[center][img]https://fontmeme.com/permalink/190711/87008b871fd60a65defb1b3dec454b29.png[/img] [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/12a40989-ab12-4503-96c3-0380f062b509/ddc5kkj-825cdaed-8926-4bc2-bc4d-b1cb379d69a5.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzEyYTQwOTg5LWFiMTItNDUwMy05NmMzLTAzODBmMDYyYjUwOVwvZGRjNWtrai04MjVjZGFlZC04OTI2LTRiYzItYmM0ZC1iMWNiMzc5ZDY5YTUucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.DAIm31ynxeaER1RYyh2Sf2tALhi6_0iV0zLRqQJG-LQ[/img] Percy Moore [color=lightsteelblue]|[/color] Papa Mike [color=lightsteelblue]|[/color] M [color=lightsteelblue]|[/color] 32 [color=lightsteelblue]|[/color] Smith's Rest[/center] [h3]Personal Dossier[/h3][hr][color=lightsteelblue][b]Appearance[/b][/color] [indent]Percy used to be far more of a mess than he is now, but there's things that haven't changed. For example, his light blue eyes contrasted with the dark circles; his often unwashed, unbrushed red hair; slightly unkempt facial hair; fair skin with a smattering of freckles on his face, arms, and shoulders; his schnoz, which Pinocchio would be jealous of; and the ever-present air of constant anxiety. He's a few inches short of 6' (5'8" to be more precise) and he's not really the most fit guy - being a stay-at-home dad does that to you. That's not to say he's [i]all[/i] soft, though! Only mostly. While he's never really been that picky about clothes, his outfits consist mostly of a combination of jackets, single-color shirts, and either jeans or sweatpants, depending on his mood. The most common look he wears is a dark hoodie over a long-sleeved gray shirt paired with slightly torn up blue-gray-ish jeans over long underwear, and taupe brown hiking boots he's worked to the brink. He's also occasionally seen wearing an obnoxiously pink pair of gloves, but it's only because they have pockets for Ana to stick her cold little hands in.. plus they're like, [i]absurdly[/i] soft. Also, his ears are pierced. He doesn't usually wear earrings, but when he does it's just a little metal stud - nothing super distracting but they make him feel sexy as [i]fuck.[/i] [/indent] [color=lightsteelblue][b]Personality Traits[/b][/color] [indent]Adaptable Empathetic Well-intentioned Funny (he thinks he is, anyway) Like a Fuckin' Sailor Dadly Unfocused Impulsive Neurotic Anxious Mess Unstable [/indent] [color=lightsteelblue][b]Effects of Polaris Shift[/b][/color] [indent] [hider=Due to the effects not yet being present in Percy, they'll be put behind this hider. As soon as they start to show up, the hider will go away. ❤] While Percy's first instance of a Perfect Sync was actually during the attack on Smith's Rest in June, the effects of the Polaris Shift didn't show up in full until after the [i]next time[/i] he hits that sweet spot. In Percy's case, the Polaris Shift is a severe case of personality bleeding, which could be categorized as a case of Multiple Personality Disorder (MPD). Dissociation, memory lapses, the sudden onset of uncharacteristic behavior, and visual/auditory hallucinations are all symptoms. The visual hallucinations are what scare Percy into trying to get information from whoever's willing to give it. When Percy is in the dissociated state, he has no doubt in his mind that he's the previous pilot of the Papa Mike - Michael Carpenter. So much so that he takes on Carpenter's mannerisms and even gains his memories until the dissociation stops. When it does, whether it takes a few minutes or a few days, Percy has little to no recollection of what Carpenter may or may not have done. Eventually, he'll end up losing all sense of [i]either[/i] identity, becoming an amalgamate of both. [/hider] [/indent] [color=lightsteelblue][b]Background[/b][/color] [indent]Percy was born and still lives in Smith's Rest, a settlement not unlike the small, quiet country towns of the old world; everyone is at least vaguely aware of everyone else, your drug dealer is probably also your kid's school teacher, and the most fun anyone has is while drunk at the bar that [i]really[/i] should've closed down a long, long time ago. Continuing this analogy, Percy is absolutely a white trash guy birthed from white trash parents - while he was ditching school at 10 with his teenager friends, his parents were getting high at home not giving a shit about their son or his whereabouts. Maybe predictably, his parents died of an overdose when he was 14 (and he could tell you that walking in on such a scene while you yourself are stoned is [i]not[/i] a fun time, not one bit), and just before his 23rd birthday, he rushes into a relationship with someone just as much of a disaster as him, just in a different way. It was like putting gasoline in a fire, or a mentos in a pepsi bottle. The explosion is impressive and maybe, just maybe even beautiful, but the mess makes you wonder if it was worth it.. When he finds himself looking back, he wouldn't change a goddamned thing. If he did, he might not have been blessed with his 8 year old daughter, Ana. With how much he loves his daughter, it makes you wonder why he would chose such a dangerous line of work. The simple answer? He saw the paycheck first and asked questions later. He didn't really know much about NCs other than they were giant robots - and honestly, who the hell would pass up that chance? He got the test, passed it, and slowly was horrified to realize that he made a major fuck up that he now must live with in more ways than one. [/indent] [color=lightsteelblue][b]Tactical Preferences and Skills[/b][/color] [indent][i]Self-Taught Shooter:[/i] Since inheriting his mother's pistol at 14, he's taught himself how to shoot a multitude of guns - at first it was to impress his peers, but after an accidental misfire that could have just as easily been a lethal one, he became a lot more trigger-disciplined. He's not better than a properly trained soldier, and he absolutely would be no good in a real firefight, but he could keep up in the firing range. [i]Jack-of-all-Trades:[/i] Because of how many jobs he's held (and lost) in the past, he's picked up a multitude of random skills, none of which are mastered - just a few of them are wood-working, sewing, teaching, engineering, carpentry, hunting, locksmithing, welding... Some may say that having so many skills is a waste, but you never know when that kind of stuff comes in handy. [i]Fighting Dirty:[/i] It's pretty self-explanatory - he'll do whatever it takes to make the fight end quickly, and with him on top - he'll use every [i]single[/i] advantage he's aware of in the hopes it makes him the victor of whatever scuffle he's in. It usually doesn't end well for him, but at least the other guy is hurting just as bad as he is.[/indent] [color=lightsteelblue][b]Notes[/b][/color] [indent]-[/indent] [h3]Neural Combatant[/h3][hr][color=lightsteelblue][b]Codename[/b][/color] [indent]Papa Mike[/indent] [color=lightsteelblue][b]Type[/b][/color] [indent][url=https://cdn.discordapp.com/attachments/198145161845276672/598662558274289703/latest.png]Bipedal, Heavy[/url][/indent] [color=lightsteelblue][b]Squad Role[/b][/color] [indent]Support/All-rounder[/indent] [color=lightsteelblue][b]Description[/b][/color] [indent]Being on the smaller end of the Medium category and having few, unspecialized weapons, its nowhere near the tank it was before, and the old squad would be infuriated to learn the callsign has been sullied by what they consider to be a coward. Having a beige undercoat detailed with a darker shade of brown and the rare flourish of green, it would a very bland mech in comparison to the more flashy colored ones beside it, if not for the unique touches that only a squad using what they have to repair a mech can do - the trained eye can see the shade variations in the paint, the oxidation, how some pieces of the armor don't quite fit correctly - along with many other small things that give the Papa Mike character. [hider=The mech's history, for flavor] When the Papa Mike was first located, that wasn't even what it was called. The original call-sign, as designated by the computer, was [i]Bullfrog[/i]. An odd name, but it was likely due to its coloring and general stature - bullfrogs are known for eating basically everything that comes at it, and the Bullfrog NC looked like it could eat anything that came its way, with all its missiles and armor. When a member of the motley quartet of aspiring mercs that called themselves [i]the Dissidents[/i] found it just sitting in a locked up warehouse around the same time a fresh new pilot had joined their ranks, they declared it destined to be. They gave Michael Carpenter the NC and the callsign associated with it. As Carpenter integrated himself into the Dissidents, he found himself taking a faux-paternal role to the group. He was the eldest member by a week at most, so eventually one of the other four jokingly called him "Papa Mike," probably in some attempt to get him to lay off the pep talks and moral support. The name stuck though, and the callsign was formally changed. Carpenter wore it like a badge of honor the four years he was with the group. But then disaster struck. The mission was just to help defend a settlement from some raiders, it shouldn't have gone as downhill as it did. By the time the quintet got to the settlement, it was already obliterated, and they only had a few seconds to understand that they were surrounded by raiders. The last thing Carpenter remembers is holding his ground while his team scattered to the winds. After the (metaphorical) dust settled, the team all came back to the battlezone to bury Carpenter and retrieve the mech - which was shockingly untouched aside from the obvious battle damage. Why the raiders did that, they don't know and they don't care - in fact, it's a blessing that they left it alone so it could be taken back and fixed. After fixing it, they basically sit on that mech for two years - aside from selling the weapons to other mercenary pilots to maintain their hangar, anyway. They discussed selling the mech, but "to who" was always the question. They didn't want to end up selling it to someone who would misuse it, or someone that would dirty the call sign.. That's when a certain Sophia Torres came to them, offering both the money and the solace they needed to finally let go of the machine - and by extension, Michael Carpenter. [/hider] [/indent] [color=lightsteelblue][b]Weapons and Armaments[/b][/color] [indent][indent]• [b]Stock neural computer[/b] > determined to call Percy "Michael" [abbr=due to Carpenter's traumatic death...]for[/abbr] [abbr=...his consciousness was burned...]reasons[/abbr] [abbr=...into the neural net...]not[/abbr] [abbr=...so to speak.]known[/abbr] to Percy > customized colors - from [color=39b54a]green[/color] to [color=f7941d]orange[/color]; took Percy far longer to do than he'd like to admit > occasionally gli͢t̶c͡hes͝ out; usually not too much of a bother • [b]Above-average thrusters[/b] > specifically designed for short bursts of speed > best used for dodging maneuvers • [b]Slightly above average generator[/b] > to support the thrusters enhancements more than anything • [b]Surprisingly sturdy armor[/b] > surprising only because of the mech's size - usually larger mechs would have this sort of armor > if not for the updated thrusters and generator, it would more or less be a sitting duck for the enemy • [b]Auto rifle[/b] > 35 rounds, mid-to-long range, can switch between full auto and single > right hand > average power • [b]Laser sword[/b] > standard white in color, no special effects > left hand > average power; due to Percy not being fluent in swordsmanship, the effectiveness is... less. • [b]Missile launcher[/b] > 3 missile burst, long-range, semi-homing > left shoulder > average power [/indent][/indent]