[center][h1][color=chocolate]Edward Marsh[/color][/h1][/center] [hr] [color=chocolate]'Dangerous? Well no shit, System.'[/color] Ed mentally remarked to the System notification that alerted him that the humans with weapons were actually a genuine threat to him if they were unfortunate enough to encounter one. None the less he took note that the second time around, Monster Analysis I gave a little bit more information than the previous. He quickly concluded and took a mental note that the skill perhaps gives more and more information the more and more he used it to scan a creature of the same species. Knowing information regarding a foe would be a great advantage. But that's for the future Ed to think about. Current Ed had to make a joint decision of which of the goodies they found would be prioritized and taken before their window of opportunity for a quiet escape closed. Ed's findings were as follows: He found a fire starter kit sitting atop a clay jar, and a weapon that is best described to be a baseball bat's bigger and meaner cousin that hit the gym daily. Asteria's findings were marginally more successful than his. As she found: a jar with what seemed to be a smelly horn and a hard ball like thing within, a roll of treated leather, and a very short stone hatchet. All the items they found could prove be useful in their day to day survival or in the future...but it would be impossible for them to take them all without making themselves known to the villagers and drastically slowing their movement. They couldn't discuss which one would be the most beneficial to them now and in the long run. This is mostly due to time constraints to their escape and the fact that at any moment a villager may come in and be surprised to see two monsters inside of their tool shed. Ed would have wanted to take both but it seemed difficult, if not improbable, to carry the monstrous club and the fire starter kit...so he made a compromise. Quickly snatching up the important bits of the fire starter kit, the pieces of flint and steel. Ed, just as quickly, crams the items in his mouth before grasping the great club, one hand at the tip, one at it's midsection, and his tail on the grip. It was sink or swim situation...and his Ma and Pa did not raise a quitter. A particular [url=https://www.youtube.com/watch?v=ioE_O7Lm0I4]theme song[/url] plays in his mind as Ed psychs himself up carry the club and get the hell out of there. Hopefully by this time Asteria had also come up with a compromise herself and was prepared to make a hasty and sneaky ex-filtration from this dangerous situation. If he manages to carry the great club and not give himself a hernia in the process, he would then activate [b][Muffle II][/b] and sneak away as best as he could while carrying the club parallel to his crouched form. Keeping the heavier end under his arm and using his tail to carry the lighter end; all while using his free hand to maintain balance while crouched. [hider=Stats] LVL: 6 HP: [color=green]Full[/color] SP: [color=green]Full[/color] MP: [color=green]Full[/color] Effect/s: PECKISH, THIRSTY [b]SKILLS:[/b] Unspent Skill Points: [color=red]0[/color] Current Skills: Alert I (1.0) [color=yellow](PASSIVE)[/color] Beast Sense II (2.4) [color=yellow](PASSIVE)[/color] Dynamic Eye I (1.0) Rabid Fit I (1.2) Smash I (1.0) Harder I (1.0) [color=yellow](PASSIVE)[/color] Faster I (1.0) [color=yellow](PASSIVE)[/color] Stronger I (1.05) [color=yellow](PASSIVE)[/color] Muffle II (2.0) [color=green](ACTIVE)[/color] Use Light Equipment (--) [color=yellow](PASSIVE)[/color] Dexterous I (1.0) [color=yellow](PASSIVE)[/color] Monster Analysis (1.0) __________________________________ SKILL PROGRESS: Material Analysis (0.4) Magic Analysis (0.65) Warcry (0.4) Tremor Sense (0.025) Mental Resistance (0.9) Telepathy (0.075) Mana Shape (0.7) Focus (0.8) Shield (0.5) Mana Shell (0.4) Soil Manipulation (0.7) Overwork (0.9) Crafting (0.25) First Aid (0.1) Meditate (0.4) People Sense (0.2) Plant Analysis (0.1) Swift Swimmer (0.4) Charm (0.025) Repel (0.025) Stealth Kill (0.3) Blunt Resistance (0.1) Prehensile Tail (0.3) Mana Strike (0.2) Minor Heal (0.05) [b]Inventory:[/b] - Vine Belt (Shoddy Quality) - Healing Herbs x 3 - Bundle of Sticks - Flame touched crystals x 2 - Tainted Crystal x 1 - Short Cudgel (Unknown Quality) - Assorted Insect Parts x 1 [/hider] [hider=Action Summary] -Comments to self regarding the obvious system warning. -Makes a self note to use the [Monster Analysis I] more in the future. -Time constraints prevented discussion of what to get and Ed hopes they had similar ideas of making the best of the situation. -Ed compromised with the two items he found and crams the flint and steel into his mouth. -He then grasps the great club with his hands and tail before psyching himself up with a certain theme song of a movie series. -Hopes that by then Asteria had made a similar compromise to her findings. -If succeeded in carrying the great club, he activates [Muffle II] to increase their chances of escape. -Using free hand as balance while using tail and other hand to carry the weapon parallel to his body to decrease chance of it attracting attention. [/hider]