The immediate aggression from the adventurers certainly was not unexpected, for the opposition was already on the move the moment the first arrow was let loose. Yet them being ready had not been something the adventurers would have forgotten either, and so the first arrow that was let loose would find purchase at the hip of the hide armour of their opponent, sticking out from his side while he bared his teeth and begun to slip the large shape of his axe down his right shoulder, preparing to strike back at the first opportunity. The free one was used to blunt the worst of the half-orc's vicious strike, the wrathful blade thunking against the thick protection of the axe-wielder's shoulder. The man released a grunt, but that was all. His axe was swinging through the air in a retaliatory strike before any other form of harm came from the adventurers. And if the machete of the half-orc had delivered a firm blow, the adversary was no stranger to bloodletting either. The wicked blade scraped a long slice of skin off of the half-orc's side, it being a small miracle it had not sunken deeper and delivered him unto death's door. "Ignore the summons! So be it!" the man bellowed from the bottom of his lungs, another two sets of steps rushing from behind him, up the stone staircase. The two other arrivals, dressed and armed largely the same were differentiated by one carrying a lantern with its hood up on his belt, and the other to follow with a grimy tassel at the end of the axe and a scar over his left eye, barely leaving him with both eyes functional still. "Cyanwrath!" a single call behind the last one to arrive should already tell plenty. Had these people accepted, there would have been no need to call for the boss. And so the group begun to turn to the fallback plan immediately. Both warriors pushed past Orchid, the scar faced one carrying their axe high, but even before him the other approached the tiger behind the green skinned male. The weapon of the lantern carrier was brought down with terrifying force, and the shape of the beast would be subjected to a fearsome blow. It wasn't wholly clear if the Druid's magic could hold against the slash of the axe, but even if it could not much would remain for protection. The last one to enter had taken the risk of being struck as he advanced, and that risk wpukd be realised as Orchid's machete cut at his waistguard, trimming fur and hacking off the topmost layer. Yet the man beneath would not bleed as a result. He did stop dead in his tracks with his eyes flitting about in a fit of near paranoia, trying to make sense of what he was hearing. What threat was out there? But with a shake of his head, he would soon resume his rush, even if it was left shorter than intended, much further than his weapon's length from the archer cleric. [hider=Mechanics&Rolls] There are three axe-wielders. The turns of each will be detailed in order. #1 is the one that has been speaking to the party. #2 has the lantern. #3 features the scar and tassel. #1 stands his ground, taking a swing at Orchid with [url=https://www.roleplayerguild.com/rolls/14427]17[/url] to hit, dealing a whopping [url=https://www.roleplayerguild.com/rolls/14428]14[/url] slashing damage on the hit before reductions. Since Orchid is not raging, the wound looks rather nasty. [@Lucius Cypher] #2 rushes past Orchid to meet with Torus. He needs not leave Orchid's threat range for this which allows him to go for a strike, likely landing it with a [url=https://www.roleplayerguild.com/rolls/14429]23[/url] to hit. The strike will deal [url=https://www.roleplayerguild.com/rolls/14430]7[/url] slashing damage upon connection, before reductions. [@Zverda] #3 has to take the Dash action to reach his target from his previous position, his aim being to park himself next to Kyra. However, this opens him up for an Opportunity Attack from Orchid ([@Lucius Cypher]) were he to take one. If he does, this can serve as a trigger for Parum's ([@Ryonara]) reaction, which may further alter things. EDIT: Orchid strikes the advancing opponent with his reaction for 10 damage. Parum resolves her spell trigger against which #3 fails to save, and has his movement cut shorter than intended, only 10 feet away from Orchid and Torus, and a full twenty from Kyra. We move on to the turn of Ashkar Brannor [@The Harbinger of Ferocity]. [/hider]