First off, BUST IT DOWN still works if we’re just fighting the hollow-core door, so just trying/rolling again would work right [@Alamantus] Secondly, what’s the point of throwing more dice at a time if it’s just the averages? Doesn’t that kinda make results gravitate towards 3/4? So having more dice will reduce your chance of getting a both a positive impact success and a failure. Is that the goal then, achieving an average action score despite possibly becoming high-levelled in a stat?