[quote=@Ammokkx] oooooooooooooooooooooooooooooooooooooooooooooooooh no Luge, I feel bad for you, but I'm [i]not[/i] going to allow you to just casually decide what NPC's are around without asking me beforehand. While I suppose it's my fault for not saying this, I was going to use that reserved post in the characters tab as a log of any NPC's you guys encountered. Further, I [i]was[/i] going to have last-years too. While I'd maybe be fine if you'd asked me ahead of time with one of those running around, and me writing it in to the best of my ability, I'm not really okay with you casually dropping 3 NPC's(7, if counting constructs) on me like this. I'm especially not okay with creating this particular dual-wielding construct user either, as while they'd come into play, I very much have an idea of my own for them. You're right in assuming they'd be a last year, and of course you'd be privy to the surface-level information required to make interacting with them not a nightmare, but it's very much not this character. Making multi-partnerships 'commonplace' also really stings for me, as it should be an [i]extremely[/i] rare trait. Technically any human could do it, but the amount of stress you'd be putting on your body would be akin to exercising beyond your limits every day. At some point, you just break, which is why it takes both a trained and talented mind to be able to pull this off. I really wish you'd asked me this beforehand, because it feels so awkward to have to casually dismiss a big crux of your backstory. As it stands, I really can't accept this character, I'm sorry. [/quote] Whoa, I didn't realize I was treading such dangerous water. I had no idea that we weren't supposed to make NPCs. You might consider adding that to the rules. Anyway, it's no problem for me to just eliminate the whole last paragraph.