[quote=@Not Fishing] [hider=Gerick the Grey] [b]Name:[/b] Gerick [b]Title:[/b] The Grey [b]Age:[/b] 24 [b]Appearance:[/b] Gerick stands at a respectable six feet, with unkempt jet black hair streaked with grey. His eyes themselves are also a dull grey, with dark circles looming underneath. His face is angular and gaunt; his skin an almost sickly pale. There are some who say he never smiles (perhaps to hide his rotted, decaying teeth), but he has been known to smirk on some occasions. His nose is somewhat crooked, having been broken once or twice in the past. Lastly, he is of an average build, perhaps somewhat frailer than most, but makes up for this with a surprising speed and agility. For attire, he wears a rather plain homespun shirt and breaches, frayed with age. They were once green, but have mostly faded to a dull grey. Or perhaps the green is simply the result of grass stains. Who can say? Anyhow, he wears a pair of brown leather boots that are actually surprisingly well-fitting and sturdy, stained with a small speck of blood that just refuses to come off. Over all this he wears a thick, warm, grey cloak, stained with mud from his travels. He also carries a steel longsword - the blade has a couple notches and a few flecks of rust, but is otherwise serviceable enough - which is kept sheathed at his hip on a worn leather belt, alongside a dagger in similar condition. His final accessory is one that serves absolutely no combat value; an old, battered, rotted flute that he may occasionally blow. He possesses absolutely no aptitude for this instrument, but it is dear to him nonetheless. [b]Personality:[/b] Where to begin? At first glance, one would view him as grim, cynical, and depressed. He has a tendency to incline his head at an angle while speaking. As a result he may come across as rather creepy and unhinged - a fair assessment. He has a tendency to mutter or whisper to himself (but usually won't do this in front of others, unless he is deep in thought.) He is also generally pessimistic; quick to throw cold water onto other people's ideas, with a tendency to become paranoid, or to assume the worst when something has gone wrong. Some may also note that he carries a dark sense of humour, with a tendency to take grisly or disturbing sights with nothing more than a grim remark - although he is in truth putting on a front, for both himself and others. He is not without altruism. He still has concern for others, but he does his best to suppress it, both as a coping mechanism and as a a means to avoid showing weakness. And for those who are just as jaded as he, his remarks may be genuinely amusing. Also, don't mess with his flute. [b]Background:[/b] Fifteen years ago, an attempt was made to start a new settlement. It started out small; various families and individuals from all over, who either voluntarily left their previous life or were driven out. Somehow they found each other, and for some reason or another, opted to stick together. Gerick was from one of these families, consisting of him, his mother, his father, an uncle, and an older sister. They found a promising site - flat-topped riverside hill - and set about the task of building a new civilization. Why they tried this in spite of all previous failed attempts, Gerick does not remember. Perhaps they were optimistic to think that their fledgling village would be the exception. Or perhaps it was the opposite - they knew their community would fail, but were tired of wandering and instead dug in for a last stand. Either way, they made quick progress. They cleared away trees, stockpiled resources, erected crude shelters, and even some rudimentary defenses. Within days, it fell. The monsters came. The villagers didn't stand a chance. Gerick saw his father, mother, and sister ripped apart before his very eyes. Gerick would have died too, but his uncle - the village's best fighter and hunter - saved him. While the villagers died, he and his uncle grabbed what they could. While the village burned, they ran. Somehow, against all odds, they made it. From that moment onward, Gerick had to be raised by his uncle. He remembered his uncle once being an optimistic, good-natured, and good-humoured man. That changed after the death of their family. His uncle became cold, stoic, and grim. Gone were the jokes and smiles. The only thing that mattered was survival. And survive they did, sustaining themselves on berries, mushrooms, and what animals they were able to hunt. They spent two years in Kendles, with his uncle serving as hired muscle for a peddler of narcotic substances, until said peddler was brutally stabbed and his uncle decided they had to leave. After that, it was back to the woods. Overall, it was a rather unconventional childhood. Eventually, when Gerick was sixteen, things had grown exceptionally desperate. It was in the middle of winter; no forage was available, and they had been having terrible luck in their hunts. And one day, his uncle simply didn't wake up. He was on his own after that, with nothing to do but wander aimlessly. All he had to remember his family was the aged flute once played by his sister, and the bow once wielded by his uncle, yet even when he held those objects close they still felt like distant memories. The bow was eventually broken and lost during a fight with brigands on the road, but he kept the flute. Although he would occasionally visit other settlements or temporarily join other groups, he lacked regular companionship, and quickly fell into the habit of talking to himself. Remembering the man his uncle used to be, he even took to making jokes about his circumstances, as a way of coping with the pain of it all, and he became increasingly numb to the hardship of life. Because of his tragic past and his eerie demeanor, one might think Gerick is a broken man. But this isn't quite true. He has, despite everything that has happened, kept himself alive. While he has done some unsavoury things, he has never turned to banditry or unjustified murder like many others have. He may complain and appear unmotivated, yet his complaints are somewhat insightful, and his lack of motivation has rarely stopped him from doing what needed to be done. There is still potential for him to recover, or to become something greater. He just needs a push in the right direction - something that can restore his spirits, or give him a higher purpose. Yet there is also potential for failure - after all, everyone has a snapping point. Also: his favourite food is a hallucinogenic mushroom. He doesn't have a problem. Shut up. [b]Skills:[/b] Strength: A Man among Men (2) Reflexes: Reflexes of a Mantis (4) Fortitude: Skin of Paper (1) Intellect: Quick (3) Wisdom: Straightforward (2) Willpower: Plenty of Will (3) His most memorable moment is, of course, his village being butchered. [/hider] [/quote] You have stats completed but listed no skills! Otherwise its looking good. Also, the OOC is up: https://www.roleplayerguild.com/topics/178561-grisaille-genesis/ooc