[h3]UPATE: ATTRIBUTES[/h3] Here is the new set of attributes we will be using. Please add them to your CS and distribute 20 points as you see fit. Please cap all attributes with a score of no more than 5 in any single category. [center][h3][color=f7941d]Attributes:[/color][/h3][/center] Beginning characters will receive [color=f7941d][b]20[/b][/color] points to divide into these attributes. These will be used for various rolls when performing certain actions throughout the game... [color=f7941d][b]Awareness[/b][/color] - How aware you are of your surroundings, how alert you are to certain elements within the story. Rolled when searching or checking for traps or other hidden elements or opportunities. [color=f7941d][b]Strength[/b][/color] - How strong your character is physically. [b][color=f7941d]Dexterity[/color][/b] - How agile and graceful your character is. How well your character can perform technical actions. [color=f7941d][b]Charisma[/b][/color] - How much charm your character has, how well your character can charm their way into something, or out of trouble. Also critical when bartering or purchasing goods. [color=f7941d][b]Intelligence[/b][/color] - Literally how smart you are. Anything below a 2 is illiterate and cannot read. the more you know the more languages they may be able to speak or read. Will come in handy when trying to solve puzzles. [color=f7941d][b]Wit[/b][/color] - How well your character can think on their feet. [i]Street-smarts[/i]. Useful when trying to lose a tail, or escaping certain situations. How well you can talk down a situation or swindle another person. Also useful when trying to decide if someone is lying or not. [color=f7941d][b]Willpower[/b][/color] - Just how much your character can take mentally and physically. The very limit of your character's ability to withstand certain hardships, and also how strong-headed they are. Determination, in a nutshell. [color=f7941d][b]Luck[/b][/color] - Yep.. you guessed it. Everybody needs a bit of this stuff every once in a while.