I have one RP that you might be interested in just starting up. Mid to high fantasy about a group of underachieving thieves or petty criminals who all have to deal with character flaws. It will be a very long adventure, full of treasure hunts and travels, open ended plot. It will involve a simple set of d20 rolls implemented to help keep characters honest in their posts. It is in the Advanced section and I also look for good English and writing skills. It is descriptive in style and I have a few good writers already. The dice system is easy and streamlined to ensure a proper storytelling style of play by post rp. Information can be found at the top of the IC and OOC boards in the Zero posts. I also have a [url=https://discordapp.com/channels/589920138195894282/589920139089149967]DISCORD CHANNEL[/url] set up as well.. The rules are as follows.. [hider=Rolls and mods] 11-20 = Success, 10-6 = Moderate Success, 5-0 = Failure Attack rolls - 1d20 Injury Mod - -2 for the duration of the injury. Skill Rolls - 1d20 + Skill Mod ( if no skill points exist for skill player rolls 1d20 without a modifier and must roll a 10 or better for a success. If successful several times the GM may award a character with this skill, adding 1 point, which will accumulate over time through experience in the game. Please make the GM aware of that you are doing a skill that is not in your CS to get credit for this.) Flintlock Mod - -2 11-18 = Hit, 6-10 = Poor Shot, 5-0 = Catastrophic Failure * If you roll an 18 the shot is perfectly accurate and executed with finesse. (Head shot, or similar, spectacular execution, etc.) Flaw Mod - -2 (When in effect) Intoxication Mod - -2 for duration of effect. Unfamiliar Weapon - -2 Pickpocketing/looting - 1d100 (Silver) - (If you roll a 100 - 1d20 (Gold) 0-5 - Failed Pick, alerts the mark as well, resulting in confrontation. [/hider] Link is here: [url=https://www.roleplayerguild.com/topics/178272-winds-of-fate-a-thiefs-adventure-1-0/ic]Winds of Fate - A Thief's Adventure[/url]