[h2]Horror Plot Database[/h2] [hider=Into Darkness]Upon moving into a new house, Character A finds that aside from being a beautiful abode, it’s a bit...creepy. Searching the attic, A finds that there’s a bit more than they had bargained for in the form of an old, decrepit mirror that was set in the far back corner of the attic. What they find there is all up to Character B, a mischievous spectre who has fun toying with A’s emotions and may just lead them into what some like to call the ‘mirror world’.[/hider] [hider=Ritualistic Desires]Character A & B go on an urban exploration to an abandoned building (hospital/church/school/etc.). However, when they get there, all is not what it seems. Along with terrible smells, demonic symbols and possibly a few corpses, A and B find something more sinister than they had expected. With this newly gained knowledge, it’s up to them to get out of there and spread it to the public. Let’s just hope they can make it out of there before whoever-or whatever they bumped into catches up with them.[/hider] [hider=Cannibal Cafe]Character A is headed off to college with a few friends of theirs. Along with the anxiety of beginning a new chapter in their life comes the stress of more school work. And what better to get your mind off of the hardships of life than a little bit of coffee? Character A finds that there is a newly opened coffee shop in town. The café seems harmless enough, and the owner, Character B, seems to be rather friendly. They even go as far as offering Character A a job once they become a regular customer at the café. Unbeknownst to Character A, however, is the fact that Character B has something rathe sinister up their sleeve when it comes to the 'secret ingredient' in much of the establishment's food. Will Character A find out before it's too late or will B be able to carry on with their distribution of their secret ingredient without interference? [/hider] [hider=Room 562- Motels for the Apocalypse]Four years have passed since the outbreak of a mystery illness that successfully wiped out 98% of the world's population. A group of survivors comes across a decrepit old building atop a hill, out front sits a sign that reads "Motel" in brightly colored- yet fading- paint. Upon approaching, they are greeted by a jovial young woman, Character A. Though she seems far too happy for someone in the middle of a world running rampant with sickness, hooligans, and murderers, she still happily invites the group inside. Once inside the makeshift motel, the group starts to experience some rather odd things; doors opening on their own, the few belongings they have disappearing and reappearing in different spots later on. All is not well as time marches on, however, as the strange experiences soon become more hostile; banging on doors at night, threatening messages scrawled across mirrors and walls, and even a few scratches acquired during the night. Will the group be able to get Character A to tell them what's going on here before it's too late?[/hider] [hider=If you Were Evil, Then Do Evil] Character A, a washed up guitar player, has recently found themselves kicked from their band and left to play small shows and book gigs by themselves. Their upcoming gig is a lackluster one at best; a teenage house party hosted by Character B. They are less than enthusiastic about playing for the "hooligans", as they like to call them, but a paycheck is a paycheck all the same. However, when Character A arrives, they begin to see that maybe Character B's party isn't exactly what it seemed. In the center of the room they guests seem to be having a ouija board session, sitting around the board in utter silence. Intrigued by the game, Character A joins in. What happens to them next is all part of the surprise. [/hider]