[@Atrophy],[@Fetzen],[@Jarl Coolgruuf],[@Finris],[@kassarock], I have revised the dice rolls and they will be utilized slightly more. the change is fairly easy, everything is 1d20 + skill mod so nothing changes. I will be adding some simple Attributes to disperse some points in as well, to roll for certain things. Attributes will be things like strength, dex, willpower, etc. I will add that bit as soon as possible but I have already changed the Zero post rules on both boards. Here is what it looks like now. This should get a lot more fun. [hr] [center][hider=ROLLS AND MODIFIERS] [h3][color=f7941d]11-20[/color] = Success, [color=f7941d]10-6[/color] = Moderate Success, [color=f7941d]5-0[/color] = Failure[/h3] [b][color=f7941d]Attack rolls[/color] - [color=f7941d]1d20[/color] [color=f7941d]Injury Mod[/color] - [color=f7941d]-2[/color] for the duration of the injury. [color=f7941d]Skill Rolls[/color] - [color=f7941d]1d20 + Skill Mod[/color] ( if no skill points exist for skill player rolls [color=f7941d]1d20[/color] without a modifier and must roll a [color=f7941d]11[/color] or better for a success. If successful several times the [color=00aeef]GM[/color] may award a character with this skill, adding [color=f7941d]1[/color] point, which will accumulate over time through experience in the game. Please make the [color=00aeef]GM[/color] aware of that you are doing a skill that is not in your CS to get credit for this.) [color=f7941d]Flintlock Mod[/color] - [color=f7941d]-2[/color] [color=f7941d]11-18[/color] = Hit, [color=f7941d]6-10[/color] = Poor Shot, [color=f7941d]5-0[/color] = Catastrophic Failure * If you roll an [color=f7941d]18[/color] the shot is perfectly accurate and executed with finesse. (Head shot, or similar, spectacular execution, etc.) [color=f7941d]Flaw Mod [/color]- [color=f7941d]-2[/color] (When in effect) [color=f7941d]Intoxication Mod[/color] - [color=f7941d]-2[/color] for duration of effect. [color=f7941d]Unfamiliar Weapon[/color] - [color=f7941d]-2[/color] [color=f7941d]Pickpocketing/looting[/color] - [color=f7941d]1d100[/color] [color=6ecff6](Silver)[/color] - (If you roll a 100 - [color=f7941d]1d20[/color] [color=fff200](Gold)[/color] [color=f7941d] 0-5[/color] - Failed Pick, alerts the mark as well, resulting in confrontation.[/b][/hider][/center]