[quote=@prettydrops] As a player, I hope you don't mind me talking about some of the things that I think would be fun! Id love to turn move tutors into like quests or something interactive like that. I don't know if you've played zelda or breath of the wild, but doing little side or mini plots or missions to earn stuff like new moves or TMs would be fun! Also, I was thinking about this... If there's a concern for pokemon knowing too many moves, maybe we could let pokemon learn however many moves they want to learn, but we could just pick four moves in battle to use? I could definitely see official league rules or something being a part of that. Or maybe its just that they only have the capacity to use four moves in battle until they've had a long rest or something? Im sort of getting my idea from dnd here, where they have something called spell slots. (Essentially, spell slots refers to how many spells you can cast, sort of like the number of arrows in a quiver. Once you're out of spell slots you cannot cast spells from that specific spell level until you take a long rest.) I guess I just wanted mention this because I really don't want a limit on moves we can learn, but I also realize how easily that can be abused. That said, id love if we could do something like movesets. I really think they could work! I hope Im not coming off as rude or anything. I just wanted to be open and communicate about what I think would be engaging. Thank you for listening! :) [/quote] No offense taken. For TMs I'd still rather have them available at Pokemarts, BUT you can earn TM vouchers from Gyms, Contests, and side quests. Indy beat Mbali back in shamba correct? That means, aside from money and a ribbon, he should have gotten a Grass TM voucher too, good for any grass-type TM at a Poke Mart. As for move tutors, I like your idea. Move tutors will be more abundant and side quest exclusive. I don't mind Pokemon knowing many moves. That's all up to you. Whatever feels most realistic.