to say he takes no joy in these hard decisions, but when faced with certain elements of his past, he is forced to admit a certain level of sadistic satisfaction. Civilian Personality: Jason is often cold upon his first meeting. He keeps very professional and businesslike, often not exchanging many words at all. Once he begins to warm up to a person however, another side of him comes out. Jason will begin smiling and joking more, engaging in conversation and sharing stories of his life. He doesn't have many people he would consider a friend, but those he does he would give his life for. Super abilities: -Skills: --Parkour: Jason has learned to navigate city streets quickly and in the most direct route, which often takes him in directions others would fear to tread. --Impeccable Aim: Jason has trained himself to be an expert marksman... So long as the ammunition is rubber bands or pebbles, and the weapon is his hands. -Powers: --Energy Vampire: Jason has the superhuman ability to absorb and negate any energy which is directed at him. His body converts this energy into stored potential energy and can release it on command. Jason is able to either expel it from himself in a blast or wave, as well as imbue the energy into objects, which expel it in a blast on contact. There is an upper limit to how much energy he can hold, as well as a time limit before the energy starts breaking down with some explosive side effects. Jason is able to absorb all different types of energy, which have different effects as detailed below. ---Kinetic Energy: The most common and easiest type of energy for Jason to store, Kinetic energy is any physical force directed at him. After absorbing this energy, Jason is able to expel it in a concussive blast, essentially adding the power of whatever stored energy he has to his own attack. ---Heat Energy: Coming from fire usually, this type of energy allows Jason to expel blasts of intense heat. Any objects imbued with this energy also tend to pop like a firecracker. ---Electrical Energy: Most often found by tapping into live electrical systems, this energy allows Jason to send arcs of lightning towards his foes, though he has no control over the arcs when he releases them. Imbuing this energy into an object will turn it into an EMP ---Sonic Energy: This type of energy allows Jason to launch loud, ear-shattering attacks at his foes. While absorbing this energy, it also dampens any sound he makes. ---Photon Energy: Energy from light, essentially. Using this type of energy allows Jason to create bright, flashbang-type flashes, dazing opponents who look too closely. ---Nuclear Energy: Though untested, Jason has the dormant ability to absorb nuclear energy. This would allow him to direct potent blasts of radiation, as well as turning imbued objects into tiny bombs. --Limited Invulnerability: Due to his ability to absorb energies directed at him, this has a side effect of completely nullifying any attack made against Jason. So long as he is aware of danger, his powers are active, and have even been known to stop bullets from harming him. --Enhanced Stamina: By absorbing wasted energy when he walks or runs, Jason is able to go longer, and further distances than the average human. -Gadgets: --Prosthetic Arm: Jason's left arm was amputated at the elbow, and has been replaced by a prosthetic. This new arm is tied to his nervous system so that he can control it like a regular arm, though he has no sensation to it. Also his energy absorption abilities do not function through this arm, only energy discharge. -Weapons: --Folding Cane --Pocketfulls of Rubber Bands Civilian Occupation: Independent Electrician Biography--------- Character History/Origin: Jason was born in the city of Gotham. His parents, Johan and Iotta Graves, along with he and his younger sister Emma Graves, never lived an easy life. Both of his parents worked hard to provide for their family, and instilled values of hard work and hope for humanity in their children. The pair grew up hearing stories of their ancestor, Killian Graves. The Wraith. One of the Actor Activists of World War II, and widely considered a hero. They had a legacy to live up to. Unfortunately, the city of Gotham is a cruel mistress. One night while walking home from her job, Iotta was the victim of a mugging gone wrong. The rest of the family didn't even know what had happened until the next day, when they began calling local hospitals and police stations after she never came home. The trauma of losing his wife sent Johan into a depressive spiral. Jason, now 15 and able to start bringing in money for the family, tried to step up and fill the new hole in their lives. However, his father continued to drink more and work less. Eventually, he drank himself to death, leaving the children on their own. Thanks to a settlement from their life insurance, the kids were taken care of financially, but Jason was forced to take Emma out of Gotham and into a cheap apartment in Bludhaven after foster care threatened to split them up. Their family was broken, but they would be together. Then came the Two Month War. Jason, now 18, had begun developing his powers. Emma has as well, the both of them realizing they had inherited metahuman abilities from their famous ancestor. Convincing his younger sister to stay home and use her powers to stay safe, Jason took to the streets, determined to be a hero. He was... Not prepared. Falling during the early days of the war, Jason Graves was hailed as a local hero who had sacrificed himself for his home. Emma vanished soon after. The story of the Graves was over. Until five years later. Heaving in a pained gasp, Jason awoke on an operating table. His left arm had been amputated, but he was alive. Not only that, he felt [i]powerful[/i]. There was a woman there, some German doctor raving about Lazarus Pits and how the procedure had worked. Jason tried to find out what was happening, where he was, but he was tied down and ignored. The insane doctor grabbed a scalpel and made it clear that he was her newest test subject... But thanks to his Metahuman abilities, she couldn't break his skin. taking advantage of her confusion, Jason managed to escape his confinement, using his now super-charged abilities to break out of the facility altogether. He found himself back in Gotham, but in a world drastically changed from the one he had died in. Finding most remnants of his old life washed away, Jason started from scratch. A new identity, new job, new him. He wouldn't make the same mistakes again. He has spent the past few years defending his home. Not just for the humans, but for everyone innocent soul in the city. Optional information ---------- Nemesis: Allies: Team: Other: [/hider] [hider=Blue Lantern] Superhero/villain Name: Mako Civilian Name: Saraka Kute Origin city/Planet: Chtho'Am Hometown: Earth Sex: Male Race: Chtho'Am Height: 4'2" (On all fours) Weight: 180 Age: 25 Birth Date: 1996 -------- Costumed Appearance: Mako appears to be some kind of mix between a shark and a large dog. He has sandpaper-like blue skin, rows of sharp teeth, a menacing dorsal fin, and a long, snapping tail. He also has white, furry legs, intelligent green eyes, and a panting tongue too big for his mouth. He wears a bright blue 'collar', the charm of which is his Blue Lantern ring. Civilian Appearance: Same as his costumed appearance. Icon: [hider=Blue Lantern Symbol] [img]https://i.imgur.com/bDwCRgL.png[/img] [/hider] Costumed Personality: Mako is bright and cheerful, he strives to see the best in everyone he encounters. This courtesy extends even to his foes, and he often tries to find peaceful solutions to conflicts. However, if he is convinced there is no recourse but violence, he is a fierce fighter, his main goal being to eliminate the threat while containing any other casualties. Civilian Personality: Saraka is extremely empathic, always listening to the stories of others. He tries very hard to connect with other people, even when his own experiences differ so drastically from them that one would think there could be no common ground. Saraka is determined to find the spark of goodness in every living being, and does not believe that any creature is too far gone for redemption. Super abilities: -Skills: --Saraka was originally trained as a solder, and eventually a general. He is skilled in several martial arts of his home planet, as well as having understanding of many different battle tactics. --Saraka received training as a diplomat in addition to being a solder. He understands how to speak with people to set them at ease in most cases. -Powers: --Ring Enhancement: The primary function of any Blue Lantern Ring is the capacity to re-energize and supercharge the powers of a Green Lantern ring, for just as a green ring enables a blue ring to use its fullest functions a blue ring can augment the powers of a green one. Prolonged charging of which has the dangerous effect of overloading said ring however, causing it to implode taking off the lightwielder's hand in the process. A well kept secret among the Blue Lantern Corps is that the light of hope can empower the rings/energies of another emotional spectrum besides will, the wielder of a blue ring must willingly enable this capacity first. --Blue Energy Conduit: The rings use Blue energy, supplied by a Power Battery, which in most cases takes the form of blue light. The Blue energy of hope is an infallible connection to the universe. Hope is the most powerful of lights, and thus the universe speaks through it. A Blue Power ring's possibly one of the most powerful weapons in the known universe: it has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user. --Blue Energy Blasts: The ring can be used to fire blasts of blue energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. The weapons power is more an indication of the hope of the user. --Force-Field Generation: The ring can create various force fields of various sizes and shapes to protect the wearer and others around the user. With the cosmic scope of a Blue Lantern's abilities, it is only natural that the power ring is designed for operation in space. The ring creates a force-field around the wearer, protecting the user from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. This is one of only two abilities a Blue Power Ring has access to when away from an active Green Lantern. --Energy Constructs: The ring can form constructs of blue energy. Unlike a Green Lantern Power Ring, The primary function of the Blue Power Ring will manifest its constructs in response to the targets specific psychosis. In this way, the ring can remove the corruptive influence of the red flame of rage by infusing hope. Otherwise the ring is a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's mastery of hope. A Blue Lantern can create any particular items or construct that they can imagine as long as they have the mastery of hope necessary to conjure it into existence. The constructs are made out of blue energy, which is a tangible form of pure hope, and they exist only as long as a Blue Lantern is fueling it with their mastery of hope. Items created by the rings are not indestructible and are only as powerful as the inspired hope of the Blue Lantern creating them. --Phasing: The Power Ring allows the wearer to pass through certain solid objects, such as walls. Which objects that are not penetrable are not known, but it may depend upon the strength of the wearer's hope and the density of the object's molecular structure. It has also been cited that the wielder could pass through the fourth dimensional gap or dissemble their own molecular structure. --Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacrums. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention. --Energy Twin: The power ring allows the wearer to create an "energy twin" of his/her/itself that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin. The energy twin can not alter its surroundings, and may only be perceived by the Guardians or another ring wielder as a blue, ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body. The Guardians frequently used energy twins as a means of contacting a Lantern. As a rule, a ring wielder can not create actual, independent duplicates of him/her/itself, as the power ring cannot create life. --Energy Absorption: The ring can absorb and store most other energies. Doing so does NOT replenish the normal store of energy the ring has. A ring that needs recharging but contained a store of electricity could only discharge that electricity, for example. Hope Empowerment: the Blue Lantern ring is unique in that its base of power, Hope, can be manipulated by the ring user. Being in direct range of the emotional aura of a blue lantern allows them to charge an outer power reserve, by the sheer hope of the lantern its power will remain constant. The empowerment extends to even the stellar reactions of stars, allowing one to reverse the age of a dying star to that of a relatively new born star. Solely empowered by the hope of the population that relied on it, in turn empowering the Blue Lantern who then collects and uses it for the purpose of transformation. --Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Blue Lantern has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around his body. Towing others, usually within a bubble, his speed is limited to the twice the speed of sound or 1440 mph. In space, Blue Lantern's speed can be significantly greater and has been known to approach 80% of lightspeed in normal space. Flight is possible at velocities exceeding light speed. In atmospheres, air friction is not a hindrance, since heat is either absorbed or reflected by the ring's field. This is one of only two abilities a Blue Power Ring has access to when away from an active Green Lantern. --Wormholes & Spacial Warps: The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. Black holes can be navigated by experienced ring wielders. --Healing: The rings show a considerable ability to heal the injuries of others, more so than any other power-ring has demonstrated. Saint Walker was able to regenerate Ganthet's hand in its entirety. Also, in another instance, Saint Walker's ring healed Arkillo's entire tongue, long after it had been ripped out. --Electromagnetic Scanning: The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, he can probably detect it. Magical effects like clairvoyance, seem to be beyond the scope of the ring. Most normal electromagnetic phenomena are within the range of the ring, including radio, television, infrared, ultraviolet, and high frequency band communications. Search Probes: A user was capable of sending probes through their Power Ring that were tasked with locating specific targets or individuals. --Galactic Encyclopedia: The earlier rings worn by the Corps functioned as references for their users. Having the vast knowledge of the to draw upon, each ring functioned as a ready reference on most peoples, stellar events and conditions that may have been seen by other rings or other Blue Lanterns. The rings also served as a repository of adventures had by the Blue Lantern and these mission reports were stored in the Prime Battery for review and training. --Universal Translator: The power ring acts a universal translator. --Material Alteration: The Blue Lantern's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Blue Lantern wear similar uniforms that are programmed into the ring by default. However, each Blue Lantern is able to adjust their uniform to fit their own needs, personalities and whims. --Ring Duplication: Most Power Rings are capable of automatically duplicating themselves. Each duplicate typically shares the qualities and capabilities of the original ring. Each duplicate still requires to be recharged by a personal power battery. Some "temporary" rings can also be made, as well as rings with severe limitations and pre-programmed commands. All power rings, as being based upon the blue ring templates created by the Guardians of the Universe, are all programmed to be able to duplicate themselves on a specialised command known apparently only by the Guardians. --Emergency Beacon: A Blue Lantern in distress can use his/her/its power ring as an emergency beacon. The alert can be directed to a Blue Lantern's neighboring sector, or it can be a Corps-wide alert. --Homing Beacon: A homing beacon in the power ring can lead one Blue Lantern to another. The power ring can be ordered to disguise itself to elude power ring wielding trackers. Most often ring wielders will allow the beacon to signal their location to others. --Mind Alteration: Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and hope to operate, mind tampering is not impossible. The difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should mistakes be made. A ring wielder can use the power ring to erase portions of an individual's memories. Blue Lanterns have used mind techniques as part of training. New recruits may be subjected to mind scans by other Lanterns or the Guardians of the Universe. They are taught to build mental defenses to protect themselves from psionic attack. The power ring can also be used to beam information from the ring wielder to another being. --Invisibility & Light Refraction: A ring wielder can render him/her/itself invisible by willing the ring to bend light waves around his/her/its form, as well as that of the power ring. Presumably, a similar action allows an experienced ring wielder to create objects of colors other than blue. --Preset Conditions: Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring. --Thought Relay: Otherwise known as a telepathic link. --Levitation --Security Protocol: The rings can be programmed. They are coded to the wearer to make them unusable if stolen. --Avarice Immunity: The blue power of Hope cannot be affected by greed, so Orange Light constructs can't absorb it. The ring itself would not allow itself to be claimed by Larfleeze, stating "True Hope is selfless." --Rage Immunity: True Hope cannot be affected by rage, and so the Blue power of Hope can extinguish the red flame of Rage. In fact, it can save a Red Lantern from their ring without killing them, so long as the Red Lantern is wearing a different power ring. This is done by calming the Red Lantern with an image of Hope (in the case of John Stewart, an image of him reunited with his wife), the Blue energy then acts as an antivenom, flushing out the tainted red plasma. After this is done, the former Red Lantern's heart can beat normally and blood regeneration can start. -Vulnerabilities: --Emotional Requirement: Unlike the "neutral" Green Lantern Power Rings, a Blue Lantern Power Ring demands that the wielder keep hope alive in their heart constantly. Hal Jordan's ring left him when Jordan could not hope beyond a trivial desire, and Barry Allen noted to Saint Walker that his ring was "struggling" with him. Saint Walker replied saying it was Barry struggling by not giving in fully to the ring. When a new Member of the Blue Lantern Corps experienced hopelessness, his Blue Lantern Power Ring left him and returned to the Blue Lantern Central Power Battery. --Interference: as the continuing power of the rings connection of "universal hope", it has a tendency to cause a form of interference to Green Lantern Power Rings' long-range communication. --Willpower Dependence: the Blue Lantern Power Rings can only function at their full potential in the presence of an active Green Lantern Power Ring. If another Green Lantern Power Ring is not in close proximity to the Blue Lantern, he or she is limited to only flight, a protective aura, and minimal strength enhancement. The Blue Lantern can still effect another with hope, but at greatly reduced energy. --Recharge Protocol: Formerly, the rings needed to be charged after a period of 24 hours, regardless of how often it was used. -Gadgets: -Weapons: Civilian Occupation: N/A Biography--------- Character History/Origin: Saraka Kute was born into a warrior-caste on his home planet. Constantly embroiled in war, the amphibious solder was raised to know nothing but hatred for the enemy. Duiring his formative years he was fed propaganda and brainwashing messages to instill mistrust and a desire for vengeance against them. As soon as he was strong enough to wield weapons, he was sent to the front lines, his superiors impressed by the devotion and ferociousness they saw in him. However, even the best propaganda can only prepare a young solder for so much. During his time on the front lines, Saraka witnessed atrocities. Not just from the side of the enemy, but from his own people as well. He was present for several historic truces, and was even responsible for initiating one himself. They never lasted long, and one side would inevitably annihilate the other, but it began to give Saraka an idea that the people he was fighting were not monsters. They were just on the other side of an imagined line. Eventually, having proved his worth in the field, Saraka was given a position as a general, commanding forces and meeting with important people in his government to discuss war efforts. By this time, he had developed a new appreciation for the solders, generals, civilians, and government on the other side of the line, and began to use his power and position to push for talks to be opened. It was slow going, controversial, and nearly ending with him being court-martialed several times, but Saraka would not give up. Eventually he hatched a plan. A small task force, led by himself, infiltrating enemy lines with no permission from his own government. They would parlay with the enemy line commander, and find out exactly what it would take to end this war. This breach of military hierarchy and breakdown in communication ended up being the push both sides needed to sit down and talk for the first time in over half a century. Saraka Kute was hailed as a hero. In the aftermath of the new peace talks, Saraka was visited by an alien figure, dressed all in blue. The strange, gaunt being introduced itself as Saint Walker, and said that because of the great Hope shown to end senseless bloodshed, Sarak was being chosen as the next Blue Lantern recruit. Whisked away to a strange new world, Saraka was inundated with a series of tests and question for three days. At the end of it, he was presented with a custom Blue Lantern Ring. His new job was to patrol the galaxy, looking for those in pain and need, and kindle hope within them. Now, as his first real mission, he is being sent to Earth, to defend a newly minted Green Lantern from a strange, unknown threat... Optional information ---------- Nemesis: Allies: Team: Other: [/hider] [hider=Kraken] Superhero/villain Name: Kraken (Surface), Cuttlefish (Underwater) Civilian Name: Custos Lolligo Origin city/Planet: Posiedonis, Atlantis Hometown: Sex: Male Race: Atlantean Height: 6'4" Weight: 190 lbs Age: 28 Birth Date: 1993 -------- Costumed Appearance: Kraken wears a stealth suit, all black in its neutral appearance. It is covered in armored plating, textured with small hatchmarks. His face is covered in a demonic-looking dark silver octopus mask. [hider=Mask reference] [img]https://ae01.alicdn.com/kf/HTB1lbFIJVXXXXb9XFXXq6xXFXXXw/octopus-mask-halloween-devil-mask-halloween-mask-scary-devil-mask-halloween-supplies-devil-cosplay.jpg[/img] [/hider] Kraken's suit has the ability to change its coloring and appearance depending on the situation, so further description is difficult to nail down. Civilian Appearance: Custos most often wears black turtlenecks and dark-colored pants in his private life, preferring the dark colors to help him slip into the shadows if need be. He often refers to his turtlenecks as 'Tacticlenecks'. Icon: [hider=Icon image] [img]https://i.imgur.com/F8mu9L5.jpg[/img] [/hider] Costumed Personality: Kraken is a dichotomy of personalities. On a stealth mission, when secrecy if of the utmost importance, he is nothing short of a stoic professional. His years of training and field experience have made him excellent at efficiency, in communication, energy, movement, and anything else required. Of course, that experience has also taught him that sometimes things go wrong, and he has learned to go with the flow when the plan falls to pieces. In more chaotic situations, a different side of Kraken emerges. This one is loud and in charge, attempting to end thins via de-escalation and nonviolence if possible. However he is ready to fight at a moments notice if he believes the situation to be unsalvageable. Civilian Personality: If one word were to be used to describe Custos, it would be "Bombastic". He is loud and friendly, personable and charming. He is always eager to make friends with anyone in the room, and is quick with a story or trick if asked for one. That being said, he knows when to step to the side, his spy training giving him a sense of when to be loud and distracting, and when to let others take the stage. Super abilities: -Skills: --Peak Human Swimmer: Custos is the best swimmer the Earth has ever seen --Expert Espionage Agent: Custos has been trained from birth to be an incredible spy, able to bypass security, talk his way past guards, and bring enemies of Atlantis to justice. --Trained Combatant: Custos has been trained to be a warrior, ready to hold his own if the worst happens. --Trained Tactician: Since he was old enough to understand battlefield theory, Custos has been learning the Art of War --Vocal Mimicry: Custos has trained himself to mimic the voices of others, within reason. He can approximate the voice of someone he has heard in the past, with the more vocal examples he has leading to a better impression. -Powers: --Peak Amphibious Atlantean: Though all Atlanteans have the ability to survive in both air and water, Custos has perfected the ability, able to leave the sea for periods of up to two weeks before needing to return to a body of water. --Enhanced senses: All of Custos's senses have evolved to a higher degree than the average human's, granting him superior eyesight, hearing, and smell. --Superhuman strength: Due to both his adaptations to underwater life and the uncontrolled magic in his blood, Custos is capable of superhuman feats of strength. At current, he can easily lift and throw a tank or an airliner, though his upper limit has not been found yet. --Superhuman endurance: Due to both his adaptations to underwater life and the uncontrolled magic in his blood, Custos is much more durable than any other normal human. He can shrug off blows that would have obliterated a normal man, run incredibly fast for a much longer time than normal, and react to situations with a speed that even a cat would be jealous of. --Limited Marine Telepathy: Though not as strong as the former King of Atlantis's, Custos has the ability to command sea life. It requires some concentration from him to perform this ability, as well as the limitation the he must be able to see the creature. --Mental Resistance: Due to his espionage training, Custos has developed keen mental resistances to avoid giving up sensitive information. This extends to tradition forms of torture, psychological manipulation, and most forms of basic mind control. A powerful telepath would likely be able to get through his defenses, but it would take more effort than usual and Custos would likely detect the intrustion into his mind. --Water-Based Magic: Thanks to the magic flowing through his blood, Custos is able to control water around him. This type of magic is instinctual to him, and takes little effort. It would be possible for him ot learn more magic, but it would take many hours of study and he would likely never master it. -Gadgets: --Cuttlefish suit: Built from the designs of ancient Atlantean stealth technology, the Cuttlefish armor is built for near-total invisibility. Form-fitting armor plates are made of lightweight psycho-responsive metal, allowing the wearer to shift the color and texture of the armor at a though. In the hands of a creative user, this allows them to blend into nearly any environment with a moments notice. --Camouflage Disk: The suit is capable of ejecting a disk that, when activated, projects an camouflaged and noise-suppressed area about 15 feet in diameter. Though not as perfect as the stealth abilities of the suit, it is useful for hiding a small group of people or supplies. -Weapons: --Water pack: The Cuttlefish suit has a reserve of water hidden throughout its design, allowing Custos to tap into and use a supply of water for his magical attacks even when separated from a large body of water. --Flashbang Disk: The suit is capable of ejecting a small disk that emits bright flashes of color and loud noises to disorient foes. --'Ink' Disk: The suit is capable of ejecting a disk that dampens light and noise inside of its area of effect, effectively creating a zone of darkness and muted noise. Civilian Occupation: Part-Time Fisherman. Biography--------- Character History/Origin: Custos was born to an Atlantean breeding program, attempting to create Peak Atlanteans. He was tested and found to have high levels of natural Atlantean resistances, as well as great potential for innate magic. One of only a handful of children with these abilities, he was chosen to receive lifelong training to become a special agent of the Atlantean military. Through long and grueling days, weeks, months, and years, Custos and the others were trained to become perfect diplomats, spies, soldiers, mages, and whatever else the military might one day need. At the age of 18, the group was officially entered into service, under the code name 'Argonauts'. The team quickly proved themselves, taking on dangerous and multi-faceted missions as if they had been born for them; which they had been. The Argonauts were sent of many more missions, escalating in complexity and danger as the Old King Cerritus began to grow more and more paranoid, seeing enemies in every flickering shadow. The Argonauts were eventually taken out of the military hierarchy and placed under the direct command of the King, told to do his bidding and defend his crown no matter the cost. However upon completion of a particularly divisive mission, which saw the Argonauts as the scapegoats of a convoluted triple-bluff in order to justify the declaration of martial law in Tritonis, the team began to have their doubts. Risking their security, their history, and their very lives, the Argonauts, led by Custos, were part of a coup against the paranoid king, deposing him and placing in his stead the young prince Orin. The idealistic young prince was not seen as the ideal choice by many people, but was considered a compromise among the Argonauts between the tyrannical reign of his father, and total anarchy and potential collapse of their secretive world. Vowing among themselves to help raise the young prince, the Argonauts began what they hoped would be a brighter future for all Atlantis. For a time, it seemed, their plan worked, As Orin grew, his idealistic nature seemed to infect the population of the capital city of Posiedonis. His wild ideas for the nation, its people, and the seas beyond more often than not seemed to work, to the surprise of everyone involved. Atlantis truly seemed to be entering a Golden Age, and perhaps would have stayed on track, were it not for the Two Month War. King Orin, long laboring under the desire to reveal his undersea nation to the rest of the world, sent Custos to the surface to help the other Wonders with their war effort. He was instructed to reveal the existence of Atlantis in the aftermath of the war, and offer aid and services from the blossoming nation to any who needed it. The world at large was shocked by this revelation. The people of Atlantis were divided. Some, mostly the population of Posiedonis, supported the young king, eager to reach out to the surface world. Others were afraid of the surface dweller, or simply too greedy tow ant to share the wealth of their nation with the suffering countries above. The rising tension in the world at large, and the undersea kingdom in specific finally boiled over some months later. A group of religious extremists from Tritonis, led by the very fiancee of the king, took control of the capitol. In a series of well-coordinated attacks, they killed or took custody of the entire Kings Council, several members of the Argonauts, and possibly even King Orin. Custos was able to escape by the skin of his teeth, stealing his stealth suit and leading a small contingent of loyal citizens to the relative safety of the surface world. Since then, Custos has been attempting to gather information about the now-isolationist Atlantis, looking for clues, rumors, anything that could possibly give him an edge over the tyrannical power structure in place, and hoping against hope that King Orin is alive somewhere. Optional information ---------- Nemesis: Queen Mera of Atlantis Allies: Orin Aestus, Former King of Atlantis. Team: Argonauts (Formerly), Justice League. Other: [/hider]