[center][img]https://i.postimg.cc/MKK5m0sX/Kid-s-Hat-2.png[/img] [img]https://i.postimg.cc/G2xPk9Gk/Jiggy-2.png[/img] [b]Level:[/b] [color=8258fa]3 (17 -> 18/30)[/color] | [color=fed428]1 (3 -> 4/10)[/color] [b]Location:[/b] Paved Wilderness [b]Word Count:[/b] 639 (+1 EXP) [/center] Hat Kid’s test run of her new cap produced a bigger result than expected, but with less control than she intended. Instead of sending forth a crawling ripple of energy, an angular well of it roughly her height erupted beneath the right side of the oncoming murdermobile, where she meant to hit it. At least her aim wasn’t off, but it seemed clear that she would need more practice with her new ability. Still, her plan to tilt Sweet Tooth worked, causing the lifted wheels to near miss her head by about a foot as the vehicle coasted over her. It was for naught, however, for instead of crashing, the ice cream truck recovered by transforming into a mecha and going airborne to lay down fire on the others. The child didn’t give herself time she didn’t have to linger and be amazed before hopping back onto her moped and taking off, leaving the battle with Mecha Tooth to those already engaged in it. There was less she could do about that than them anyways, so she broke off to survey the field while the remaining enemies were occupied. Elsewhere on the battlefield, Banjo and Kazooie continued tagging along with the bigger vehicles of their convoy, keeping them between themselves and Mr. Grimm. Though it came at the cost of a few of their karts (thankfully with no adjoining fatalities), it wouldn’t be long before their teammates’ collective efforts against the colossal monster truck reduced its tire count to one and engine count to less, leaving it sitting inoperable on one corner of its back bumper. The next thing they knew, the driver was standing atop the roof of his wrecked machine firing ghostly masses skyward to home in on their allies until his wheel gun ran empty (however [i]that[/i] worked). The beckoning call for a direct challenge that followed suggested, given his current predicament, either the overconfidence of a madman who couldn’t see themselves of the precipice of defeat, or the pride of a warrior who could and just wasn’t ready to count himself out until he officially was. Either way, Kazooie felt the need to oblige him. [color=e60000]“You heard the man. Let’s give him what he asks for,”[/color] she urged Banjo, who simply nodded in concurrence with her before pulling around to the lowered back end of Brother Grimm and flooring it. They weren’t exactly going to be hitting record landspeeds in their kart or anything, but perhaps it could pick up enough speed and momentum to catapult Banjo onto the considerably tall chassis after Grimm. Whether it worked or not, Banjo was going to try it anyways. He sped forward (for what that was worth in the Trolley) until getting just close enough to the bumper as he could manage without hitting it and yanking on the e-brake to force his back tires off the ground and launching himself from his seat with it. He all but sailed Grimm, his foot touching the cab once in a propulsive step to keep him moving as he dove after the reaper in an attempted clothesline tackle aimed to knock him from the roof to the dirt. The man and the ursine would likely separate as soon as they hit the ground--maybe even sooner than that--so Banjo would try to roll to recovery to more quickly get back to his feet as well as reducing whatever fall damage he might sustain. Granted this move works for them, they will have robbed Grimm of his high ground, putting him at level with (or, for some, lower than) everyone else. Though, not knowing what he was capable of out of the driver’s seat, the duo weren’t exactly sure just yet what to do next. They just knew they would have to be ready for [i]his[/i] next move, whatever that may be.