Hidden 5 yrs ago 5 yrs ago Post by Jasper19
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hello everyone this role play takes place in the fifth era of the kingdom of Fraoswen magic exits here and the current ruler is king Bralien hyll the fourth the kingdom's capital is valwood and this is also where the various guilds have their yearly meetings with one another this role play is about a new and upcoming guild called silver mist the guild is dedicated to slaying monsters such as vampires werewolves, dragons undead, liches, and so forth.or you can choose to be one of the monsters The guild accepts a variety of races that live in Fraoswen some are humans, elves, dwarves, orcs, half breeds and many others. When you make a character you must provide a description of what they look like or a picture depending on your preference what race they are( if you want to make your own unique race message me and if it's not to op you're good),if they use a weapon or if they are a mage or both your likes dislikes, backstory name,and age and sexuality you can have romantic Intrests but no smut also you may not kill a person's character unless they want you to
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More lore on the kingdom itself- Feaoswen was discovered in the first era (or so the scholars say) in beliefs the divine God takmestesh made the kingdom out of some of his own flesh from the flesh races were born orcs, dwarves, elves, and men ect. men reproduced quickly and conquered the other races after years of living beneath them the other races reveled in the great wars of the third era after the wars and a year of readjustment the races now coexist peacefully for the most part though some times they can still experience bigotry from men so far Feaoswen is at peace with its neighbors but it has had a spike in the number of monsters (which is another reason the guild is formed).

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Magic: people must be born with a innate ability for magic but they can acquire artifacts that boost their ability using magic drains a person of energy but the greater the apptitude for it the greater reserve they have some of the dark mages drain life out of living things as energy there are tour types of magic
Elemental- uses fire earth air and water for their bidding a low magic user or a beginning mage can only do 4 spells or incantations they must also choose one of the four elements to specialize in.
Necromancy- the power to raise the dead and commune with spirits mages just starting out with this type of magic can only resurrect animals at first
Healing- this magic heals wounds but also as mages become more skilled they can infect enemies with a rot that kills them from the inside out
Telepathy- telepaths can read the thoughts of others and use their mind to control men weaker than them and also move things with it a skilled telepath could bring the most noble man down to a shrinking coward if mages start of in this school they can hear thoughts
Rules to using magic-
New mages do not get a whole bunch of spells they must choose what category it is that they specify in it you would like to create a new category run it by me and it it's not to op then I will say yes a mage can't cast spells forever you must show your character getting weaker or show when a huge spell takes a tool on them
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Races:
Orc- orcs are tall usually about 6 foot to seven foot and live in clans the males grow tusks out of their mouths their skin color can range from a deep purple to a light tan their culture is mainly focused on fighting and earning glory orcs have a huge sense for honor and glory they will respect agreements they have made and will try to earn glory upon their clan name odds get along with the other races fairly well but have a natural disdain for dwarves of the believe their small stature will never allow them to win a fight during a fight a orc may trigger their bloodlust with is like a bezerker rage they don't feel pain in that state and willows out at who ever gets close to them their religion focuses on war oriented gods such as yaz'mtak their God of battle tactics and bloodlust orcs can do magic but have the lowest affinity for it out of the races therefore shamans are respected and held in high regards.
Humans- humans are the most numerous race on Freaoswen and that is what has allowed them to keep in power to do many years it wasn't until the third era that the other races have achieved equality humans vary in skin tones and builds humans are great thinkers and planners but most waste that potential by acting on their own self interest therefore they can be hard to trust humans have a good infinity for magic domain so that a guild has been created focused on studying the arcane knowledge this guild is known as pendulum religion the humane worship the God they believed made Freaoswen be is known as takmestesh humans have a distain for all the races except themselves because they believed they were the superior race
Elves- elves have the highest affinity for magic and therefore pendulum is made up of a great deal of them elves have pointy ears and usually are between five foot ten to six foot 3 they come in a variety of skin colors they also are light and nimble on their feet they make excellent spies and archers elves worship gods connected with nature and life one such
god is reswerer is their God of plants and animals elves have a dislike of the orcs because they believe them to be barbaric and savage
Dwarves- dwarves are short and stockey the tallest one being recorded to be four foot 6 they are master architects, engineers and blacksmiths dwarves come in different skin colors like all the races contrary to orcish belief dwarves are very good in a fight they prefer the axe and the shield dwarves have the second lowest affinity to magic and don't care for it their gods are gods of architecture& smithing one such God is kiodiv their God of smithing and weapons dwarves have a dislike for the elves because they believe them to be aloof and not down to earth
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Vampires
How to become one- must consume vampire blood then be bit.
Powers- superhuman strength speed agility, senses speed and can hypnotize their victims
Weaknesses- Sunligh(just burns doesn't disintigrate) silver and objects pertaining to their faith (burns them)
Werewolves
How to become one- get bit or be born/cursed
Powers- wolf form- superhuman strength and speed human form- better senses and strength
Weakness's- silver(burns and stops them from healing) and normal weapons
Dragons
How to become on- be born one
Powers- can take a human form , breath fire scales claws can cut through armor
Weaknesses - magic, weapons quenched in dragons blood
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Hidden 5 yrs ago Post by Shadow Dragon
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Can I make a necrotic dragon?
Hidden 5 yrs ago 5 yrs ago Post by Jasper19
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@Shadow DragonYeah as long as you don't make him to op( sorry for the response coming so late I was busy:) )
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Don't worry about it, you're good. Thanks!
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You're welcome
Hidden 5 yrs ago 5 yrs ago Post by Jasper19
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@Shadow DragonCool character hope you have fun with this rp also do you want to be co-gm
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Sure. Thanks.
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Hidden 5 yrs ago 5 yrs ago Post by Jasper19
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Hopefully the rp gets more people so it can be more active and have a greater storyline then just Fenris and Darksoul being enemies XD(I also forgot to say that people who are in silver mists weapons can be silver and quenched in dragons blood so they can hurt werewolves dragons and vamps
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Good luck killing him, as he's already dead. :P
Hidden 5 yrs ago Post by Jasper19
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Lol I won't he will most likely be a recurring villain for the guild with how Fenris feels about monsters
Hidden 5 yrs ago Post by Shadow Dragon
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Ahahahahahaha!
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Hidden 5 yrs ago Post by Jasper19
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Do you know anybody who might be interested in doing this rp with us
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@EnderGaming15, a friend of mine might.
Hidden 5 yrs ago Post by Jasper19
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Ok cool
Hidden 5 yrs ago Post by Jasper19
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Is there a way for people to hurt your character that can't do holy magic
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Sure. Get past his undead army with a silver and/or holy weapon.
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