[quote=@Willy Vereb] I think you interpreted a few things differently here. Ashtar are still considered an "endgame purpose" as far as advancement is concerned. They also have an aura of mystery around them thus having too much interaction with them would be discouraged. As for the idea, it can be salvaged. I only mention a suggestion I came up with in a spur so bear that in mind. Draetor are an ancient species doomed to perish. Yet in their plight they were saved by the Ashtar who gave them new semi-ethreal bodies. Consequently you revere the Ashtar as gods and wish to be like them. With your homeworld gone your civilization settled on giant "lifeships" many miles in diameter. Your new ethreal bodies require no food but your souls will erode over the time. To slow this you wear suits to contain your energies and better manage it. In order to replenish you must siphon the souls of the living, a practice you intensely loathe yet begrudgingly perform, never taking it lightly. As "ascended" people you have innate psionic abilities and your technology also use psionics to function. Bulletpoint changes: - You didn't work with the Ashtar, they saved you and then went away - You don't live on one gigantic ship but multiple colony vessels - Your ethreal bodies bleed away energy fast without their protective suits - You are in a constant moral struggle over the fact you feed on the souls of others How does it sound? [/quote] Really good actually. My first idea was to have a leech type thing which would result in an inner conflict of sorts among the Draetor where maybe a small splinter faction lead by a sibling or former advisor of the emporer branches off and goes to the Ashtar homeworld, causing a constant conflict there for my faction, but I couldn't think of a way to actually make it work properly. With this, I'm pretty sure I can make a working nation with or without the splinter faction aspect.