I have added a good bit to the items that will be available for purchase. I have added provisions for long term travel, Horse and Tack and stabling prices, feed, etc. Barrels of food for sea voyages, things like that, food items. A bit more gear. I also will be planning to add a Services Hider for various services like stables, rooms for rent and how much they are, Room and board, etc, all average fees and fares of course. Here is the full list as is so far.. some hiders have hiders too. [h3]REVISED[/h3] [hider=PURCHASABLE GOODS & GEAR:] [h3]GOODS & SERVICES by CATEGORY:[/h3] [hider=SERVICES:] Here is a list of regular services and the average fees for them. Not all services will be available at every location, and will vary in cost depending on location, quality, and availability. [hider=INN's & TAVERN's:] [b]Bath:[/b] 1g (proper bath) [b]Clothes Washed:[/b] 30b (washes personal clothing, freshening up.) [b]Single Room:[/b] 2-3g (per night. Average room includes storage chest or armoire, bed, and wash basin. Inns and Taverns, etc.) [b]Room & Board:[/b] 5-6g (per 1 person/day. Includes [i][b]average room[/b][/i], and [i][b]2 meals[/b][/i], a [i][b]bath[/b][/i]) [b]Double Room:[/b] 5-6g (per night. Same as average room, with 2 beds) [b]Party Room:[/b] 10-15g (per night. Same as average room, with 4-6 beds, extra storage) [h3]Food Items:[/h3] [b]Cheap Meal:[/b] 5b [b]Avg. Meal:[/b] 10-12b [b]Good Meal:[/b] 15b [b]Beverages:[/b] 1-2b [b]Mead:[/b] 3b [b]Grog:[/b] 2-3b [b]Beer, Lagers:[/b] 2-3b [b]Grain Alcohol:[/b] 4-5b [b]Rum:[/b] 4-5b [b]Wines:[/b] 5-50b[/hider] [hider=BROTHELS & WHORES:] These prices will vary upon location, availability, and quality of service, as well as quality of stock. Tavern drinks and food items may also be available depending on the establishment. Rates for rooms are more costly, but they do provide discretion, and will not give away your location or information. In fact, discretion is their number one rule. [i]You will definitely rest better here than in an inn or tavern with a cold bed to sleep in..[/i] [b]Bath:[/b] 2g (lavish sponge bath, with help..) [b]Cheap Whore:[/b] 2g (per go), 4g (per/hr) [b]Seasoned Whore:[/b] 3g (per go), 6g (per/hr) [b]Madame's Best:[/b] 5g 9per go), 10g (per/hr) [b]By the Night Rates:[/b] Vary [b]Average Room:[/b] 5g (includes Average room, wash basin, storage chest or armoire, and discretion. Does not include company.) [b]Lavish Room:[/b] 7g (spacious lodge, plush furniture, private Lavatory, hearth, and extra storage, discretion. Does not include company.)[/hider] [hider=BLACKSMITH & FLETCHER:] Items that are fabricated will vary in price depending on item, quality, and the amount of resources required. [b]Repair Tools[/b] 1g [b]Repair Weapons:[/b] 35-55b [b]Repair Armor:[/b] 2-3g [b]Farrier Services:[/b] 4-5g (Shoeing Horses) [b]Fletching Services:[/b] 1g (Arrow and fletching repair, per 10) [b]Restringing:[/b] 1-2g (Provides new string for bows, custom made) [b]Maintenance:[/b] 1g (Grips, wraps, silencing, etc. A good looking over.) [b]Tack Repair:[/b] 2-3g (bit and buckle, saddle, strap, and buckles.)[/hider] [hider=STABLES] Prices will vary upon location, quality of service, and availability. [b]Feed & Water:[/b] 10b (includes hay and water trough) [b]Stable Fares:[/b] 55-75b (per night, average. includes hay, salt block, and water) [b]Grooming Fees:[/b] 15-25b (includes a wash and a brushing, cleaning of shoes/hooves)[/hider] [hider=APOTHECARY] Apothecary's range in a wide variety goods and services. These services include visits to determine ailments, as well as the creation and distribution of salves and tonics, ointments and cures, for all types of ailments ranging in the common rash to mold exposure, and even cures for those nasty venereal diseases. [i]Maybe next time you'll think twice before you do the hokey-pokey, eh?[/i] [i][b]Prices will vary due to location, availability, and quality, as well as potency, and the rarity of certain ingredients.[/b][/i][/hider] [hider=PRIESTS/RELIGEONS/ORACLES:] Priests and temples, or Holy establishments may provide certain goods and services as well, and depend greatly on the type of religion it is. These services are varied, and so is their success in terms of execution. Oracles, Psychics, and Witches, may provide various trinkets and medallions, that may offer protection or wards to help along your travels. [h3]Priests:[/h3] [b]Lighting a Candle:[/b] 2b (Lighting candles in remembrance or prayer can lift the spirit, and sometimes negative effects) [b]Blessings:[/b] 5g (Blessings are performed by priests on things such as personal items or apparel, voyages and travels, and may or may not provide boons to both if successful.) [b]Anointing's:[/b] 10g (Anointing's are also performed by priests on people. These anointing's may or may not provide certain boons to individuals if done correctly. They may also clear any negative effects, heal wounds and sicknesses as well.) [h3]Oracles:[/h3] [b]Fortune Telling:[/b] 50b (looking into the eyes to foresee the near future for an individual) [b]Palm Reading/Tarot:[/b] 5g (in depth and lengthy reading to foresee one's destiny.) [b]Divine Guidance:[/b] 10g (an attempt to find a person, place, or object by psychic guidance.)[/hider] [hider=TRANSPORTATION] There are various means of transportation in the Nines. These range in a wide variety and can provide local or long distance means of travel. [b]Human Cart:[/b] 1g (district transport w/ personal gear only.) [b]Horse cart:[/b] 20-35b (district & local transport w/gear) [b]Coach:[/b] 2-3g (district & local transport w/gear. Long distance rates vary with location) [b]Ferry:[/b] 1g (per person) 2g (w/horse or gear) [b]Boats & Vessels:[/b] [i]Rates Vary[/i] (local & long distance transport w/gear)[/hider][/hider] [hider=WEAPONS & ARMOR] [hider=BLADES:] [i]Prices will vary per the item's quality, and by vendor and location. Prices shown are the average prices for average quality steel-grade weapons.[/i] [b]Knife:[/b] 5-10b [b]*Punch[/b]-Knife: 15b [b]Throwing knives:[/b] 25b (each)(balanced) [b]Dagger:[/b] 1g [b]Stiletto Dagger:[/b] 2g [b]Short sword:[/b] 3-5g [b]Longsword:[/b] 5g [b]Cutlass:[/b] 5g [b]Rapier:[/b] 4-5g [b]Duelist's Rapier:[/b] 10g [b]Broadsword:[/b] 5g [b]Claymore:[/b] 7g [h3]Specialty items:[/h3] [b]Spring-loaded Dagger:[/b] 5-8g (forearm contraption) [b]Cane Sword:[/b] 5g [b]Linked Chain Sword:[/b] 7-10g (rare and unruly, expensive and hard to master) [/hider] [hider=STRINGS & BOWS] [i]Prices will vary per the item's quality, and by vendor and location. Prices shown are the average prices for average quality steel-grade weapons.[/i] [b]Sling:[/b] 8b [b]Slingshot:[/b] 15b [b]bolas:[/b] 1g [b]Crude Bow:[/b] 15b [b]Hunting Bow:[/b] 1g [b]Short-Bow:[/b] 3g [b]Longbow:[/b] 4g [b]Recurve Bow:[/b] 8g [b]Composite Bow:[/b] 10g [b]Crossbow:[/b] 5g [b]Heavy Crossbow:[/b] 8g [h3]Specialty items:[/h3] [b]Repeating Crossbow:[/b] 15g (extremely rare, crank to operate) [b]Spring-Loaded Crossbow:[/b] 10g (rare, forearm contraption) [h3]Ammunition:[/h3] [b]Sling Ammo x20:[/b] 15b [b]Common Arrows x20:[/b] 35b [b]Specialty Arrows:[/b] ??? (specified) [b]Heavy Arrows x20:[/b] 3g [b]Common Bolts x10:[/b] 2g [b]Heavy Bolts x10:[/b] 3g[/hider] [hider=POLE, AXE & BLUDGEON] [i]Prices will vary per the item's quality, and by vendor and location. Prices shown are the average prices for average quality steel-grade weapons.[/i] [b]Knuckle Dusters:[/b] 1g [b]Blackjack:[/b] 1g [b]Club:[/b] 1g [b]Mace:[/b] 3-5g [b]Hammer:[/b] 7g [b]Camp Axe:[/b] 1g [b]Tomahawk Axe:[/b] 3g (Steel, can be thrown) [b]Bearded Axe:[/b] 4g [b]Pike Axe:[/b] 4g (spiked) [b]Pole Axe:[/b] 5g [b]Halberd:[/b] 8g [b]Great Axe:[/b] 8g [b]Staff:[/b] 1-3g (wood, or wood/metal) [b]Javelin:[/b] 3g (short spear used for jab or can be thrown) [b]Spear:[/b] 4-5g (full sized spear) [/hider] [hider=POWDER WEAPONS:] [i]Prices will vary per the item's quality, and by vendor and location. Prices shown are the average prices for average quality steel-grade weapons.[/i] [b]Powder Horn:[/b] 1g (20 shot count) [b]Ball Ammunition:[/b] 1g (per 20) [b] Large Bore Ammunition:[/b] 1g (per 10) [b]Patches:[/b] 5b (per 20 swatches) [b]Flintlock Derringer:[/b] 50b [b]Flintlock Pistol;[/b] 6g [b]Ornate Pistol:[/b] 8-10g [b]Hand Cannon:[/b] 7g [b]Flintlock Rifle:[/b] 8g [b]Ornate Rifle:[/b] 10-12g [b]Blunderbuss:[/b] 8g [/hider] [hider=ARMOR:] [i]Prices will vary per the item's quality, and by vendor and location. Prices shown are the average prices for average quality steel-grade weapons. Also note that Armor ratings suffer a [color=fff200][b]-1[/b][/color] mod to their score against [b][color=fff200]bludgeoning damage[/color][/b], and [b][color=fff200]normal clothing[/color][/b] has an Armor Rating of [color=fff200][b]+1[/b][/color].[/i] [h3]Leather Armor ([color=fff200]+2[/color])[/h3] [b]Leather Armor:[/b] 8g (set) [b]Studded Leather:[/b] 10g (set) [b]Leather Helm:[/b] 50b [b]Gloves:[/b] 2g [b]Studded Gloves:[/b] 3g [b]Boots:[/b] 3g [b]Studded Boots:[/b] 4g [b]Hooded Cloak:[/b] 3g (thick, protection from the elements, concealment) ([color=fff200]+1[/color], added) [h3]Chainmail Armor ([color=fff200]+3[/color])[/h3] [b]Chainmail:[/b] 12g (top and bottom) [b]Ornate Mail[/b] 15g (top and bottom) [b]Gloves:[/b] 3g [b]Hood:[/b] 3g [h3]Plate Armor ([color=fff200]+4[/color])[/h3] [b]Coat of Plates:[/b] 15g [b]Plate Armor:[/b] 18g [b]Ornate Plate:[/b] 20-25g [b]Gauntlets:[/b] 4g [b]Helm:[/b] 5g [b]Cuirass:[/b] 4g [b]Greaves:[/b] 4g [b]Arms, Pauldrons:[/b] 4g [h3]Shields ([color=fff200]+2[/color])[/h3] [b]Wooden Buckler:[/b] 55b [b]Wooden Shield:[/b] 75b [b]Composite Shield:[/b] 5g (wood, metal) [b]Metal Shield:[/b] ([color=fff200]+3[/color]) [/hider][/hider] [hider=FOOD ,DRUGS, and RATIONS] [i]Prices will vary per the item's quality, and by vendor and location. Prices shown are the average prices for average quality meals or rations.[/I] [hider=INN & TAVERN:] [b]1 Day Rations:[/b] 10-15b [b]Dried Meats:[/b] 15-20b [b]Cheap Meal:[/b] 5b [b]Avg. Meal:[/b] 10-12b [b]Good Meal:[/b] 15b [b]Beverages:[/b] 1-2b [b]Mead:[/b] 3b [b]Grog:[/b] 2-3b [b]Beer, Lagers:[/b] 2-3b [b]Grain Alcohol:[/b] 4-5b [b]Rum:[/b] 4-5b [b]Wines:[/b] 5-50b[/hider] [hider=DRUGS:] [b]Dust:[/b] 25b (stimulant, price per vile/gram) [b]Black Lotus:[/b] 30b (opioid, budding flower, price per 4 grams, smoked. Mild sedative and aphrodisiac.) [/hider] [hider=Livestock:] [b][color=f7941d]Domesticated:[/color][/b] [b]Lamb:[/b] 3g (feeds 5-10, feast) [b]Goat:[/b] 2g (feeds 5-10, feast) [b]Hog:[/b] 4-5g (feeds 10-15, feast) [b]Grazing Stock:[/b] (feeds 20-30, huge feast item. Cows, Bulls, etc.) [b][color=f7941d]Carcasses:[/color][/b] [b]Small Game:[/b] 15b (feeds 1. Rabbit, squirrel, etc) [b]River Fish:[/b] 15b (feeds 1-2. Trout, Brim, Smallmouth Bass, Catfish, etc.) [b]Wood Foul:[/b] 1g (feeds 1-2. Quail, Pheasant, Cornish Hens, Turkey, etc.) [b]Fox:[/b] 25b (feeds 2-3) [b]Sea Fish:[/b] 35-50b (feeds 2-4. Large salt water varieties) [b]Wild Cats:[/b] 2-3g (feeds 4-5, feast. Bobcats, Cougars, Pumas, etc.) [b]Boar:[/b] 2-3g (feeds 5-7, feast) [b]Whitetail Deer:[/b] 3-4g (feeds 5-8, feast) [b]Elk:[/b] 4-5g (feeds 7-10, feast) [b]Bear, Large:[/b] 8-10g (feeds 20-30, huge feast item) [b]Grazing Animals:[/b] 7-9g (feeds 20-30, huge feast item. Bison, Water buffalo, wild horses, etc.)[/hider] [hider=ALCHEMY, HEALING ELIXERS & CRAFTING:] [b]Healing ointment:[/b] 20b [b]Healing Elixir:[/b] 50b (heals wounds within 1 day) [b]Bandages:[/b] 10b (2 Sterile bandages) [b]Suture Kit:[/b] 15b [b]Alchemy items:[/b] range in a wide variety of elements and minerals and vary in price and availability. Some items may be sparse or unavailable, and can be extremely costly. [b]Steel Ingot:[/b] 1g [b]Leather Scrap:[/b] 1g [b]Pitch/Tar:[/b] 10b (jar) [i][b]Other items may be available. Ask if you have a personal request.[/b][/i] [/hider][/hider] [hider=BULK ITEMS FOR TRAVEL:] These items are heavy and require additional means to transport them. These items are bulky, and require a [color=fff200][i][b]pack mule[/b][/i][/color], a [color=fff200][i][b]wagon[/b][/i][/color], or [color=fff200][i][b]shipping vessel[/b][/i][/color] of some sort to move them, and are intended to feed party members for long periods of time. [b]Barrel-Dried Meat:[/b] 8g (feeds 6/wk, heavy) [b]Barrel-Fresh Fruit:[/b] 2g (feeds 6/wk, heavy) [b]Barrel-Potatoes:[/b] 2g (feeds 6/wk, heavy. provides starches, fights off hunger) [b]Barrel-Baking Flour:[/b] 5g (supplies 6/wk with daily bread rations, heavy) [b]Barrel-Fresh Water:[/b] 5g (supplies 1 person/wk, heavy) [b]Beer Keg:[/b] 7g (supplies 1 person/wk, heavy. Improves morale, fights off infection) [b]Wine Flagon, Large:[/b] 9g (supplies 1 person/wk, heavy. Improves morale, fights off infection) [b]Barrel-Apples:[/b] 2g (supplies 1 horse/wk, heavy. Provides sugars) [b]Horse Feed:[/b] 4g (feeds 1 horse/wk, heavy) [b]Hay Bales, Large:[/b] 1g (feeds 1 horse/day, heavy) [b]Salt Block:[/b] 1g (supplies 2 horses/wk, heavy. Provides salt)[/hider] [hider=GEAR & EQUIPMENT 1:] [i]Prices will vary per the item's quality, and by vendor and location. Prices shown are the average prices for average quality items.[/I] [b]Water Skin:[/b] 15b (leather, 1.5l) [b]Mug/Ale-Horn[/b] 12-15b [b]Blanket:[/b] 25b [b]Bedroll:[/b] 2g (not suitable for cold climates) [b]Padded Bedroll:[/b] 3g [b]Cook Spit:[/b] 2g [b]Cook Pan:[/b] 15b [b]Flint & Steel:[/b] 15b [b]Candle:[/b] 3b [b]Parchment:[/b] 5b (per 5 sheets) [b]Writing Quill and Ink:[/b] 10b [b]Oil Lamp:[/b] 15b [b]Oil:[/b] 10b (flammable fuel, price per flask) [b]Torch:[/b] 10b [b]Small Lantern:[/b] 20b [b]Lantern:[/b] 25b [b]Hooded Lantern:[/b] 35b [b]Simple Tent:[/b] 4g [b]Twine/Lashing:[/b] 10b (per 1ooft, simple twine) [b]Braided Rope:[/b] 4g (per 100ft, suitable for climbing/scaling) [b]Grappling Hook:[/b] 50b [/hider] [hider=GEAR & EQUIPMENT 2] [b]Spyglass:[/b] 2g [b]Shovel:[/b] 30b [b]Saw:[/b] 25b (one man), 75b (two man) [b]Pickaxe:[/b] 55b [b]Toolkit:[/b] 4g [b]Whetstone[/b] 10b [b]Barrel:[/b] 45b [b]Cask:[/b] 25b [b]Leather Pouch:[/b] 1g (small pouch, for belt) [b]Satchel Bag, Leather:[/b] 1g (reg.), 30b (large) [b]Small Chest:[/b] 2g (shoebox size) [b]Storage Chest:[/b] 3g (footlocker size) [b]Fishing Net:[/b] 25b [b]Glass Vial:[/b] 5b (3oz), 7b (5oz) [b]Flask:[/b] 5b (tin, 1 pint) [/hider] [hider=HORSE & TACK] [b]Draft Horse:[/b] 14g (work horses, war horses - 15g) [b]Warm Bloods:[/b] 12g (medium weight horse) [b]Thoroughbred:[/b] 13g (medium weight, well rounded) [b]Gaited Horse:[/b] 14g (Light horse bred for endurance, speed) [b]Pack Mule:[/b] 10g (mule used for transporting equipment) [h3]Stabling & Supplies:[/h3] [b]Stable Fares:[/b] 55-75b (per night, average. includes hay, salt block, and water) [b]Grooming Fees:[/b] 15-25b (includes a wash and a brushing, cleaning of shoes/hooves) [b]Farrier Fees:[/b] 2g (blacksmithing and leather works, re-shoeing, fittings, fabrications, etc.) [b]Salt Block:[/b] 15b [b]Feed Oats:[/b] 15b (per day's rations) [b]Hay bale, Small:[/b] 7b (per bale) [b]Saddle:[/b] 4-7g (depending on quality) [b]Tack Gear:[/b] 3-5g (depending on quality) [b]Small Pull-cart:[/b] 4g (rolls behind horse for the transport of personal gear, small) [b]One Horse Wagon:[/b] 6g (single axle) [b]Two Horse Wagon:[/b] 9-10g (double axle) [b]Four Horse Coach:[/b] 12-15g (double axle, extra storage, enclosed. Carries 6) [/hider][/hider]