Ah, yeah, I wasn't trying to argue for this specific scenario, no worries! I understand why he failed, both roll-wise and scenario-wise, and I don't mind it. I wouldn't even have minded an injury, which I did expect him to get even if he did succeed. Like said, failure makes things more interesting, and I think it's perfectly fair for a character with a 6 in a stat to fail sometimes - even D&D allows for highly skilled characters to fail; it's precisely that random chance that makes dice-based rps interesting. The thing I was curious about was just the whole 2 dice vs 1 die ordeal that I noticed, since it seemed like one die would always have a higher chance of success (50%) than two dice (44%, even if we interpret numbers as low as 3 and 3 or 3 and 4 as successes). Therefore, it seemed like having 1 in a stat would be better than 2. However, you did just say that if someone has too low a stat, they might not even be allowed to roll for something at all. So then it seems more like a give and take deal? You aren't allowed to roll for some things if your stat is only 1-- but if your stat is 2, you're allowed to roll for more things, but your chances at success overall decrease somewhat. That might balance out on higher numbers since the chance for doubles increases like you said. I think the 2v1 might be the only slightly skeewy one...? I wish I was better at math. Anyway, tThe reason I brought it up wasn't to argue to get my rolls to succeed, or, well, to argue at all. I just noticed what I thought might be a discrepancy, so I wanted to bring it up in case you didn't know of it - or in case I had missed something you could correct me on, because I'm no expert on this. I like the system and am excited I get to be testing it, but that's precisely why I thought bringing a potential issue up would be valuable! Also yeah, sorry for the rambles. I tend to, err, write a lot when I try to explain things >>'' So I definitely don't mind your long explanations either, ha. Pot, kettle. As for the rp itself, I like how you reasoned the failure in particular - and how Pebs' roll factored in to help! Now, hmm, do you want to post next [@Typical], or should I? I'm fine either way - and it should no longer take me a week to get back to you either, heh.